My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Goblin Barrel Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton Graveyard Sparky
Giant Snowball
Goblin Barrel Graveyard
Zap
Goblin Barrel Graveyard Sparky
Barbarian Barrel
Bomb Tower Goblin Barrel Giant Skeleton Graveyard Sparky
The Log
Goblin Barrel Giant Skeleton Graveyard Sparky
Earthquake
Bomb Tower Goblin Barrel Graveyard
Arrows
Goblin Barrel Graveyard
Royal Delivery
Goblin Barrel Giant Skeleton Graveyard Sparky
Fireball
Bomb Tower Goblin Barrel Sparky
Poison
Bomb Tower Graveyard Sparky
Lightning
Bomb Tower Sparky
Rocket
Bomb Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Fireball Bomb Tower Graveyard Rocket Giant Skeleton Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Barrel Fireball Bomb Tower Graveyard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Graveyard Sparky
Bomb Tower
Rocket
Goblin Barrel
Giant Skeleton Sparky
Giant Skeleton
Goblin Barrel Lightning Graveyard Sparky
Lightning
Giant Skeleton
Graveyard
Fireball Giant Skeleton Sparky
Sparky
Fireball Goblin Barrel Giant Skeleton Graveyard

Defense Synergies 0 1

Fireball
Bomb Tower
Bomb Tower
Fireball
Rocket
Goblin Barrel
Giant Skeleton
Lightning
Graveyard
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Fireball Sparky
Bomb Tower Sparky
Bomb Tower Rocket Sparky Giant Skeleton Lightning
Bomb Tower Sparky
Lightning Fireball Bomb Tower Rocket Giant Skeleton Sparky
Fireball Bomb Tower
Rocket Lightning Fireball Bomb Tower
Rocket Lightning Fireball Bomb Tower Giant Skeleton Sparky
Sparky Bomb Tower
Giant Skeleton Sparky
Fireball Bomb Tower Giant Skeleton
Fireball
Bomb Tower Sparky Fireball Rocket Giant Skeleton Lightning
Fireball Bomb Tower Rocket Sparky
Sparky Bomb Tower
Bomb Tower Rocket Fireball Lightning Sparky
Bomb Tower Sparky Fireball
Fireball Bomb Tower
Bomb Tower Fireball Giant Skeleton
Sparky Bomb Tower
Fireball Bomb Tower Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton Sparky
Fireball Bomb Tower Rocket Lightning
Giant Skeleton Bomb Tower Rocket Lightning Sparky
Rocket Giant Skeleton Lightning Fireball Sparky
Giant Skeleton Sparky
Fireball Rocket Bomb Tower
Rocket Sparky Fireball Bomb Tower Giant Skeleton Lightning
Giant Skeleton Bomb Tower Sparky
Rocket Giant Skeleton Lightning Fireball Bomb Tower Sparky
Sparky
Bomb Tower Giant Skeleton Sparky
Rocket Lightning Fireball Giant Skeleton
Rocket Giant Skeleton Lightning Fireball Bomb Tower Sparky
Fireball Bomb Tower Sparky
Sparky Fireball Bomb Tower Rocket Giant Skeleton Lightning
Fireball Bomb Tower Giant Skeleton Sparky
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Rocket Giant Skeleton Sparky
Fireball
Rocket Lightning Fireball Giant Skeleton Sparky
Lightning Fireball Rocket Giant Skeleton Sparky
Fireball Rocket Sparky
Fireball Rocket
Sparky
Fireball Lightning
Fireball Lightning
Rocket Lightning Fireball Sparky
Rocket Lightning Fireball Sparky
Fireball Lightning Rocket
Rocket Lightning Fireball Sparky
Lightning Fireball Rocket
Lightning Fireball Sparky
Rocket Lightning Fireball Sparky
Lightning Fireball Rocket Sparky
Lightning Fireball Rocket Sparky
Rocket Lightning Sparky
Rocket Lightning Fireball Sparky
Rocket Lightning Fireball
Rocket Lightning Fireball Giant Skeleton Sparky
Rocket Lightning Fireball
Rocket Lightning Sparky
Rocket Lightning Fireball
Fireball Sparky
Fireball Lightning Sparky
Fireball Lightning Sparky
Fireball Rocket Lightning Sparky
Lightning Fireball Sparky
Rocket Lightning Fireball
Lightning Fireball Sparky
Lightning Fireball Rocket Sparky
Rocket Lightning Fireball Sparky
Giant Skeleton Sparky
Rocket Fireball Lightning Sparky
Lightning Fireball Rocket
Fireball Rocket Lightning
Fireball
Fireball Lightning Rocket Sparky
Fireball Lightning
Rocket Lightning Fireball Giant Skeleton Sparky
Sparky
Fireball Rocket Giant Skeleton Lightning Sparky
Fireball Rocket Lightning
Lightning Fireball Rocket Giant Skeleton Sparky
Sparky
Fireball Lightning Rocket Sparky

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