My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Knight Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Heal Spirit Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber
Giant Snowball
Fire Spirit Spear Goblins Bomber
Zap
Fire Spirit Spear Goblins Bomber
Barbarian Barrel
Fire Spirit Spear Goblins Bomber Knight Heal Spirit Wizard
The Log
Fire Spirit Spear Goblins Bomber Heal Spirit
Earthquake
Spear Goblins Bomber
Arrows
Fire Spirit Spear Goblins Bomber Heal Spirit
Royal Delivery
Fire Spirit Spear Goblins Bomber Knight Heal Spirit Wizard
Fireball
Bomber Wizard
Poison
Spear Goblins Bomber Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Knight Heal Spirit Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Spear Goblins Bomber The Log Knight Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Heal Spirit Spear Goblins Bomber

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight
Spear Goblins
Knight Heal Spirit Mega Knight
Bomber
Knight Heal Spirit Mega Knight
Knight
Spear Goblins Fire Spirit Bomber Heal Spirit Wizard The Log
Heal Spirit
Spear Goblins Bomber Knight Wizard Mega Knight
Wizard
Knight Heal Spirit Mega Knight
The Log
Knight Mega Knight
Mega Knight
Spear Goblins Bomber Heal Spirit Wizard The Log

Defense Synergies 3 10

Fire Spirit
Knight Spear Goblins The Log
Spear Goblins
Knight Fire Spirit The Log Mega Knight
Bomber
Knight The Log
Knight
Fire Spirit Spear Goblins Bomber Wizard The Log
Heal Spirit
Wizard
Knight The Log Mega Knight
The Log
Fire Spirit Spear Goblins Bomber Knight Wizard Mega Knight
Mega Knight
Spear Goblins Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Wizard The Log
Knight The Log Mega Knight
Mega Knight Fire Spirit Bomber Knight
Knight Mega Knight
Bomber The Log Mega Knight
The Log Fire Spirit Spear Goblins Bomber Mega Knight
Fire Spirit Spear Goblins Wizard
The Log Mega Knight
Knight Fire Spirit Spear Goblins Bomber Mega Knight
Spear Goblins Bomber Knight Wizard The Log Mega Knight
Spear Goblins Wizard
Mega Knight Fire Spirit Bomber Knight Wizard The Log
Fire Spirit Bomber Wizard Mega Knight The Log
Knight Mega Knight
The Log Mega Knight
Wizard Mega Knight Bomber Knight
Fire Spirit Mega Knight Spear Goblins Bomber Knight Wizard The Log
Wizard The Log Fire Spirit Spear Goblins Bomber Knight Mega Knight
Bomber Wizard Mega Knight Fire Spirit Spear Goblins Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Spear Goblins
Bomber Knight Wizard The Log Mega Knight
Mega Knight Spear Goblins Knight The Log
Mega Knight Knight The Log
Knight Mega Knight
Fire Spirit Wizard
Spear Goblins Knight
Mega Knight Knight
Mega Knight Spear Goblins Knight The Log
Mega Knight Knight
Mega Knight The Log
Mega Knight Knight Wizard
Wizard Bomber Mega Knight
Spear Goblins Bomber Knight The Log
Mega Knight Bomber Wizard The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
Bomber Wizard Fire Spirit The Log Mega Knight
Wizard Fire Spirit Spear Goblins
Fire Spirit Bomber Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard
Fire Spirit
Knight Wizard The Log
Fire Spirit Wizard
Fire Spirit Knight The Log
The Log
Spear Goblins Bomber Wizard The Log
Wizard The Log Mega Knight
Bomber
Fire Spirit Bomber Wizard The Log Mega Knight
Fire Spirit Bomber Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Fire Spirit Bomber Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Fire Spirit Wizard
Wizard
Bomber Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Fire Spirit Spear Goblins
Fire Spirit Wizard
The Log
Knight Wizard Mega Knight
The Log Bomber Wizard
Mega Knight
The Log
The Log Mega Knight
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: