My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Elite Barbarians Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Skeleton Army Sparky Skeleton King
Giant Snowball
Fire Spirit Spear Goblins Skeleton Army Skeleton King
Zap
Fire Spirit Spear Goblins Skeleton Army Sparky Skeleton King
Barbarian Barrel
Fire Spirit Spear Goblins Elite Barbarians Skeleton Army Sparky Skeleton King
The Log
Fire Spirit Spear Goblins Elite Barbarians Skeleton Army Sparky Skeleton King
Earthquake
Spear Goblins Skeleton Army Skeleton King
Arrows
Fire Spirit Spear Goblins Skeleton Army Skeleton King
Royal Delivery
Fire Spirit Spear Goblins Elite Barbarians Skeleton Army Sparky Skeleton King
Fireball
Elite Barbarians Skeleton Army Sparky Skeleton King
Poison
Spear Goblins Skeleton Army Sparky Skeleton King
Lightning
Elite Barbarians Sparky Skeleton King
Rocket
Elite Barbarians Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Poison Sparky Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Skeleton Army Poison Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Giant Snowball Skeleton Army Poison Skeleton King Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Giant Snowball Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Elite Barbarians Sparky
Spear Goblins
Giant Snowball Elite Barbarians Sparky
Giant Snowball
Fire Spirit Spear Goblins Elite Barbarians Poison Sparky
Elite Barbarians
Fire Spirit Spear Goblins Giant Snowball Sparky
Skeleton Army
Skeleton King Sparky
Poison
Giant Snowball
Sparky
Fire Spirit Spear Goblins Giant Snowball Elite Barbarians Skeleton Army
Skeleton King
Skeleton Army

Defense Synergies 0 13

Fire Spirit
Spear Goblins Giant Snowball Sparky
Spear Goblins
Fire Spirit Giant Snowball Skeleton Army Poison Skeleton King
Giant Snowball
Fire Spirit Spear Goblins Elite Barbarians Poison Sparky
Elite Barbarians
Giant Snowball
Skeleton Army
Spear Goblins Sparky Skeleton King
Poison
Spear Goblins Giant Snowball Sparky
Sparky
Fire Spirit Giant Snowball Skeleton Army Poison
Skeleton King
Spear Goblins Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Sparky
Elite Barbarians Skeleton Army Sparky
Skeleton Army Sparky Fire Spirit Giant Snowball Elite Barbarians
Elite Barbarians Skeleton Army Sparky Skeleton King
Elite Barbarians Skeleton Army Poison Sparky
Skeleton Army Fire Spirit Spear Goblins Giant Snowball
Giant Snowball Fire Spirit Spear Goblins Poison
Poison Sparky
Sparky Elite Barbarians Skeleton Army Skeleton King
Elite Barbarians Skeleton Army Fire Spirit Spear Goblins Giant Snowball Sparky
Skeleton Army Poison Spear Goblins Giant Snowball Skeleton King
Spear Goblins Giant Snowball Poison
Skeleton Army Sparky Fire Spirit Giant Snowball Elite Barbarians
Fire Spirit Skeleton Army Sparky Giant Snowball Poison Skeleton King
Elite Barbarians Skeleton Army Sparky Skeleton King
Skeleton Army Giant Snowball Elite Barbarians Sparky
Sparky Elite Barbarians Skeleton Army Poison
Fire Spirit Spear Goblins Giant Snowball Elite Barbarians Skeleton Army
Giant Snowball Poison Fire Spirit Spear Goblins
Sparky Elite Barbarians
Skeleton Army Fire Spirit Spear Goblins Giant Snowball Elite Barbarians Poison Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Giant Snowball Elite Barbarians Sparky
Poison Giant Snowball Elite Barbarians
Skeleton Army Spear Goblins Elite Barbarians Sparky
Skeleton Army Elite Barbarians Sparky
Elite Barbarians Skeleton Army Sparky
Fire Spirit Poison Giant Snowball
Skeleton Army Sparky Spear Goblins Elite Barbarians
Elite Barbarians Skeleton Army Sparky
Spear Goblins Giant Snowball Elite Barbarians Skeleton Army Poison Sparky
Skeleton Army Sparky
Elite Barbarians Sparky
Skeleton Army Giant Snowball Elite Barbarians Poison
Elite Barbarians Skeleton Army Sparky Skeleton King
Skeleton Army Sparky
Elite Barbarians Skeleton Army Sparky Spear Goblins Poison Skeleton King
Poison Giant Snowball Elite Barbarians Sparky Skeleton King
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Sparky
Poison Giant Snowball
Poison Sparky
Poison Sparky
Poison Fire Spirit Giant Snowball Sparky
Poison Fire Spirit Spear Goblins Giant Snowball
Fire Spirit Poison Sparky
Poison Fire Spirit Giant Snowball
Poison Giant Snowball
Fire Spirit Giant Snowball Elite Barbarians Poison Sparky
Poison Sparky
Poison Fire Spirit Giant Snowball
Poison Fire Spirit Giant Snowball Elite Barbarians Sparky
Poison
Giant Snowball Elite Barbarians Poison Sparky
Spear Goblins Giant Snowball Poison Sparky
Poison Sparky
Giant Snowball Poison Sparky
Sparky
Fire Spirit Giant Snowball Poison Sparky
Fire Spirit Giant Snowball Poison
Poison Sparky
Giant Snowball Poison
Sparky
Giant Snowball Poison
Giant Snowball Poison Fire Spirit Sparky
Poison Giant Snowball Sparky
Giant Snowball Poison Sparky
Poison Sparky
Elite Barbarians Poison Fire Spirit Giant Snowball Sparky
Giant Snowball Poison
Giant Snowball Elite Barbarians Sparky
Poison Giant Snowball Sparky
Giant Snowball Poison Sparky
Sparky
Giant Snowball Poison Sparky
Fire Spirit Spear Goblins Skeleton Army
Poison Fire Spirit Giant Snowball
Poison Sparky
Giant Snowball Poison Skeleton King
Giant Snowball Poison Sparky
Elite Barbarians Sparky
Giant Snowball Elite Barbarians Poison Sparky Skeleton King
Giant Snowball Poison
Poison Giant Snowball Sparky
Sparky
Sparky

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