My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Minion Horde Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider
Giant Snowball
Fire Spirit Goblin Gang Minion Horde Hog Rider Witch Lumberjack
Zap
Fire Spirit Goblin Gang Minion Horde Witch
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Witch Lumberjack
The Log
Fire Spirit Goblin Gang Hog Rider Witch Lumberjack
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Fire Spirit Goblin Gang Minion Horde Witch
Royal Delivery
Fire Spirit Goblin Gang Minion Horde Valkyrie Hog Rider Witch Lumberjack
Fireball
Goblin Gang Minion Horde Hog Rider Witch Lumberjack
Poison
Goblin Gang Minion Horde Witch
Lightning
Valkyrie Witch Lumberjack
Rocket
Minion Horde Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Valkyrie Hog Rider Lumberjack Minion Horde Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Goblin Gang Valkyrie

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Lumberjack
Zap
Hog Rider Fire Spirit Minion Horde Valkyrie Witch Lumberjack
Goblin Gang
Hog Rider Valkyrie
Minion Horde
Zap Hog Rider Lumberjack
Valkyrie
Fire Spirit Hog Rider Lumberjack Zap Goblin Gang Witch
Hog Rider
Fire Spirit Zap Goblin Gang Valkyrie Minion Horde Witch Lumberjack
Witch
Zap Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Fire Spirit Zap Minion Horde Hog Rider Witch

Defense Synergies 0 12

Fire Spirit
Zap Valkyrie
Zap
Fire Spirit Goblin Gang Minion Horde Valkyrie Witch Lumberjack
Goblin Gang
Zap Valkyrie Lumberjack
Minion Horde
Zap
Valkyrie
Fire Spirit Zap Goblin Gang Witch Lumberjack
Hog Rider
Witch
Zap Valkyrie Lumberjack
Lumberjack
Zap Goblin Gang Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie
Minion Horde Lumberjack Zap Goblin Gang Valkyrie Witch
Goblin Gang Minion Horde Witch Lumberjack Fire Spirit Valkyrie
Minion Horde Witch Lumberjack Goblin Gang Valkyrie
Valkyrie Lumberjack
Goblin Gang Fire Spirit Zap Valkyrie Lumberjack
Minion Horde Fire Spirit Zap Goblin Gang Witch
Zap Valkyrie
Minion Horde Witch Goblin Gang Lumberjack
Goblin Gang Fire Spirit Minion Horde Valkyrie Lumberjack
Goblin Gang Minion Horde Valkyrie Witch Zap Lumberjack
Minion Horde Zap Goblin Gang Witch
Minion Horde Lumberjack Fire Spirit Zap Goblin Gang Valkyrie Witch
Fire Spirit Valkyrie Zap Goblin Gang Minion Horde Witch Lumberjack
Goblin Gang Minion Horde Lumberjack
Minion Horde Zap Goblin Gang Lumberjack
Minion Horde Goblin Gang Valkyrie Witch Lumberjack
Fire Spirit Valkyrie Zap Goblin Gang Minion Horde Witch Lumberjack
Zap Valkyrie Witch Fire Spirit Lumberjack
Lumberjack
Goblin Gang Valkyrie Fire Spirit Minion Horde Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Zap Witch
Zap Goblin Gang Valkyrie Lumberjack
Goblin Gang Lumberjack Zap Minion Horde Valkyrie Witch
Goblin Gang Valkyrie Lumberjack Zap Minion Horde
Goblin Gang Minion Horde Valkyrie Witch Lumberjack
Fire Spirit Zap Goblin Gang Minion Horde Witch
Goblin Gang Minion Horde Valkyrie Witch Lumberjack
Minion Horde Valkyrie Lumberjack
Zap Minion Horde Valkyrie Witch
Witch Goblin Gang Minion Horde
Minion Horde Valkyrie Witch Lumberjack
Zap Valkyrie
Goblin Gang Minion Horde Valkyrie Witch Lumberjack
Minion Horde Valkyrie Witch
Goblin Gang Witch Zap Minion Horde Valkyrie Lumberjack
Valkyrie Zap Minion Horde Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Zap
Minion Horde
Valkyrie
Fire Spirit Zap Minion Horde Valkyrie
Fire Spirit Zap Minion Horde Witch
Fire Spirit Minion Horde Witch
Fire Spirit Zap
Zap
Fire Spirit Goblin Gang Minion Horde Lumberjack
Zap Minion Horde Valkyrie
Fire Spirit Zap
Fire Spirit
Minion Horde
Zap
Zap Minion Horde Witch
Minion Horde
Minion Horde
Fire Spirit Zap
Fire Spirit Zap Valkyrie Witch
Minion Horde
Zap Minion Horde
Zap Fire Spirit Valkyrie Witch
Minion Horde Witch
Zap Witch
Zap Witch
Zap
Fire Spirit Zap Minion Horde Witch
Zap Minion Horde Witch
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Fire Spirit Goblin Gang Witch
Fire Spirit Zap Witch
Goblin Gang Minion Horde Valkyrie Lumberjack
Zap
Zap
Minion Horde
Zap Goblin Gang Minion Horde Witch
Zap Witch
Zap Witch

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