My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Sparky
Giant Snowball
Battle Ram
Zap
Battle Ram Sparky
Barbarian Barrel
Battle Ram Electro Wizard Sparky
The Log
Mini P.E.K.K.A Battle Ram Sparky
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Battle Ram Electro Wizard Sparky
Fireball
Battle Ram Electro Wizard Sparky
Poison
Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Battle Ram Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Fireball Mini P.E.K.K.A Battle Ram Electro Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror The Log Fireball Mini P.E.K.K.A

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Battle Ram The Log Electro Wizard Sparky Mega Knight
Mini P.E.K.K.A
Sparky Mirror The Log Electro Wizard Mega Knight
Battle Ram
The Log Fireball Mirror Electro Wizard
Mirror
Fireball The Log Mini P.E.K.K.A Battle Ram Sparky
The Log
Battle Ram Mirror Fireball Mini P.E.K.K.A Sparky Mega Knight
Electro Wizard
Fireball Mini P.E.K.K.A Battle Ram Sparky Mega Knight
Sparky
Mini P.E.K.K.A Fireball Mirror The Log Electro Wizard
Mega Knight
Fireball Mini P.E.K.K.A The Log Electro Wizard

Defense Synergies 4 12

Fireball
Mirror The Log Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
The Log Electro Wizard Fireball Mirror
Battle Ram
Mirror
Fireball Mini P.E.K.K.A The Log Electro Wizard Sparky Mega Knight
The Log
Fireball Mini P.E.K.K.A Mirror Electro Wizard Sparky Mega Knight
Electro Wizard
Mini P.E.K.K.A Fireball Mirror The Log Mega Knight
Sparky
Mirror The Log
Mega Knight
Fireball Mirror The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard Sparky
Mini P.E.K.K.A Sparky The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Sparky Mega Knight Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard Mega Knight
Fireball Mini P.E.K.K.A The Log Sparky Mega Knight
Fireball The Log Electro Wizard Mega Knight
Electro Wizard Fireball
Fireball The Log Electro Wizard Sparky Mega Knight
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Electro Wizard Fireball The Log Mega Knight
Fireball Electro Wizard
Mini P.E.K.K.A Sparky Mega Knight Fireball The Log Electro Wizard
Fireball Sparky Mega Knight Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard Mega Knight
Fireball Mini P.E.K.K.A The Log Electro Wizard Sparky Mega Knight
Sparky Mega Knight Fireball Mini P.E.K.K.A Electro Wizard
Fireball Mega Knight The Log Electro Wizard
The Log Fireball Electro Wizard Mega Knight
Mini P.E.K.K.A Sparky Electro Wizard
Mega Knight Fireball Mini P.E.K.K.A The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball Electro Wizard Sparky
Fireball Electro Wizard Mini P.E.K.K.A The Log Mega Knight
Mega Knight Mini P.E.K.K.A The Log Electro Wizard Sparky
Mini P.E.K.K.A Mega Knight Fireball The Log Electro Wizard Sparky
Mini P.E.K.K.A Sparky Mega Knight
Fireball Electro Wizard
Mini P.E.K.K.A Sparky Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight Sparky
Electro Wizard Mega Knight Fireball Mini P.E.K.K.A The Log Sparky
Sparky
Mega Knight Mini P.E.K.K.A Sparky
Mega Knight Fireball The Log Electro Wizard
Mini P.E.K.K.A Mega Knight Fireball Sparky
Fireball Sparky Mega Knight
Electro Wizard Sparky Fireball Mini P.E.K.K.A The Log
Mega Knight Fireball Mini P.E.K.K.A The Log Electro Wizard Sparky
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Sparky
Fireball The Log Electro Wizard
Fireball The Log Sparky
Fireball The Log Sparky
Fireball The Log Sparky Mega Knight
Fireball
The Log Sparky
Fireball The Log
Fireball The Log
Fireball Mini P.E.K.K.A Electro Wizard Sparky
Fireball The Log Electro Wizard Sparky
Fireball
Fireball The Log Sparky
Fireball
Fireball The Log Sparky
Fireball The Log Sparky
Fireball The Log Sparky Mega Knight
Fireball Sparky
Mini P.E.K.K.A Sparky
Fireball Mini P.E.K.K.A The Log Electro Wizard Sparky Mega Knight
Fireball The Log Mega Knight
Fireball The Log Sparky Mega Knight
Fireball
The Log Sparky
Fireball The Log
The Log Fireball Sparky Mega Knight
Fireball The Log Electro Wizard Sparky
Fireball The Log Sparky Mega Knight
Fireball The Log Sparky
Fireball Electro Wizard Sparky
Electro Wizard Fireball
Fireball Mini P.E.K.K.A Sparky
Fireball The Log Sparky Mega Knight
Fireball Electro Wizard Sparky
Sparky Mega Knight
Fireball The Log Sparky
Electro Wizard Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
The Log Fireball
Fireball Sparky
Sparky Mega Knight
Fireball The Log Electro Wizard Sparky
Fireball Electro Wizard
Fireball The Log Electro Wizard Sparky Mega Knight
Sparky
Fireball Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: