My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Giant Skeleton Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Inferno Dragon Ram Rider
Giant Snowball
Skeleton Army Inferno Dragon Ram Rider
Zap
Skeleton Army Inferno Dragon Ram Rider
Barbarian Barrel
Wizard Skeleton Army Executioner Giant Skeleton
The Log
Mini P.E.K.K.A Skeleton Army Giant Skeleton Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Executioner Giant Skeleton Inferno Dragon Ram Rider
Fireball
Wizard Skeleton Army Executioner Inferno Dragon Ram Rider
Poison
Wizard Skeleton Army Executioner
Lightning
Mini P.E.K.K.A Wizard Executioner Inferno Dragon Ram Rider
Rocket
Wizard Executioner Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Executioner Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Mini P.E.K.K.A Inferno Dragon Wizard Executioner Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Mini P.E.K.K.A Inferno Dragon

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Ram Rider
Mini P.E.K.K.A
Wizard Giant Skeleton Ram Rider
Wizard
Mini P.E.K.K.A Giant Skeleton Ram Rider
Skeleton Army
Executioner
Giant Skeleton
Mini P.E.K.K.A Wizard
Inferno Dragon
Ram Rider
Fireball Mini P.E.K.K.A Wizard

Defense Synergies 0 12

Fireball
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Fireball Wizard Skeleton Army Executioner Ram Rider
Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Skeleton Army
Mini P.E.K.K.A Wizard Executioner Giant Skeleton Inferno Dragon
Executioner
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Giant Skeleton
Wizard Skeleton Army Executioner
Inferno Dragon
Skeleton Army
Ram Rider
Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Executioner Ram Rider
Mini P.E.K.K.A Skeleton Army Inferno Dragon Executioner Ram Rider
Mini P.E.K.K.A Skeleton Army Ram Rider Executioner Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Ram Rider
Fireball Mini P.E.K.K.A Skeleton Army Giant Skeleton
Fireball Skeleton Army Executioner
Inferno Dragon Ram Rider Fireball Wizard Executioner
Fireball Giant Skeleton Ram Rider
Mini P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Mini P.E.K.K.A Giant Skeleton
Skeleton Army Executioner Fireball Wizard Giant Skeleton Ram Rider
Executioner Inferno Dragon Fireball Wizard Ram Rider
Mini P.E.K.K.A Skeleton Army Fireball Wizard Giant Skeleton Ram Rider
Fireball Wizard Skeleton Army Executioner Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Inferno Dragon Ram Rider
Skeleton Army Fireball Mini P.E.K.K.A Inferno Dragon Ram Rider
Wizard Fireball Mini P.E.K.K.A Skeleton Army Executioner
Fireball Wizard Skeleton Army Executioner Ram Rider
Wizard Executioner Fireball Giant Skeleton Inferno Dragon Ram Rider
Mini P.E.K.K.A Inferno Dragon Ram Rider
Wizard Skeleton Army Fireball Mini P.E.K.K.A Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball Giant Skeleton
Fireball Mini P.E.K.K.A Wizard Executioner Inferno Dragon
Skeleton Army Giant Skeleton Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Skeleton Army Giant Skeleton Fireball Ram Rider
Giant Skeleton Mini P.E.K.K.A Skeleton Army Executioner Inferno Dragon Ram Rider
Fireball Wizard Executioner Ram Rider
Mini P.E.K.K.A Skeleton Army Fireball Giant Skeleton Ram Rider
Mini P.E.K.K.A Giant Skeleton Skeleton Army Inferno Dragon
Giant Skeleton Fireball Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Giant Skeleton
Skeleton Army Fireball Giant Skeleton
Mini P.E.K.K.A Skeleton Army Giant Skeleton Fireball Wizard Executioner Ram Rider
Wizard Fireball Skeleton Army Executioner
Skeleton Army Fireball Mini P.E.K.K.A Executioner Giant Skeleton Inferno Dragon
Executioner Fireball Mini P.E.K.K.A Wizard Giant Skeleton Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Executioner Ram Rider
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard Executioner
Fireball Wizard Executioner Ram Rider
Wizard Executioner
Fireball Wizard Executioner Ram Rider
Fireball Wizard Ram Rider
Fireball Mini P.E.K.K.A
Fireball Wizard Ram Rider
Fireball Wizard Executioner
Fireball Executioner
Fireball
Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Executioner
Fireball Wizard
Fireball Giant Skeleton
Fireball Wizard
Fireball
Fireball Wizard Executioner
Inferno Dragon
Fireball Wizard Executioner Ram Rider
Fireball Wizard Ram Rider
Fireball
Fireball Wizard Executioner
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Giant Skeleton
Fireball Wizard
Fireball Skeleton Army
Fireball Wizard Executioner Ram Rider
Fireball
Fireball Mini P.E.K.K.A Wizard Executioner
Fireball Wizard Executioner
Fireball Giant Skeleton
Executioner
Fireball Giant Skeleton
Fireball Executioner
Fireball Executioner Giant Skeleton
Inferno Dragon
Fireball Wizard

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