My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Goblin Gang Hog Rider
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Wizard Executioner
The Log
Fire Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Hog Rider Wizard Executioner P.E.K.K.A
Fireball
Goblin Gang Hog Rider Wizard Executioner
Poison
Goblin Gang Wizard Executioner
Lightning
Wizard Executioner
Rocket
Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Goblin Gang Hog Rider Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Goblin Gang

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap
Zap
Hog Rider P.E.K.K.A Fire Spirit Executioner The Log
Goblin Gang
Hog Rider P.E.K.K.A
Hog Rider
Fire Spirit Zap Goblin Gang The Log Wizard Executioner
Wizard
Hog Rider P.E.K.K.A
Executioner
Zap Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Fire Spirit Zap Goblin Gang Wizard Executioner The Log
The Log
Hog Rider Zap Executioner P.E.K.K.A

Defense Synergies 1 12

Fire Spirit
Zap P.E.K.K.A The Log
Zap
Fire Spirit Goblin Gang Executioner P.E.K.K.A The Log
Goblin Gang
Zap P.E.K.K.A The Log
Hog Rider
Wizard
P.E.K.K.A The Log
Executioner
Zap The Log
P.E.K.K.A
The Log Fire Spirit Zap Goblin Gang Wizard
The Log
P.E.K.K.A Fire Spirit Zap Goblin Gang Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner The Log
P.E.K.K.A Zap Goblin Gang Executioner The Log
Goblin Gang P.E.K.K.A Fire Spirit Executioner
P.E.K.K.A Goblin Gang
P.E.K.K.A The Log
Goblin Gang The Log Fire Spirit Zap Executioner
Fire Spirit Zap Goblin Gang Wizard Executioner
Zap P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang Fire Spirit
Goblin Gang Executioner Zap Wizard The Log
Executioner Zap Goblin Gang Wizard
P.E.K.K.A Fire Spirit Zap Goblin Gang Wizard The Log
Fire Spirit Wizard Executioner Zap Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A The Log
Wizard Goblin Gang Executioner P.E.K.K.A
Fire Spirit Zap Goblin Gang Wizard Executioner The Log
Zap Wizard Executioner The Log Fire Spirit
P.E.K.K.A
Goblin Gang Wizard Fire Spirit Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang Wizard Executioner The Log
Goblin Gang P.E.K.K.A Zap The Log
Goblin Gang P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang Executioner
Fire Spirit Wizard Executioner Zap Goblin Gang
Goblin Gang P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang Wizard Executioner
Wizard Executioner
Goblin Gang Zap Executioner P.E.K.K.A The Log
Executioner Zap Wizard P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Executioner The Log
The Log
The Log
Wizard Executioner Fire Spirit Zap The Log
Wizard Executioner Fire Spirit Zap
Fire Spirit Wizard Executioner The Log
The Log Fire Spirit Zap Wizard Executioner
The Log Zap Wizard
Fire Spirit Goblin Gang
Zap Wizard The Log
Fire Spirit Zap Wizard Executioner
Fire Spirit Executioner The Log
Zap The Log
Zap Wizard Executioner The Log
Wizard Executioner The Log
Fire Spirit Zap Wizard Executioner The Log
Fire Spirit Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Fire Spirit Wizard Executioner
The Log Zap Wizard Executioner
Zap Wizard The Log
Zap The Log
Fire Spirit Zap Wizard Executioner
Zap Wizard
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Fire Spirit Goblin Gang
Fire Spirit Zap Wizard Executioner
The Log
Goblin Gang Wizard Executioner
The Log Zap Wizard Executioner
Zap
Executioner P.E.K.K.A
Zap Goblin Gang The Log
Zap Executioner
Zap Executioner The Log
P.E.K.K.A
Wizard

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