My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Fire Spirit Archers Barbarians Musketeer Baby Dragon
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Knight Barbarians Musketeer Valkyrie
The Log
Fire Spirit Archers Barbarians Musketeer
Earthquake
Archers Barbarians
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Knight Barbarians Musketeer Valkyrie Baby Dragon
Fireball
Archers Barbarians Musketeer Baby Dragon
Poison
Archers Barbarians Musketeer
Lightning
Knight Musketeer Valkyrie Baby Dragon
Rocket
Barbarians Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Knight Musketeer Valkyrie Baby Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Knight

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Knight Baby Dragon
Zap
Fire Spirit Archers Knight Musketeer Valkyrie Baby Dragon
Archers
Knight Valkyrie Zap Baby Dragon
Knight
Archers Musketeer Baby Dragon Fire Spirit Zap
Barbarians
Musketeer
Knight Valkyrie Zap Baby Dragon
Valkyrie
Fire Spirit Archers Musketeer Zap Baby Dragon
Baby Dragon
Knight Fire Spirit Zap Archers Musketeer Valkyrie

Defense Synergies 5 12

Fire Spirit
Knight Zap Valkyrie
Zap
Fire Spirit Archers Knight Barbarians Musketeer Valkyrie Baby Dragon
Archers
Knight Valkyrie Zap Baby Dragon
Knight
Fire Spirit Archers Musketeer Zap Baby Dragon
Barbarians
Zap
Musketeer
Knight Valkyrie Zap Baby Dragon
Valkyrie
Archers Musketeer Fire Spirit Zap Baby Dragon
Baby Dragon
Zap Archers Knight Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Valkyrie Baby Dragon
Barbarians Zap Knight Musketeer Valkyrie
Barbarians Fire Spirit Archers Knight Musketeer Valkyrie
Barbarians Knight Musketeer Valkyrie
Barbarians Valkyrie
Fire Spirit Zap Archers Musketeer Valkyrie Baby Dragon
Musketeer Fire Spirit Zap Archers Baby Dragon
Zap Barbarians Musketeer Valkyrie Baby Dragon
Barbarians Musketeer
Knight Fire Spirit Archers Barbarians Musketeer Valkyrie
Archers Barbarians Valkyrie Zap Knight Musketeer Baby Dragon
Musketeer Zap Archers Baby Dragon
Barbarians Fire Spirit Zap Knight Musketeer Valkyrie
Fire Spirit Valkyrie Zap Barbarians Baby Dragon
Barbarians Knight
Barbarians Zap
Barbarians Knight Musketeer Valkyrie
Fire Spirit Valkyrie Zap Archers Knight Barbarians Musketeer Baby Dragon
Zap Valkyrie Baby Dragon Fire Spirit Archers Knight Barbarians Musketeer
Barbarians Musketeer
Valkyrie Fire Spirit Archers Knight Barbarians Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Zap Archers
Zap Archers Knight Musketeer Valkyrie Baby Dragon
Barbarians Zap Knight Musketeer Valkyrie
Valkyrie Zap Knight Barbarians Musketeer
Barbarians Knight Musketeer Valkyrie
Fire Spirit Zap Archers Musketeer Baby Dragon
Archers Knight Barbarians Musketeer Valkyrie
Knight Barbarians Valkyrie
Zap Knight Barbarians Valkyrie Baby Dragon
Barbarians Musketeer
Knight Barbarians Musketeer Valkyrie
Zap Barbarians Valkyrie
Barbarians Knight Valkyrie
Archers Barbarians Musketeer Valkyrie Baby Dragon
Barbarians Zap Archers Knight Musketeer Valkyrie Baby Dragon
Valkyrie Zap Archers Barbarians Musketeer Baby Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie Baby Dragon
Zap Musketeer Baby Dragon
Baby Dragon
Knight Barbarians Musketeer Valkyrie
Fire Spirit Zap Valkyrie Baby Dragon
Fire Spirit Zap Musketeer Baby Dragon
Fire Spirit Archers Musketeer Baby Dragon
Fire Spirit Zap Baby Dragon
Zap
Fire Spirit Musketeer
Zap Knight Musketeer Valkyrie
Fire Spirit Zap Archers Musketeer Baby Dragon
Fire Spirit Knight Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Fire Spirit Zap Archers Musketeer Baby Dragon
Fire Spirit Zap Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer
Zap Barbarians Musketeer Baby Dragon
Zap Fire Spirit Valkyrie Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Fire Spirit Zap Archers Musketeer Baby Dragon
Zap Musketeer
Zap Musketeer
Zap
Zap Fire Spirit Archers Barbarians Musketeer
Fire Spirit Zap Archers Musketeer Baby Dragon
Knight Musketeer Valkyrie Baby Dragon
Zap Musketeer Baby Dragon
Zap
Musketeer
Zap Musketeer Baby Dragon
Zap Musketeer
Zap Musketeer Baby Dragon

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