My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Prince
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit Prince
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard
The Log
Fire Spirit Elite Barbarians Hog Rider Prince
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Hog Rider Wizard Prince P.E.K.K.A
Fireball
Elite Barbarians Hog Rider Wizard
Poison
Wizard
Lightning
Elite Barbarians Wizard Prince Goblinstein
Rocket
Elite Barbarians Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Hog Rider Wizard Prince Goblinstein Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Fire Spirit Hog Rider Wizard Prince

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Elite Barbarians Prince
Elite Barbarians
Fire Spirit Hog Rider Wizard Mega Knight
Hog Rider
Fire Spirit Elite Barbarians Wizard Prince Mega Knight
Wizard
Elite Barbarians Hog Rider Prince P.E.K.K.A Mega Knight
Prince
Mega Knight Fire Spirit Hog Rider Wizard
P.E.K.K.A
Fire Spirit Wizard
Mega Knight
Prince Elite Barbarians Hog Rider Wizard
Goblinstein

Defense Synergies 0 6

Fire Spirit
P.E.K.K.A
Elite Barbarians
Wizard Mega Knight
Hog Rider
Wizard
Elite Barbarians Prince P.E.K.K.A Mega Knight
Prince
Wizard
P.E.K.K.A
Fire Spirit Wizard
Mega Knight
Elite Barbarians Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Elite Barbarians P.E.K.K.A Prince Mega Knight
Prince P.E.K.K.A Mega Knight Fire Spirit Elite Barbarians
Elite Barbarians Prince P.E.K.K.A Mega Knight
Elite Barbarians Prince P.E.K.K.A Mega Knight
Fire Spirit Mega Knight
Fire Spirit Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Elite Barbarians Prince
Elite Barbarians Fire Spirit Prince Mega Knight
Wizard Mega Knight
Wizard
Prince P.E.K.K.A Mega Knight Fire Spirit Elite Barbarians Wizard
Fire Spirit Wizard Mega Knight Prince P.E.K.K.A
Elite Barbarians P.E.K.K.A Prince Mega Knight
Elite Barbarians Prince P.E.K.K.A Mega Knight
Wizard Mega Knight Elite Barbarians Prince P.E.K.K.A
Fire Spirit Mega Knight Elite Barbarians Wizard Prince
Wizard Fire Spirit Mega Knight
P.E.K.K.A Elite Barbarians Prince
Wizard Mega Knight Fire Spirit Elite Barbarians Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Prince P.E.K.K.A
Elite Barbarians Wizard Prince Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Prince
Prince P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Elite Barbarians Prince Mega Knight
Fire Spirit Wizard
Prince P.E.K.K.A Elite Barbarians
P.E.K.K.A Mega Knight Elite Barbarians Prince
P.E.K.K.A Mega Knight Elite Barbarians Prince
P.E.K.K.A
P.E.K.K.A Mega Knight Elite Barbarians Prince
P.E.K.K.A Mega Knight Elite Barbarians Prince
Elite Barbarians Prince P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight
Elite Barbarians Prince P.E.K.K.A
Mega Knight Elite Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Prince
Wizard Fire Spirit Mega Knight
Wizard Fire Spirit
Fire Spirit Wizard
Fire Spirit Wizard
Wizard
Fire Spirit Elite Barbarians Prince
Wizard Prince
Fire Spirit Wizard
Fire Spirit Elite Barbarians
Elite Barbarians Prince
Wizard
Wizard Mega Knight
Fire Spirit Wizard Prince Mega Knight
Fire Spirit Wizard Mega Knight
Prince Mega Knight
Wizard
Prince
Fire Spirit Wizard Mega Knight
Wizard
Wizard Prince Mega Knight
Elite Barbarians Fire Spirit Wizard
Wizard
Elite Barbarians
Wizard Mega Knight
P.E.K.K.A Prince Mega Knight
Wizard
Fire Spirit Prince
Fire Spirit Wizard
Wizard Prince Mega Knight
Wizard
Elite Barbarians Prince P.E.K.K.A Mega Knight
Elite Barbarians
Prince Mega Knight
Prince P.E.K.K.A
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: