My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Princess Ice Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Princess Ice Wizard Sparky Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Battle Ram Princess Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Sparky
Giant Snowball
Fire Spirit Musketeer Battle Ram Princess
Zap
Fire Spirit Battle Ram Princess Sparky
Barbarian Barrel
Fire Spirit Elite Barbarians Musketeer Battle Ram Princess Ice Wizard Sparky
The Log
Fire Spirit Elite Barbarians Musketeer Battle Ram Princess Sparky
Earthquake
Arrows
Fire Spirit Princess
Royal Delivery
Fire Spirit Elite Barbarians Musketeer Battle Ram Princess Ice Wizard Sparky
Fireball
Elite Barbarians Musketeer Battle Ram Princess Ice Wizard Sparky
Poison
Musketeer Princess Ice Wizard Sparky
Lightning
Elite Barbarians Musketeer Battle Ram Ice Wizard Sparky Archer Queen
Rocket
Elite Barbarians Musketeer Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Princess Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Princess Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Princess Ice Wizard Musketeer Battle Ram Archer Queen Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Princess Ice Wizard Musketeer

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Battle Ram Sparky
Elite Barbarians
Fire Spirit Battle Ram Sparky
Musketeer
Battle Ram
Battle Ram
Fire Spirit Elite Barbarians Musketeer Princess Archer Queen
Princess
Battle Ram Sparky
Ice Wizard
Sparky
Fire Spirit Elite Barbarians Princess Archer Queen
Archer Queen
Battle Ram Sparky

Defense Synergies 0 3

Fire Spirit
Sparky Archer Queen
Elite Barbarians
Musketeer
Battle Ram
Princess
Ice Wizard
Ice Wizard
Princess
Sparky
Fire Spirit
Archer Queen
Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Sparky
Elite Barbarians Sparky Musketeer Ice Wizard
Sparky Fire Spirit Elite Barbarians Musketeer Ice Wizard
Elite Barbarians Sparky Musketeer Ice Wizard
Elite Barbarians Princess Sparky
Fire Spirit Musketeer Ice Wizard
Musketeer Fire Spirit Princess Ice Wizard
Musketeer Sparky
Sparky Elite Barbarians Musketeer Princess Ice Wizard Archer Queen
Elite Barbarians Fire Spirit Musketeer Ice Wizard Sparky
Ice Wizard Musketeer Princess
Musketeer Princess Ice Wizard
Sparky Fire Spirit Elite Barbarians Musketeer Ice Wizard
Fire Spirit Sparky Princess
Elite Barbarians Sparky
Elite Barbarians Sparky
Sparky Elite Barbarians Musketeer
Fire Spirit Elite Barbarians Musketeer Ice Wizard
Fire Spirit Musketeer Princess Ice Wizard
Sparky Elite Barbarians Musketeer
Fire Spirit Elite Barbarians Musketeer Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Sparky
Elite Barbarians Musketeer
Elite Barbarians Musketeer Sparky
Elite Barbarians Musketeer Sparky
Elite Barbarians Musketeer Sparky
Fire Spirit Musketeer Princess Ice Wizard
Sparky Elite Barbarians Musketeer Ice Wizard
Elite Barbarians Sparky
Elite Barbarians Sparky
Musketeer Sparky
Elite Barbarians Musketeer Sparky
Elite Barbarians Archer Queen
Elite Barbarians Sparky
Musketeer Princess Sparky
Elite Barbarians Sparky Musketeer Archer Queen
Elite Barbarians Musketeer Princess Ice Wizard Sparky Archer Queen
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer Sparky
Musketeer Princess Ice Wizard
Sparky
Musketeer Sparky
Fire Spirit Sparky
Fire Spirit Musketeer Princess Ice Wizard
Fire Spirit Musketeer Princess Sparky
Fire Spirit Princess Ice Wizard
Fire Spirit Elite Barbarians Musketeer Sparky
Musketeer Princess Sparky
Fire Spirit Musketeer Princess Archer Queen
Fire Spirit Elite Barbarians Musketeer Princess Sparky
Musketeer Princess
Princess Elite Barbarians Musketeer Sparky
Musketeer Princess Sparky
Musketeer Princess Sparky
Sparky
Sparky
Fire Spirit Musketeer Princess Sparky
Fire Spirit Princess
Musketeer Sparky
Princess
Musketeer Sparky
Musketeer
Fire Spirit Princess Ice Wizard Sparky
Musketeer Princess Ice Wizard Sparky
Musketeer Princess Sparky
Musketeer Sparky
Elite Barbarians Fire Spirit Musketeer Princess Ice Wizard Sparky
Musketeer
Elite Barbarians Sparky
Musketeer Sparky
Princess Sparky
Sparky
Princess Sparky
Fire Spirit Musketeer Princess
Fire Spirit Musketeer Princess Ice Wizard Archer Queen
Musketeer Princess Sparky
Musketeer Princess
Sparky Archer Queen
Elite Barbarians Musketeer Sparky Archer Queen
Elite Barbarians Musketeer Princess Sparky Archer Queen
Musketeer Princess Archer Queen
Musketeer Princess Sparky Archer Queen
Sparky
Sparky

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