My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Inferno Dragon
Giant Snowball
Guards Baby Dragon Balloon Inferno Dragon Lumberjack
Zap
Guards Balloon Inferno Dragon
Barbarian Barrel
Guards Lumberjack
The Log
Mini P.E.K.K.A Guards Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Guards Baby Dragon Balloon Inferno Dragon Lumberjack
Fireball
Baby Dragon Balloon Inferno Dragon Lumberjack
Poison
Guards Balloon
Lightning
Mini P.E.K.K.A Baby Dragon Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Baby Dragon Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Fireball Mini P.E.K.K.A Baby Dragon Freeze Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Fireball Mini P.E.K.K.A Baby Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon Freeze
Mini P.E.K.K.A
Baby Dragon Lumberjack
Guards
Lumberjack
Baby Dragon
Fireball Mini P.E.K.K.A Balloon Inferno Dragon Lumberjack
Freeze
Balloon Fireball
Balloon
Freeze Lumberjack Baby Dragon
Inferno Dragon
Baby Dragon
Lumberjack
Balloon Mini P.E.K.K.A Guards Baby Dragon

Defense Synergies 0 11

Fireball
Mini P.E.K.K.A Freeze Lumberjack
Mini P.E.K.K.A
Fireball Guards Baby Dragon Freeze
Guards
Mini P.E.K.K.A Baby Dragon Lumberjack
Baby Dragon
Mini P.E.K.K.A Guards Inferno Dragon Lumberjack
Freeze
Fireball Mini P.E.K.K.A Lumberjack
Balloon
Inferno Dragon
Baby Dragon
Lumberjack
Fireball Guards Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
Mini P.E.K.K.A Inferno Dragon Lumberjack
Mini P.E.K.K.A Lumberjack Freeze Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Lumberjack Guards
Fireball Mini P.E.K.K.A Lumberjack
Fireball Freeze Guards Baby Dragon Lumberjack
Inferno Dragon Fireball Baby Dragon Freeze
Fireball Baby Dragon
Mini P.E.K.K.A Inferno Dragon Lumberjack
Guards Mini P.E.K.K.A Lumberjack
Guards Fireball Baby Dragon Freeze Lumberjack
Inferno Dragon Fireball Baby Dragon
Mini P.E.K.K.A Lumberjack Fireball Guards Freeze
Fireball Mini P.E.K.K.A Guards Baby Dragon Freeze Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Fireball Mini P.E.K.K.A Freeze Inferno Dragon Lumberjack
Fireball Mini P.E.K.K.A Lumberjack
Fireball Guards Baby Dragon Lumberjack
Baby Dragon Freeze Fireball Guards Inferno Dragon Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Fireball Mini P.E.K.K.A Guards Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Lumberjack Fireball
Fireball Mini P.E.K.K.A Baby Dragon Inferno Dragon Lumberjack
Guards Lumberjack Mini P.E.K.K.A
Mini P.E.K.K.A Guards Lumberjack Fireball
Mini P.E.K.K.A Guards Inferno Dragon Lumberjack
Fireball Baby Dragon Freeze
Mini P.E.K.K.A Guards Fireball Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Freeze Fireball Mini P.E.K.K.A Baby Dragon Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Guards Lumberjack
Fireball Guards
Mini P.E.K.K.A Fireball Guards Lumberjack
Fireball Baby Dragon
Guards Fireball Mini P.E.K.K.A Baby Dragon Freeze Inferno Dragon Lumberjack
Fireball Mini P.E.K.K.A Baby Dragon Freeze Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Baby Dragon Freeze
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Guards Freeze
Fireball Baby Dragon
Fireball Baby Dragon Freeze
Baby Dragon
Fireball Baby Dragon Freeze
Fireball
Fireball Mini P.E.K.K.A Guards Lumberjack
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Freeze
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Freeze
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Freeze Fireball Baby Dragon
Inferno Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Guards Freeze
Fireball Mini P.E.K.K.A
Fireball
Fireball Freeze
Fireball
Fireball Guards Freeze
Fireball Baby Dragon
Freeze
Fireball
Fireball Mini P.E.K.K.A Baby Dragon Lumberjack
Fireball Baby Dragon
Fireball
Fireball Guards Baby Dragon Freeze
Fireball
Fireball Baby Dragon Freeze
Inferno Dragon
Fireball

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