My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Electro Dragon Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Guards
Giant Snowball
Battle Ram Goblin Barrel Guards Electro Dragon
Zap
Battle Ram Goblin Barrel Guards
Barbarian Barrel
Battle Ram Goblin Barrel Guards Electro Wizard
The Log
Battle Ram Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Battle Ram Goblin Barrel Guards Electro Dragon Electro Wizard Mother Witch
Fireball
Battle Ram Goblin Barrel Electro Dragon Electro Wizard Mother Witch
Poison
Guards Electro Dragon Electro Wizard Mother Witch
Lightning
Battle Ram Electro Dragon Electro Wizard Mother Witch
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Guards Fireball Battle Ram Electro Wizard Mother Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Guards Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Battle Ram The Log Electro Wizard
Battle Ram
The Log Fireball Goblin Barrel Electro Wizard Mother Witch
Goblin Barrel
Battle Ram Guards
Guards
Goblin Barrel The Log
Electro Dragon
Mother Witch
The Log
Battle Ram Fireball Guards
Electro Wizard
Fireball Battle Ram
Mother Witch
Battle Ram Electro Dragon

Defense Synergies 1 9

Fireball
The Log Electro Wizard
Battle Ram
Goblin Barrel
Guards
Electro Dragon The Log Electro Wizard Mother Witch
Electro Dragon
Guards The Log Electro Wizard
The Log
Fireball Guards Electro Dragon Electro Wizard Mother Witch
Electro Wizard
Fireball Guards Electro Dragon The Log
Mother Witch
Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon The Log Electro Wizard
Electro Dragon The Log Electro Wizard
Electro Dragon Electro Wizard
Guards Electro Dragon Electro Wizard
Fireball The Log
Fireball The Log Guards Electro Dragon Electro Wizard Mother Witch
Electro Wizard Fireball Electro Dragon
Fireball Electro Dragon The Log Electro Wizard
Guards Electro Wizard
Guards Electro Wizard Mother Witch Fireball Electro Dragon The Log
Fireball Electro Dragon Electro Wizard
Fireball Guards Electro Dragon The Log Electro Wizard
Fireball Guards Electro Dragon The Log Electro Wizard
Electro Wizard
Fireball The Log Electro Wizard
Fireball Electro Dragon Electro Wizard
Fireball Guards Electro Dragon The Log Electro Wizard
The Log Fireball Guards Electro Dragon Electro Wizard Mother Witch
Electro Wizard
Fireball Guards Electro Dragon The Log Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Electro Wizard
Fireball Electro Wizard Electro Dragon The Log
Guards Electro Dragon The Log Electro Wizard
Guards Fireball The Log Electro Wizard
Guards
Fireball Mother Witch Electro Dragon Electro Wizard
Guards Fireball Electro Wizard
Electro Dragon Electro Wizard Fireball The Log
Guards
Guards Electro Dragon
Fireball Guards The Log Electro Wizard
Fireball Guards
Fireball Electro Dragon
Guards Electro Dragon Electro Wizard Fireball The Log
Fireball Electro Dragon The Log Electro Wizard Mother Witch
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Electro Dragon The Log
Fireball Electro Dragon The Log Electro Wizard
Fireball Electro Dragon The Log
Fireball Guards The Log
Fireball The Log
Fireball Mother Witch Electro Dragon
The Log
Fireball The Log Electro Dragon
Fireball The Log Electro Dragon
Fireball Guards Electro Dragon Electro Wizard
Fireball Electro Dragon The Log Electro Wizard
Fireball Electro Dragon
Fireball The Log
Fireball Electro Dragon
Fireball The Log
Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball
Fireball Electro Dragon The Log Electro Wizard
Fireball Electro Dragon The Log Mother Witch
Fireball The Log
Fireball
The Log
Fireball Electro Dragon The Log
The Log Mother Witch Fireball Electro Dragon
Fireball The Log Electro Dragon Electro Wizard
Fireball Electro Dragon The Log
Fireball The Log
Fireball Electro Dragon Electro Wizard Mother Witch
Electro Dragon Electro Wizard Fireball Guards
Fireball
Fireball Electro Dragon The Log
Fireball Electro Dragon Electro Wizard
Fireball The Log
Electro Wizard Fireball Guards Electro Dragon
Fireball Electro Dragon Electro Wizard
The Log Fireball
Fireball Electro Dragon Electro Wizard
The Log Fireball Electro Dragon
Fireball
Electro Dragon
Electro Dragon Fireball Guards The Log Electro Wizard
Fireball Electro Dragon Electro Wizard
Electro Dragon Fireball The Log Electro Wizard
Fireball Electro Dragon

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