My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Graveyard
Giant Snowball
Royal Hogs Baby Dragon Graveyard
Zap
Royal Hogs Graveyard
Barbarian Barrel
Goblin Cage Royal Hogs Electro Wizard Graveyard
The Log
Goblin Cage Royal Hogs Graveyard
Earthquake
Goblin Cage Royal Hogs Graveyard
Arrows
Royal Hogs Graveyard
Royal Delivery
Goblin Cage Royal Hogs Baby Dragon Electro Wizard Graveyard
Fireball
Goblin Cage Royal Hogs Baby Dragon Electro Wizard
Poison
Goblin Cage Royal Hogs Electro Wizard Graveyard
Lightning
Goblin Cage Baby Dragon Electro Wizard
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Fireball Goblin Cage Baby Dragon Electro Wizard Royal Hogs Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Fireball Goblin Cage Baby Dragon

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Graveyard Royal Hogs Baby Dragon Electro Wizard Mega Knight
Goblin Cage
Royal Hogs Baby Dragon Graveyard
Royal Hogs
Fireball Goblin Cage Electro Wizard Mega Knight
Tornado
Fireball Baby Dragon Graveyard Mega Knight
Baby Dragon
Tornado Graveyard Fireball Goblin Cage Electro Wizard Mega Knight
Electro Wizard
Graveyard Fireball Royal Hogs Baby Dragon Mega Knight
Graveyard
Fireball Baby Dragon Electro Wizard Goblin Cage Tornado Mega Knight
Mega Knight
Fireball Royal Hogs Tornado Baby Dragon Electro Wizard Graveyard

Defense Synergies 1 11

Fireball
Tornado Goblin Cage Electro Wizard Mega Knight
Goblin Cage
Fireball Tornado Baby Dragon Electro Wizard
Royal Hogs
Tornado
Fireball Goblin Cage Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Goblin Cage Tornado Mega Knight
Electro Wizard
Fireball Goblin Cage Tornado Mega Knight
Graveyard
Mega Knight
Fireball Tornado Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Baby Dragon Electro Wizard
Goblin Cage Electro Wizard Mega Knight
Goblin Cage Tornado Mega Knight Electro Wizard
Goblin Cage Electro Wizard Mega Knight
Fireball Goblin Cage Tornado Mega Knight
Fireball Tornado Baby Dragon Electro Wizard Mega Knight
Tornado Electro Wizard Fireball Goblin Cage Baby Dragon
Fireball Goblin Cage Baby Dragon Electro Wizard Mega Knight
Goblin Cage Tornado
Tornado Electro Wizard Mega Knight
Electro Wizard Fireball Tornado Baby Dragon Mega Knight
Fireball Tornado Baby Dragon Electro Wizard
Goblin Cage Mega Knight Fireball Electro Wizard
Fireball Mega Knight Goblin Cage Tornado Baby Dragon Electro Wizard
Goblin Cage Electro Wizard Mega Knight
Tornado Fireball Goblin Cage Electro Wizard Mega Knight
Mega Knight Fireball Goblin Cage Tornado Electro Wizard
Fireball Goblin Cage Mega Knight Tornado Baby Dragon Electro Wizard
Goblin Cage Tornado Baby Dragon Fireball Electro Wizard Mega Knight
Goblin Cage Tornado Electro Wizard
Mega Knight Fireball Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Goblin Cage Electro Wizard
Fireball Electro Wizard Baby Dragon Mega Knight
Mega Knight Goblin Cage Electro Wizard
Mega Knight Fireball Goblin Cage Tornado Electro Wizard
Goblin Cage Mega Knight
Fireball Tornado Baby Dragon Electro Wizard
Fireball Goblin Cage Electro Wizard
Mega Knight Goblin Cage
Goblin Cage Electro Wizard Mega Knight Fireball Tornado Baby Dragon
Goblin Cage
Mega Knight Goblin Cage
Mega Knight Fireball Goblin Cage Tornado Electro Wizard
Mega Knight Fireball Goblin Cage
Fireball Goblin Cage Baby Dragon Mega Knight
Electro Wizard Fireball Goblin Cage Tornado Baby Dragon
Mega Knight Fireball Goblin Cage Baby Dragon Electro Wizard
Fireball Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Tornado Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Mega Knight
Fireball Tornado Baby Dragon
Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado
Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Fireball Tornado
Fireball Baby Dragon Electro Wizard Mega Knight
Fireball Tornado Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball Tornado
Tornado
Fireball Baby Dragon
Tornado Fireball Baby Dragon Mega Knight
Fireball Tornado Baby Dragon Electro Wizard
Fireball Tornado Baby Dragon Mega Knight
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon Electro Wizard
Electro Wizard Fireball
Fireball
Fireball Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball
Electro Wizard Fireball
Fireball Tornado Baby Dragon Electro Wizard
Fireball
Fireball Baby Dragon Electro Wizard Mega Knight
Fireball Baby Dragon
Fireball Tornado
Mega Knight
Fireball Tornado Baby Dragon Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Baby Dragon Electro Wizard Mega Knight
Fireball Mega Knight

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