My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Baby Dragon P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Fire Spirit Musketeer Baby Dragon Inferno Dragon
Zap
Fire Spirit Inferno Dragon
Barbarian Barrel
Fire Spirit Musketeer Wizard
The Log
Fire Spirit Musketeer
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Musketeer Wizard Baby Dragon P.E.K.K.A Inferno Dragon
Fireball
Musketeer Wizard Baby Dragon Inferno Dragon
Poison
Musketeer Wizard
Lightning
Musketeer Wizard Baby Dragon Inferno Dragon
Rocket
Musketeer Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Baby Dragon P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Musketeer Baby Dragon Inferno Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Rage Musketeer

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Baby Dragon Inferno Dragon
Zap
P.E.K.K.A Fire Spirit Musketeer Baby Dragon
Musketeer
Zap Baby Dragon P.E.K.K.A
Wizard
Rage P.E.K.K.A
Rage
Wizard
Baby Dragon
Fire Spirit Zap Musketeer P.E.K.K.A Inferno Dragon
P.E.K.K.A
Fire Spirit Zap Musketeer Wizard Baby Dragon
Inferno Dragon
Fire Spirit Baby Dragon

Defense Synergies 0 11

Fire Spirit
Zap P.E.K.K.A
Zap
Fire Spirit Musketeer Baby Dragon P.E.K.K.A Inferno Dragon
Musketeer
Zap Baby Dragon P.E.K.K.A
Wizard
P.E.K.K.A
Rage
Baby Dragon
Zap Musketeer P.E.K.K.A Inferno Dragon
P.E.K.K.A
Fire Spirit Zap Musketeer Wizard Baby Dragon
Inferno Dragon
Zap Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard Baby Dragon
P.E.K.K.A Inferno Dragon Zap Musketeer
P.E.K.K.A Fire Spirit Musketeer Inferno Dragon
P.E.K.K.A Inferno Dragon Musketeer
P.E.K.K.A
Fire Spirit Zap Musketeer Baby Dragon
Musketeer Inferno Dragon Fire Spirit Zap Wizard Baby Dragon
Zap Musketeer Baby Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon Musketeer
Fire Spirit Musketeer
Zap Musketeer Wizard Baby Dragon
Musketeer Inferno Dragon Zap Wizard Baby Dragon
P.E.K.K.A Fire Spirit Zap Musketeer Wizard
Fire Spirit Wizard Zap Baby Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Inferno Dragon
Wizard Musketeer P.E.K.K.A
Fire Spirit Zap Musketeer Wizard Baby Dragon
Zap Wizard Baby Dragon Fire Spirit Musketeer Inferno Dragon
P.E.K.K.A Musketeer Inferno Dragon
Wizard Fire Spirit Musketeer Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Musketeer Wizard Baby Dragon Inferno Dragon
P.E.K.K.A Zap Musketeer
P.E.K.K.A Zap Musketeer
P.E.K.K.A Musketeer Inferno Dragon
Fire Spirit Wizard Zap Musketeer Baby Dragon
P.E.K.K.A Musketeer
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Baby Dragon Inferno Dragon
P.E.K.K.A Musketeer Inferno Dragon
P.E.K.K.A Inferno Dragon Musketeer
P.E.K.K.A Zap
P.E.K.K.A Wizard
Wizard Musketeer Baby Dragon
Zap Musketeer Baby Dragon P.E.K.K.A Inferno Dragon
Zap Musketeer Wizard Baby Dragon P.E.K.K.A Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Baby Dragon
Musketeer
Wizard Fire Spirit Zap Baby Dragon
Wizard Fire Spirit Zap Musketeer Baby Dragon
Fire Spirit Musketeer Wizard Baby Dragon
Fire Spirit Zap Wizard Baby Dragon
Zap Wizard
Fire Spirit Musketeer
Zap Musketeer Wizard
Fire Spirit Zap Musketeer Wizard Baby Dragon
Fire Spirit Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Fire Spirit Zap Musketeer Wizard Baby Dragon
Fire Spirit Zap Wizard Baby Dragon
Musketeer Baby Dragon
Wizard
Musketeer
Zap Musketeer Baby Dragon
Zap Fire Spirit Wizard Baby Dragon
Inferno Dragon
Zap Musketeer Wizard Baby Dragon
Zap Musketeer Wizard Baby Dragon
Zap Musketeer Baby Dragon
Fire Spirit Zap Musketeer Wizard Baby Dragon
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap
P.E.K.K.A
Wizard
Zap Fire Spirit Musketeer
Fire Spirit Zap Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Zap Musketeer Wizard Baby Dragon
Zap
Musketeer P.E.K.K.A
Zap Musketeer Baby Dragon
Zap Musketeer
Zap Musketeer Baby Dragon
P.E.K.K.A Inferno Dragon
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: