My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elite Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Hog Rider Baby Dragon
Zap
Fire Spirit Firecracker
Barbarian Barrel
Fire Spirit Knight Firecracker Elite Barbarians
The Log
Fire Spirit Firecracker Elite Barbarians Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Knight Firecracker Elite Barbarians Hog Rider Baby Dragon
Fireball
Firecracker Elite Barbarians Hog Rider Baby Dragon
Poison
Firecracker
Lightning
Knight Elite Barbarians Baby Dragon
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Knight Firecracker Hog Rider Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Knight

Attack Synergies 9 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Knight Elite Barbarians Baby Dragon
Zap
Firecracker Elite Barbarians Hog Rider Fire Spirit Knight Baby Dragon The Log
Knight
Firecracker Hog Rider Baby Dragon Fire Spirit Zap Elite Barbarians The Log
Firecracker
Zap Knight Hog Rider Elite Barbarians Baby Dragon
Elite Barbarians
Zap Fire Spirit Knight Firecracker Hog Rider The Log
Hog Rider
Fire Spirit Zap Knight Firecracker The Log Elite Barbarians Baby Dragon
Baby Dragon
Knight Fire Spirit Zap Firecracker Hog Rider
The Log
Hog Rider Zap Knight Elite Barbarians

Defense Synergies 3 13

Fire Spirit
Knight Zap Firecracker The Log
Zap
Fire Spirit Knight Firecracker Elite Barbarians Baby Dragon The Log
Knight
Fire Spirit Firecracker Zap Baby Dragon The Log
Firecracker
Knight The Log Fire Spirit Zap Baby Dragon
Elite Barbarians
Zap The Log
Hog Rider
Baby Dragon
Zap Knight Firecracker The Log
The Log
Firecracker Fire Spirit Zap Knight Elite Barbarians Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Baby Dragon The Log
Elite Barbarians Zap Knight Firecracker The Log
Fire Spirit Knight Elite Barbarians
Elite Barbarians Knight Firecracker
Firecracker Elite Barbarians The Log
The Log Fire Spirit Zap Firecracker Baby Dragon
Fire Spirit Zap Firecracker Baby Dragon
Zap Baby Dragon The Log
Elite Barbarians
Knight Elite Barbarians Fire Spirit Firecracker
Zap Knight Firecracker Baby Dragon The Log
Zap Firecracker Baby Dragon
Fire Spirit Zap Knight Elite Barbarians The Log
Fire Spirit Zap Firecracker Baby Dragon The Log
Elite Barbarians Knight
Zap Elite Barbarians The Log
Knight Firecracker Elite Barbarians
Fire Spirit Zap Knight Firecracker Elite Barbarians Baby Dragon The Log
Zap Baby Dragon The Log Fire Spirit Knight Firecracker
Elite Barbarians
Fire Spirit Knight Firecracker Elite Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians
Zap Knight Firecracker Elite Barbarians Baby Dragon The Log
Zap Knight Elite Barbarians The Log
Zap Knight Elite Barbarians The Log
Knight Elite Barbarians
Fire Spirit Firecracker Zap Baby Dragon
Knight Elite Barbarians
Knight Elite Barbarians
Zap Knight Firecracker Elite Barbarians Baby Dragon The Log
Knight Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Knight
Firecracker Baby Dragon
Elite Barbarians Zap Knight Firecracker Baby Dragon The Log
Zap Firecracker Elite Barbarians Baby Dragon The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon The Log
Firecracker Zap Baby Dragon The Log
Baby Dragon The Log
Knight Firecracker The Log
Fire Spirit Zap Firecracker Baby Dragon The Log
Firecracker Fire Spirit Zap Baby Dragon
Fire Spirit Firecracker Baby Dragon The Log
The Log Fire Spirit Zap Firecracker Baby Dragon
The Log Zap Firecracker
Fire Spirit Elite Barbarians
Firecracker Zap Knight The Log
Fire Spirit Zap Firecracker Baby Dragon
Fire Spirit Knight Firecracker Elite Barbarians Baby Dragon The Log
Firecracker Baby Dragon
Zap Firecracker Elite Barbarians Baby Dragon The Log
Zap Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Fire Spirit Zap Firecracker Baby Dragon The Log
Fire Spirit Zap Firecracker Baby Dragon The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap Firecracker The Log Fire Spirit Baby Dragon
Firecracker The Log Zap Baby Dragon
Zap Baby Dragon The Log
Zap Firecracker Baby Dragon The Log
Elite Barbarians Fire Spirit Zap Firecracker Baby Dragon
Zap Firecracker
Elite Barbarians
Zap The Log
Zap Firecracker
Firecracker The Log
Zap Fire Spirit
Fire Spirit Zap Firecracker Baby Dragon
The Log
Knight Firecracker Baby Dragon
The Log Zap Firecracker Baby Dragon
Zap
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians Baby Dragon The Log
Firecracker Zap
Zap Firecracker Baby Dragon The Log
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: