My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Barbarians Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Ram Rider
Giant Snowball
Fire Spirit Spear Goblins Barbarians Witch Ram Rider
Zap
Fire Spirit Spear Goblins Firecracker Witch Ram Rider
Barbarian Barrel
Fire Spirit Spear Goblins Firecracker Barbarians Witch
The Log
Fire Spirit Spear Goblins Firecracker Barbarians Witch Ram Rider
Earthquake
Spear Goblins Firecracker Barbarians Witch
Arrows
Fire Spirit Spear Goblins Firecracker Witch
Royal Delivery
Fire Spirit Spear Goblins Firecracker Barbarians Witch Ram Rider
Fireball
Firecracker Barbarians Witch Ram Rider
Poison
Spear Goblins Firecracker Barbarians Witch
Lightning
Witch Ram Rider
Rocket
Barbarians Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap Firecracker Barbarians Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Zap Firecracker

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Ram Rider
Spear Goblins
Zap Firecracker Ram Rider Mega Knight
Zap
Firecracker Ram Rider Fire Spirit Spear Goblins Witch Mega Knight
Firecracker
Zap Spear Goblins Ram Rider Mega Knight
Barbarians
Witch
Zap Ram Rider Mega Knight
Ram Rider
Zap Fire Spirit Spear Goblins Firecracker Witch Mega Knight
Mega Knight
Spear Goblins Zap Firecracker Witch Ram Rider

Defense Synergies 1 13

Fire Spirit
Spear Goblins Zap Firecracker
Spear Goblins
Fire Spirit Zap Firecracker Barbarians Mega Knight
Zap
Mega Knight Fire Spirit Spear Goblins Firecracker Barbarians Witch Ram Rider
Firecracker
Fire Spirit Spear Goblins Zap Mega Knight
Barbarians
Spear Goblins Zap
Witch
Zap Mega Knight
Ram Rider
Zap
Mega Knight
Zap Spear Goblins Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Firecracker Ram Rider
Barbarians Zap Firecracker Witch Ram Rider Mega Knight
Barbarians Witch Ram Rider Mega Knight Fire Spirit
Barbarians Witch Firecracker Ram Rider Mega Knight
Firecracker Barbarians Mega Knight
Fire Spirit Spear Goblins Zap Firecracker Mega Knight
Ram Rider Fire Spirit Spear Goblins Zap Firecracker Witch
Zap Barbarians Ram Rider Mega Knight
Barbarians Witch
Fire Spirit Spear Goblins Firecracker Barbarians Mega Knight
Barbarians Witch Spear Goblins Zap Firecracker Ram Rider Mega Knight
Spear Goblins Zap Firecracker Witch Ram Rider
Barbarians Mega Knight Fire Spirit Zap Witch Ram Rider
Fire Spirit Mega Knight Zap Firecracker Barbarians Witch
Barbarians Ram Rider Mega Knight
Barbarians Zap Ram Rider Mega Knight
Barbarians Mega Knight Firecracker Witch
Fire Spirit Mega Knight Spear Goblins Zap Firecracker Barbarians Witch Ram Rider
Zap Witch Fire Spirit Spear Goblins Firecracker Barbarians Ram Rider Mega Knight
Barbarians Ram Rider
Mega Knight Fire Spirit Spear Goblins Firecracker Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Spear Goblins Zap Witch
Zap Firecracker Mega Knight
Barbarians Mega Knight Spear Goblins Zap Witch Ram Rider
Mega Knight Zap Barbarians Ram Rider
Barbarians Witch Ram Rider Mega Knight
Fire Spirit Firecracker Zap Witch Ram Rider
Spear Goblins Barbarians Witch Ram Rider
Mega Knight Barbarians
Zap Mega Knight Spear Goblins Firecracker Barbarians Witch
Witch Barbarians
Mega Knight Barbarians Witch
Mega Knight Zap Barbarians
Barbarians Mega Knight Witch Ram Rider
Firecracker Barbarians Witch Mega Knight
Barbarians Witch Spear Goblins Zap Firecracker
Mega Knight Zap Firecracker Barbarians Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Ram Rider
Firecracker Barbarians
Fire Spirit Zap Firecracker Mega Knight
Firecracker Fire Spirit Spear Goblins Zap Witch Ram Rider
Fire Spirit Firecracker Witch
Fire Spirit Zap Firecracker Ram Rider
Zap Firecracker Ram Rider
Fire Spirit
Firecracker Zap Ram Rider
Fire Spirit Zap Firecracker
Fire Spirit Firecracker
Firecracker
Zap Firecracker
Spear Goblins Zap Firecracker Witch
Firecracker Mega Knight
Fire Spirit Zap Firecracker Mega Knight
Fire Spirit Zap Firecracker Witch Mega Knight
Mega Knight
Zap Barbarians
Zap Firecracker Fire Spirit Witch Mega Knight
Witch
Firecracker Zap Witch Ram Rider
Zap Witch Ram Rider Mega Knight
Zap Firecracker
Fire Spirit Zap Firecracker Witch
Zap Firecracker Witch
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Fire Spirit Spear Goblins Barbarians Witch
Fire Spirit Zap Firecracker Witch Ram Rider
Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Mega Knight
Firecracker Mega Knight

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