My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Baby Dragon Dark Prince Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Baby Dragon Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Fire Spirit Hog Rider Baby Dragon
Zap
Fire Spirit Dark Prince
Barbarian Barrel
Fire Spirit Tesla Dark Prince
The Log
Fire Spirit Hog Rider Dark Prince
Earthquake
Tesla Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Hog Rider Baby Dragon Dark Prince
Fireball
Tesla Hog Rider Baby Dragon
Poison
Lightning
Tesla Baby Dragon Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Baby Dragon Dark Prince Freeze Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon Dark Prince Freeze Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Tesla Hog Rider Baby Dragon Dark Prince Freeze Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Tesla Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Baby Dragon Dark Prince
Zap
Hog Rider Fire Spirit Baby Dragon Dark Prince Freeze
Tesla
Hog Rider
Fire Spirit Zap Freeze Baby Dragon Dark Prince
Baby Dragon
Fire Spirit Zap Hog Rider Dark Prince Electro Giant
Dark Prince
Electro Giant Fire Spirit Zap Hog Rider Baby Dragon
Freeze
Hog Rider Zap
Electro Giant
Dark Prince Baby Dragon

Defense Synergies 0 7

Fire Spirit
Zap
Zap
Fire Spirit Tesla Baby Dragon Dark Prince
Tesla
Zap Baby Dragon Dark Prince
Hog Rider
Baby Dragon
Zap Tesla Dark Prince
Dark Prince
Zap Tesla Baby Dragon
Freeze
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Baby Dragon
Zap Tesla Dark Prince
Tesla Fire Spirit Dark Prince Freeze
Tesla Dark Prince
Dark Prince
Freeze Fire Spirit Zap Tesla Baby Dragon Dark Prince
Tesla Fire Spirit Zap Baby Dragon Freeze
Zap Tesla Baby Dragon Electro Giant
Tesla
Fire Spirit Tesla Dark Prince
Zap Tesla Baby Dragon Dark Prince Freeze Electro Giant
Tesla Zap Baby Dragon
Tesla Fire Spirit Zap Dark Prince Freeze
Fire Spirit Zap Tesla Baby Dragon Dark Prince Freeze
Tesla
Zap Tesla Freeze Electro Giant
Tesla Dark Prince
Fire Spirit Tesla Zap Baby Dragon Dark Prince
Zap Baby Dragon Freeze Fire Spirit Tesla Dark Prince
Tesla
Dark Prince Fire Spirit Tesla Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Dark Prince Electro Giant
Zap Tesla Baby Dragon
Zap Dark Prince
Dark Prince Zap Tesla
Tesla Dark Prince
Fire Spirit Electro Giant Zap Tesla Baby Dragon Freeze
Dark Prince Tesla
Tesla Dark Prince
Zap Freeze Baby Dragon Dark Prince
Tesla
Tesla Dark Prince
Zap Dark Prince Electro Giant
Dark Prince Tesla
Tesla Baby Dragon Electro Giant
Tesla Electro Giant Zap Baby Dragon Dark Prince Freeze
Zap Tesla Baby Dragon Dark Prince Freeze Electro Giant
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Zap Baby Dragon
Baby Dragon
Dark Prince Freeze
Fire Spirit Zap Baby Dragon Dark Prince
Electro Giant Fire Spirit Zap Baby Dragon Freeze
Fire Spirit Baby Dragon
Fire Spirit Zap Baby Dragon Freeze
Zap
Fire Spirit
Zap Dark Prince
Fire Spirit Zap Baby Dragon
Fire Spirit Baby Dragon
Baby Dragon Freeze
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Freeze
Fire Spirit Zap Baby Dragon Dark Prince
Fire Spirit Zap Baby Dragon Electro Giant
Baby Dragon
Zap Baby Dragon
Zap Freeze Electro Giant Fire Spirit Baby Dragon Dark Prince
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Fire Spirit Zap Baby Dragon Electro Giant
Zap Freeze Electro Giant
Zap
Zap Freeze
Zap Fire Spirit Dark Prince Freeze
Fire Spirit Zap Baby Dragon
Freeze
Baby Dragon Dark Prince
Zap Baby Dragon
Zap Electro Giant
Dark Prince
Zap Electro Giant Baby Dragon Freeze
Zap
Zap Baby Dragon Dark Prince Freeze Electro Giant

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