My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Prince Ice Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Prince Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince Skeleton King
Giant Snowball
Battle Ram Skeleton King
Zap
Battle Ram Prince Skeleton King
Barbarian Barrel
Battle Ram Ice Wizard Skeleton King
The Log
Mini P.E.K.K.A Battle Ram Prince Skeleton King
Earthquake
Skeleton King
Arrows
Skeleton King
Royal Delivery
Mini P.E.K.K.A Battle Ram Prince Ice Wizard Skeleton King
Fireball
Battle Ram Ice Wizard Skeleton King
Poison
Ice Wizard Skeleton King
Lightning
Mini P.E.K.K.A Battle Ram Prince Ice Wizard Skeleton King
Rocket
Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Rage Prince Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Ice Wizard Fireball Mini P.E.K.K.A Battle Ram Skeleton King Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Ice Wizard Fireball Mini P.E.K.K.A

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Battle Ram Mega Knight Skeleton King
Mini P.E.K.K.A
Rage Ice Wizard Mega Knight
Battle Ram
Fireball
Rage
Mini P.E.K.K.A Prince
Prince
Mega Knight Rage Ice Wizard
Ice Wizard
Mini P.E.K.K.A Prince
Mega Knight
Prince Fireball Mini P.E.K.K.A
Skeleton King
Fireball

Defense Synergies 0 7

Fireball
Mini P.E.K.K.A Ice Wizard Mega Knight
Mini P.E.K.K.A
Fireball Ice Wizard
Battle Ram
Rage
Prince
Ice Wizard
Ice Wizard
Fireball Mini P.E.K.K.A Prince Mega Knight Skeleton King
Mega Knight
Fireball Ice Wizard
Skeleton King
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Mini P.E.K.K.A Prince Ice Wizard Mega Knight
Mini P.E.K.K.A Prince Mega Knight Ice Wizard
Mini P.E.K.K.A Prince Ice Wizard Mega Knight Skeleton King
Fireball Mini P.E.K.K.A Prince Mega Knight
Fireball Ice Wizard Mega Knight
Fireball Ice Wizard
Fireball Mega Knight
Mini P.E.K.K.A Prince Ice Wizard Skeleton King
Mini P.E.K.K.A Prince Ice Wizard Mega Knight
Ice Wizard Fireball Mega Knight Skeleton King
Fireball Ice Wizard
Mini P.E.K.K.A Prince Mega Knight Fireball Ice Wizard
Fireball Mega Knight Mini P.E.K.K.A Prince Skeleton King
Mini P.E.K.K.A Prince Mega Knight Skeleton King
Fireball Mini P.E.K.K.A Prince Mega Knight
Mega Knight Fireball Mini P.E.K.K.A Prince
Fireball Mega Knight Prince Ice Wizard
Fireball Ice Wizard Mega Knight
Mini P.E.K.K.A Prince
Mega Knight Fireball Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball Prince
Fireball Mini P.E.K.K.A Prince Mega Knight
Mega Knight Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Mega Knight Fireball
Mini P.E.K.K.A Prince Mega Knight
Fireball Ice Wizard
Mini P.E.K.K.A Prince Fireball Ice Wizard
Mini P.E.K.K.A Mega Knight Prince
Mega Knight Fireball Mini P.E.K.K.A Prince
Mega Knight Mini P.E.K.K.A Prince
Mega Knight Fireball Prince
Mini P.E.K.K.A Prince Mega Knight Fireball Skeleton King
Fireball Mega Knight
Fireball Mini P.E.K.K.A Prince Skeleton King
Mega Knight Fireball Mini P.E.K.K.A Ice Wizard Skeleton King
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Ice Wizard
Fireball
Fireball Prince
Fireball Mega Knight
Fireball Ice Wizard
Fireball Ice Wizard
Fireball
Fireball Mini P.E.K.K.A Prince
Fireball Prince
Fireball
Fireball
Fireball
Fireball Prince
Fireball
Fireball Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Prince Mega Knight
Fireball Mega Knight
Fireball Prince Mega Knight
Fireball
Prince
Fireball
Fireball Ice Wizard Mega Knight
Fireball Ice Wizard
Fireball Prince Mega Knight
Fireball
Fireball Ice Wizard
Fireball
Fireball Mini P.E.K.K.A
Fireball Mega Knight
Fireball
Prince Mega Knight
Fireball
Fireball Prince
Fireball Ice Wizard
Fireball
Fireball Mini P.E.K.K.A Prince Mega Knight
Fireball Skeleton King
Fireball
Prince Mega Knight
Fireball Skeleton King
Fireball
Fireball Prince Mega Knight
Prince
Fireball Mega Knight

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