My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Fire Spirit Goblin Gang Witch
Zap
Fire Spirit Goblin Gang Firecracker Royal Giant Witch
Barbarian Barrel
Fire Spirit Goblin Gang Firecracker Valkyrie Witch
The Log
Fire Spirit Goblin Gang Firecracker Royal Giant Witch
Earthquake
Goblin Gang Firecracker Witch
Arrows
Fire Spirit Goblin Gang Firecracker Witch
Royal Delivery
Fire Spirit Goblin Gang Firecracker Valkyrie Witch
Fireball
Goblin Gang Firecracker Witch
Poison
Goblin Gang Firecracker Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker Earthquake Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Firecracker Earthquake Valkyrie Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Firecracker

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Zap
Zap
Firecracker Earthquake Fire Spirit Royal Giant Valkyrie Witch
Goblin Gang
Firecracker Royal Giant Valkyrie
Firecracker
Zap Royal Giant Goblin Gang Earthquake Valkyrie
Royal Giant
Fire Spirit Firecracker Earthquake Zap Goblin Gang Witch
Earthquake
Zap Royal Giant Firecracker
Valkyrie
Fire Spirit Zap Goblin Gang Firecracker Witch
Witch
Zap Royal Giant Valkyrie

Defense Synergies 1 12

Fire Spirit
Zap Firecracker Valkyrie
Zap
Fire Spirit Goblin Gang Firecracker Earthquake Valkyrie Witch
Goblin Gang
Zap Firecracker Valkyrie
Firecracker
Valkyrie Fire Spirit Zap Goblin Gang Earthquake
Royal Giant
Earthquake
Zap Firecracker
Valkyrie
Firecracker Fire Spirit Zap Goblin Gang Witch
Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Valkyrie
Zap Goblin Gang Firecracker Valkyrie Witch
Goblin Gang Witch Fire Spirit Valkyrie
Witch Goblin Gang Firecracker Valkyrie
Firecracker Earthquake Valkyrie
Goblin Gang Fire Spirit Zap Firecracker Earthquake Valkyrie
Fire Spirit Zap Goblin Gang Firecracker Witch
Earthquake Zap Valkyrie
Witch Goblin Gang
Goblin Gang Fire Spirit Firecracker Valkyrie
Goblin Gang Valkyrie Witch Zap Firecracker Earthquake
Zap Goblin Gang Firecracker Witch
Fire Spirit Zap Goblin Gang Earthquake Valkyrie Witch
Fire Spirit Valkyrie Zap Goblin Gang Firecracker Earthquake Witch
Goblin Gang
Zap Goblin Gang
Goblin Gang Firecracker Valkyrie Witch
Fire Spirit Valkyrie Zap Goblin Gang Firecracker Witch
Zap Earthquake Valkyrie Witch Fire Spirit Firecracker
Goblin Gang Valkyrie Fire Spirit Firecracker Earthquake Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Witch
Zap Goblin Gang Firecracker Valkyrie
Goblin Gang Zap Valkyrie Witch
Goblin Gang Valkyrie Zap
Goblin Gang Valkyrie Witch
Fire Spirit Firecracker Zap Goblin Gang Witch
Goblin Gang Valkyrie Witch
Valkyrie
Zap Firecracker Valkyrie Witch
Witch Goblin Gang
Valkyrie Witch
Zap Valkyrie
Goblin Gang Valkyrie Witch
Firecracker Valkyrie Witch
Goblin Gang Witch Zap Firecracker Valkyrie
Valkyrie Zap Firecracker Earthquake Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Valkyrie
Firecracker Zap
Earthquake
Earthquake Firecracker Valkyrie
Fire Spirit Zap Firecracker Earthquake Valkyrie
Firecracker Fire Spirit Zap Witch
Fire Spirit Firecracker Earthquake Witch
Earthquake Fire Spirit Zap Firecracker
Zap Firecracker
Fire Spirit Goblin Gang
Firecracker Zap Earthquake Valkyrie
Fire Spirit Zap Firecracker
Earthquake Fire Spirit Firecracker
Earthquake Firecracker
Earthquake Zap Firecracker
Earthquake Zap Firecracker Witch
Earthquake Firecracker
Earthquake
Fire Spirit Zap Firecracker Earthquake
Fire Spirit Zap Firecracker Earthquake Valkyrie Witch
Earthquake
Earthquake Zap
Zap Firecracker Earthquake Fire Spirit Valkyrie Witch
Witch
Firecracker Zap Earthquake Witch
Zap Witch
Zap Firecracker
Fire Spirit Zap Firecracker Witch
Zap Firecracker Witch
Zap Earthquake
Zap Firecracker
Firecracker Earthquake
Zap Earthquake Fire Spirit Goblin Gang Witch
Fire Spirit Zap Firecracker Witch
Goblin Gang Firecracker Valkyrie
Zap Firecracker Earthquake
Zap
Firecracker
Zap Goblin Gang Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch
Firecracker

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