My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower Witch Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Witch Electro Dragon
Zap
Goblin Gang Firecracker Inferno Tower Witch
Barbarian Barrel
Goblin Gang Firecracker Inferno Tower Witch Ice Wizard
The Log
Goblin Gang Firecracker Witch
Earthquake
Goblin Gang Firecracker Inferno Tower Witch
Arrows
Goblin Gang Firecracker Witch
Royal Delivery
Goblin Gang Firecracker Witch Electro Dragon Ice Wizard
Fireball
Goblin Gang Firecracker Inferno Tower Witch Electro Dragon Ice Wizard
Poison
Goblin Gang Firecracker Inferno Tower Witch Electro Dragon Ice Wizard
Lightning
Inferno Tower Witch Electro Dragon Ice Wizard
Rocket
Inferno Tower Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Rocket Witch Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Rocket Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Ice Wizard Fireball Inferno Tower Witch Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Ice Wizard Fireball

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker
Firecracker
Goblin Gang
Fireball
Inferno Tower
Rocket
Witch
Electro Dragon
Ice Wizard
Ice Wizard
Electro Dragon

Defense Synergies 1 12

Goblin Gang
Inferno Tower Firecracker Ice Wizard
Firecracker
Goblin Gang Inferno Tower Electro Dragon Ice Wizard
Fireball
Inferno Tower Ice Wizard
Inferno Tower
Goblin Gang Firecracker Fireball Electro Dragon Ice Wizard
Rocket
Witch
Electro Dragon Ice Wizard
Electro Dragon
Firecracker Inferno Tower Witch Ice Wizard
Ice Wizard
Goblin Gang Firecracker Fireball Inferno Tower Witch Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Fireball Inferno Tower Electro Dragon
Inferno Tower Goblin Gang Firecracker Witch Electro Dragon Ice Wizard
Goblin Gang Inferno Tower Rocket Witch Electro Dragon Ice Wizard
Inferno Tower Witch Goblin Gang Firecracker Electro Dragon Ice Wizard
Firecracker Fireball Rocket
Goblin Gang Fireball Firecracker Electro Dragon Ice Wizard
Inferno Tower Rocket Goblin Gang Firecracker Fireball Witch Electro Dragon Ice Wizard
Rocket Fireball Inferno Tower Electro Dragon
Inferno Tower Witch Goblin Gang Ice Wizard
Goblin Gang Firecracker Inferno Tower Ice Wizard
Goblin Gang Witch Ice Wizard Firecracker Fireball Electro Dragon
Inferno Tower Goblin Gang Firecracker Fireball Witch Electro Dragon Ice Wizard
Inferno Tower Goblin Gang Fireball Rocket Witch Electro Dragon Ice Wizard
Fireball Rocket Goblin Gang Firecracker Witch Electro Dragon
Inferno Tower Goblin Gang
Inferno Tower Rocket Goblin Gang Fireball
Goblin Gang Firecracker Fireball Inferno Tower Witch Electro Dragon
Fireball Goblin Gang Firecracker Witch Electro Dragon Ice Wizard
Witch Firecracker Fireball Electro Dragon Ice Wizard
Inferno Tower
Goblin Gang Firecracker Fireball Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Inferno Tower Witch
Fireball Goblin Gang Firecracker Rocket Electro Dragon
Goblin Gang Inferno Tower Rocket Witch Electro Dragon
Goblin Gang Rocket Fireball Inferno Tower
Inferno Tower Goblin Gang Witch
Firecracker Fireball Rocket Goblin Gang Witch Electro Dragon Ice Wizard
Goblin Gang Rocket Fireball Inferno Tower Witch Ice Wizard
Inferno Tower
Rocket Electro Dragon Firecracker Fireball Inferno Tower Witch
Inferno Tower Witch Goblin Gang
Inferno Tower Witch Electro Dragon
Rocket Fireball
Rocket Goblin Gang Fireball Inferno Tower Witch
Firecracker Fireball Witch Electro Dragon
Goblin Gang Inferno Tower Witch Electro Dragon Firecracker Fireball Rocket
Firecracker Fireball Inferno Tower Witch Electro Dragon Ice Wizard
Fireball Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Rocket Electro Dragon
Firecracker Fireball Electro Dragon Ice Wizard
Rocket Fireball Electro Dragon
Firecracker Fireball Rocket
Fireball Rocket Firecracker
Firecracker Fireball Rocket Witch Electro Dragon Ice Wizard
Firecracker Witch
Fireball Firecracker Electro Dragon Ice Wizard
Fireball Firecracker Electro Dragon
Rocket Goblin Gang Fireball Electro Dragon
Firecracker Rocket Fireball Electro Dragon
Fireball Firecracker Rocket Electro Dragon
Rocket Firecracker Fireball
Firecracker Fireball Rocket Electro Dragon
Firecracker Fireball
Rocket Firecracker Fireball Witch Electro Dragon
Firecracker Fireball Rocket Electro Dragon
Fireball Rocket
Rocket
Rocket Firecracker Fireball Electro Dragon
Rocket Firecracker Fireball Witch Electro Dragon
Rocket Fireball
Rocket Fireball
Rocket
Rocket Fireball Electro Dragon
Firecracker Fireball Witch Electro Dragon Ice Wizard
Witch
Firecracker Fireball Witch Electro Dragon Ice Wizard
Fireball Witch Electro Dragon
Fireball Rocket Firecracker
Firecracker Fireball Witch Electro Dragon Ice Wizard
Rocket Electro Dragon Firecracker Fireball Witch
Fireball
Fireball Rocket Electro Dragon
Rocket Firecracker Fireball Electro Dragon
Rocket Firecracker Fireball
Goblin Gang Fireball Rocket Witch Electro Dragon
Fireball Rocket Firecracker Witch Electro Dragon Ice Wizard
Fireball
Fireball Goblin Gang Firecracker Rocket Electro Dragon
Firecracker Fireball Electro Dragon
Rocket Fireball
Firecracker Electro Dragon
Electro Dragon Goblin Gang Firecracker Fireball Rocket Witch
Firecracker Fireball Rocket Witch Electro Dragon
Electro Dragon Firecracker Fireball Rocket Witch
Fireball Firecracker Rocket Electro Dragon

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