My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Guards Electro Wizard Magic Archer
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Guards Electro Wizard Magic Archer
Fireball
Hog Rider Electro Wizard Magic Archer
Poison
Guards Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Tornado Fireball Hog Rider Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Tornado Fireball

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Tornado The Log Electro Wizard Magic Archer Mega Knight
Hog Rider
Fireball The Log Guards Tornado Electro Wizard Magic Archer Mega Knight
Guards
Hog Rider The Log
Tornado
Fireball Magic Archer Hog Rider The Log Mega Knight
The Log
Hog Rider Fireball Guards Tornado Magic Archer Mega Knight
Electro Wizard
Fireball Hog Rider Magic Archer Mega Knight
Magic Archer
Tornado Fireball Hog Rider The Log Electro Wizard Mega Knight
Mega Knight
Fireball Hog Rider Tornado The Log Electro Wizard Magic Archer

Defense Synergies 3 14

Fireball
Tornado The Log Electro Wizard Mega Knight
Hog Rider
Guards
The Log Electro Wizard Magic Archer
Tornado
Fireball Magic Archer The Log Electro Wizard Mega Knight
The Log
Fireball Guards Tornado Electro Wizard Magic Archer Mega Knight
Electro Wizard
Fireball Guards Tornado The Log Magic Archer Mega Knight
Magic Archer
Tornado Guards The Log Electro Wizard Mega Knight
Mega Knight
Fireball Tornado The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard Magic Archer
The Log Electro Wizard Mega Knight
Tornado Mega Knight Electro Wizard
Guards Electro Wizard Mega Knight
Fireball Tornado The Log Mega Knight
Fireball Tornado The Log Guards Electro Wizard Magic Archer Mega Knight
Tornado Electro Wizard Fireball Magic Archer
Fireball The Log Electro Wizard Magic Archer Mega Knight
Tornado
Guards Tornado Electro Wizard Mega Knight
Guards Electro Wizard Fireball Tornado The Log Magic Archer Mega Knight
Fireball Tornado Electro Wizard Magic Archer
Mega Knight Fireball Guards The Log Electro Wizard
Fireball Mega Knight Guards Tornado The Log Electro Wizard Magic Archer
Electro Wizard Mega Knight
Tornado Fireball The Log Electro Wizard Mega Knight
Mega Knight Fireball Tornado Electro Wizard
Fireball Mega Knight Guards Tornado The Log Electro Wizard Magic Archer
Tornado The Log Fireball Guards Electro Wizard Magic Archer Mega Knight
Tornado Electro Wizard
Mega Knight Fireball Guards The Log Electro Wizard
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fireball Electro Wizard
Fireball Electro Wizard The Log Magic Archer Mega Knight
Guards Mega Knight The Log Electro Wizard
Guards Mega Knight Fireball Tornado The Log Electro Wizard
Guards Mega Knight
Fireball Tornado Electro Wizard Magic Archer
Guards Fireball Electro Wizard
Mega Knight
Electro Wizard Mega Knight Fireball Tornado The Log Magic Archer
Guards
Mega Knight Guards
Mega Knight Fireball Guards Tornado The Log Electro Wizard
Mega Knight Fireball Guards
Fireball Magic Archer Mega Knight
Guards Electro Wizard Fireball Tornado The Log Magic Archer
Mega Knight Fireball The Log Electro Wizard Magic Archer
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Guards The Log
Fireball Tornado The Log Electro Wizard Magic Archer
Fireball The Log Magic Archer
Fireball Guards The Log
Fireball The Log Magic Archer Mega Knight
Fireball Tornado Magic Archer
Tornado The Log Magic Archer
Fireball The Log Tornado Magic Archer
Fireball The Log Tornado
Fireball Guards Tornado Electro Wizard
Fireball Tornado The Log Electro Wizard Magic Archer
Fireball Tornado Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log Mega Knight
Fireball Tornado
Fireball The Log Electro Wizard Magic Archer Mega Knight
Fireball Tornado The Log Magic Archer Mega Knight
Fireball The Log Magic Archer Mega Knight
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Magic Archer Mega Knight
Fireball The Log Tornado Electro Wizard Magic Archer
Fireball Tornado The Log Magic Archer Mega Knight
Fireball Tornado The Log Magic Archer
Fireball Tornado Electro Wizard Magic Archer
Electro Wizard Fireball Guards
Fireball
Fireball The Log Magic Archer Mega Knight
Fireball Electro Wizard Magic Archer
Mega Knight
Fireball The Log Magic Archer
Electro Wizard Fireball Guards Magic Archer
Fireball Tornado Electro Wizard Magic Archer
The Log Fireball
Fireball Electro Wizard Magic Archer Mega Knight
The Log Fireball Magic Archer
Fireball Tornado
Mega Knight
Fireball Guards Tornado The Log Electro Wizard Magic Archer
Fireball Tornado Electro Wizard Magic Archer
Fireball Tornado The Log Electro Wizard Magic Archer Mega Knight
Fireball Mega Knight

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