My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Tombstone Witch
Zap
Fire Spirit Mortar Tombstone Witch
Barbarian Barrel
Fire Spirit Knight Mortar Tombstone Bomb Tower Witch
The Log
Fire Spirit Tombstone Witch
Earthquake
Mortar Tombstone Bomb Tower Witch
Arrows
Fire Spirit Tombstone Witch
Royal Delivery
Fire Spirit Knight Witch
Fireball
Mortar Tombstone Bomb Tower Witch
Poison
Mortar Tombstone Bomb Tower Witch
Lightning
Knight Mortar Tombstone Bomb Tower Witch
Rocket
Mortar Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mortar Fireball Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Tombstone Mortar Fireball Bomb Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Tombstone

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Mortar
Zap
Fireball Fire Spirit Knight Mortar Witch
Knight
Mortar Fire Spirit Zap Fireball Witch
Mortar
Knight Fire Spirit Zap Fireball
Tombstone
Fireball
Zap Knight Mortar
Bomb Tower
Witch
Zap Knight

Defense Synergies 4 11

Fire Spirit
Knight Zap
Zap
Fireball Bomb Tower Fire Spirit Knight Mortar Tombstone Witch
Knight
Fire Spirit Bomb Tower Zap Mortar Fireball Witch
Mortar
Zap Knight Fireball
Tombstone
Zap Fireball
Fireball
Zap Knight Mortar Tombstone Bomb Tower
Bomb Tower
Zap Knight Fireball
Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Tombstone Fireball
Bomb Tower Zap Knight Mortar Tombstone Witch
Mortar Bomb Tower Witch Fire Spirit Knight Tombstone
Bomb Tower Witch Knight Mortar Tombstone
Tombstone Fireball Bomb Tower
Fireball Fire Spirit Zap Bomb Tower
Fire Spirit Zap Mortar Tombstone Fireball Bomb Tower Witch
Zap Fireball Bomb Tower
Witch Mortar Tombstone Bomb Tower
Knight Fire Spirit
Witch Zap Knight Tombstone Fireball Bomb Tower
Zap Fireball Witch
Mortar Tombstone Bomb Tower Fire Spirit Zap Knight Fireball Witch
Fire Spirit Fireball Bomb Tower Zap Mortar Tombstone Witch
Knight Mortar Tombstone Bomb Tower
Bomb Tower Zap Mortar Fireball
Bomb Tower Knight Mortar Tombstone Fireball Witch
Fire Spirit Mortar Tombstone Fireball Bomb Tower Zap Knight Witch
Zap Mortar Bomb Tower Witch Fire Spirit Knight Tombstone Fireball
Mortar Bomb Tower
Fire Spirit Knight Fireball Bomb Tower Witch
Mortar Tombstone Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tombstone Fireball Witch
Fireball Zap Knight Mortar Bomb Tower
Tombstone Zap Knight Bomb Tower Witch
Zap Knight Fireball
Knight Tombstone Witch
Fire Spirit Fireball Zap Bomb Tower Witch
Knight Tombstone Fireball Bomb Tower Witch
Knight Bomb Tower
Zap Knight Mortar Tombstone Fireball Bomb Tower Witch
Witch Tombstone
Knight Tombstone Bomb Tower Witch
Zap Fireball
Knight Tombstone Fireball Bomb Tower Witch
Fireball Bomb Tower Witch
Tombstone Witch Zap Knight Mortar Fireball Bomb Tower
Zap Fireball Bomb Tower Witch
Zap Mortar Tombstone Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar
Mortar Fireball Zap
Fireball
Knight Fireball
Fireball Fire Spirit Zap Mortar
Fireball Fire Spirit Zap Witch
Fire Spirit Mortar Witch
Fireball Fire Spirit Zap
Fireball Zap Mortar
Fire Spirit Fireball
Zap Knight Mortar Fireball
Fireball Fire Spirit Zap
Fire Spirit Knight Mortar Fireball
Mortar Fireball
Zap Mortar Fireball
Zap Mortar Fireball Witch
Mortar Fireball
Mortar Fireball
Fire Spirit Zap Mortar Fireball
Fire Spirit Zap Mortar Fireball Witch
Fireball
Fireball
Zap Mortar Fireball
Zap Fire Spirit Mortar Fireball Witch
Witch
Mortar Fireball Zap Witch
Fireball Zap Mortar Witch
Fireball Zap Mortar
Fire Spirit Zap Fireball Witch
Zap Fireball Witch
Fireball
Zap Mortar Fireball
Zap Fireball
Fireball
Zap Fire Spirit Tombstone Fireball Witch
Fireball Fire Spirit Zap Witch
Fireball
Fireball Knight
Zap Mortar Fireball
Zap Fireball
Zap Fireball Witch
Zap Fireball Witch
Zap Mortar Fireball Witch
Fireball Mortar

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