My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Balloon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Balloon Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Electro Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Balloon Miner Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Goblin Drill Balloon Miner
Giant Snowball
Fire Spirit Zappies Clone Goblin Drill Balloon Miner
Zap
Fire Spirit Zappies Clone Goblin Drill Balloon
Barbarian Barrel
Fire Spirit Zappies Clone Goblin Drill
The Log
Fire Spirit Zappies Clone Goblin Drill
Earthquake
Zappies Clone Goblin Drill
Arrows
Fire Spirit Zappies Clone Goblin Drill
Royal Delivery
Fire Spirit Zappies Clone Goblin Drill Balloon Miner
Fireball
Zappies Clone Goblin Drill Balloon
Poison
Zappies Clone Goblin Drill Balloon
Lightning
Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Electro Giant Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Electro Giant Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Clone Goblin Drill Electro Giant Miner Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Clone Miner Zappies Goblin Drill Balloon Goblin Machine Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Clone Miner Zappies

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Miner Balloon
Zappies
Clone Balloon Miner
Clone
Balloon Zappies
Goblin Drill
Fire Spirit Goblin Machine Balloon
Balloon
Clone Miner Fire Spirit Zappies Goblin Drill
Electro Giant
Miner
Fire Spirit Balloon Zappies
Goblin Machine
Goblin Drill

Defense Synergies 0 3

Fire Spirit
Goblin Drill
Zappies
Goblin Drill Electro Giant
Clone
Goblin Drill
Fire Spirit Zappies
Balloon
Electro Giant
Zappies
Miner
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies
Zappies Goblin Drill
Fire Spirit Zappies Goblin Drill
Zappies Goblin Drill
Fire Spirit Zappies
Fire Spirit Zappies
Electro Giant
Zappies Goblin Drill
Fire Spirit Zappies Miner
Zappies Goblin Drill Electro Giant
Zappies
Goblin Drill Fire Spirit Zappies
Fire Spirit Zappies Goblin Drill
Zappies Goblin Drill
Zappies Goblin Drill Electro Giant
Zappies Goblin Drill
Fire Spirit Zappies Goblin Drill
Goblin Drill Fire Spirit Zappies
Zappies Goblin Drill
Fire Spirit Zappies Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Electro Giant
Miner
Zappies
Zappies
Zappies Goblin Drill
Fire Spirit Electro Giant Zappies
Zappies
Zappies
Zappies
Zappies Goblin Drill
Zappies
Electro Giant
Zappies
Zappies Electro Giant
Zappies Electro Giant Goblin Drill
Zappies Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill
Miner
Goblin Drill Miner
Fire Spirit
Electro Giant Fire Spirit Goblin Machine
Fire Spirit
Fire Spirit
Miner
Fire Spirit
Miner Goblin Machine
Fire Spirit
Fire Spirit Miner
Goblin Drill
Fire Spirit Goblin Machine
Fire Spirit Electro Giant Miner Goblin Machine
Goblin Drill
Electro Giant Fire Spirit Goblin Machine
Miner
Miner
Miner
Fire Spirit Electro Giant
Zappies Electro Giant
Miner
Zappies
Fire Spirit Zappies
Fire Spirit Zappies
Miner
Electro Giant
Electro Giant Zappies
Zappies
Electro Giant Miner

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