My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Witch Electro Dragon Electro Giant Magic Archer Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Electro Dragon Lumberjack
Zap
Witch
Barbarian Barrel
Witch Magic Archer Lumberjack
The Log
Witch Lumberjack
Earthquake
Elixir Collector Witch
Arrows
Witch
Royal Delivery
Witch Electro Dragon Magic Archer Lumberjack Mother Witch
Fireball
Elixir Collector Witch Electro Dragon Magic Archer Lumberjack Mother Witch
Poison
Elixir Collector Witch Electro Dragon Magic Archer Mother Witch
Lightning
Elixir Collector Witch Electro Dragon Magic Archer Lumberjack Mother Witch
Rocket
Elixir Collector Witch Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Electro Dragon Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Electro Giant Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Magic Archer Lumberjack Mother Witch Witch Electro Dragon Elixir Collector Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Magic Archer Lumberjack Mother Witch

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Magic Archer
Elixir Collector
Witch
Lumberjack
Electro Dragon
Magic Archer Mother Witch
Electro Giant
Lumberjack Mother Witch
Magic Archer
Fireball Electro Dragon Lumberjack Mother Witch
Lumberjack
Witch Electro Giant Magic Archer
Mother Witch
Electro Dragon Electro Giant Magic Archer

Defense Synergies 0 7

Fireball
Lumberjack
Elixir Collector
Witch
Electro Dragon Lumberjack
Electro Dragon
Witch Lumberjack
Electro Giant
Magic Archer
Lumberjack Mother Witch
Lumberjack
Fireball Witch Electro Dragon Magic Archer Mother Witch
Mother Witch
Magic Archer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon Magic Archer
Lumberjack Witch Electro Dragon
Witch Lumberjack Electro Dragon
Witch Lumberjack Electro Dragon
Fireball Lumberjack
Fireball Electro Dragon Magic Archer Lumberjack Mother Witch
Fireball Witch Electro Dragon Magic Archer
Fireball Electro Dragon Electro Giant Magic Archer
Witch Lumberjack
Lumberjack
Witch Mother Witch Fireball Electro Dragon Electro Giant Magic Archer Lumberjack
Fireball Witch Electro Dragon Magic Archer
Lumberjack Fireball Witch Electro Dragon
Fireball Witch Electro Dragon Magic Archer Lumberjack
Lumberjack
Fireball Electro Giant Lumberjack
Fireball Witch Electro Dragon Lumberjack
Fireball Witch Electro Dragon Magic Archer Lumberjack
Witch Fireball Electro Dragon Magic Archer Lumberjack Mother Witch
Lumberjack
Fireball Witch Electro Dragon Electro Giant Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Witch Electro Giant
Fireball Electro Dragon Magic Archer Lumberjack
Lumberjack Witch Electro Dragon
Lumberjack Fireball
Witch Lumberjack
Fireball Electro Giant Mother Witch Witch Electro Dragon Magic Archer
Fireball Witch Lumberjack
Lumberjack
Electro Dragon Fireball Witch Magic Archer
Witch
Witch Electro Dragon Lumberjack
Fireball Electro Giant
Fireball Witch Lumberjack
Fireball Witch Electro Dragon Electro Giant Magic Archer
Witch Electro Dragon Electro Giant Fireball Magic Archer Lumberjack
Fireball Witch Electro Dragon Electro Giant Magic Archer Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Electro Dragon
Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Fireball
Fireball Magic Archer
Fireball Electro Giant Mother Witch Witch Electro Dragon Magic Archer
Witch Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Electro Dragon
Fireball Electro Dragon Lumberjack
Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Magic Archer
Fireball Witch Electro Dragon Magic Archer
Magic Archer Fireball Electro Dragon
Fireball
Fireball Electro Dragon Magic Archer
Fireball Witch Electro Dragon Electro Giant Magic Archer Mother Witch
Fireball Magic Archer
Fireball
Fireball Electro Dragon
Electro Giant Mother Witch Fireball Witch Electro Dragon Magic Archer
Witch
Fireball Witch Electro Dragon Magic Archer
Fireball Witch Electro Dragon Magic Archer
Fireball Magic Archer
Fireball Witch Electro Dragon Electro Giant Magic Archer Mother Witch
Electro Dragon Fireball Witch Electro Giant
Fireball
Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Magic Archer
Fireball Witch Electro Dragon Magic Archer
Fireball Witch Electro Dragon Magic Archer
Fireball
Fireball Electro Dragon Magic Archer Lumberjack
Fireball Electro Dragon Magic Archer
Fireball Electro Giant
Electro Dragon
Electro Dragon Electro Giant Fireball Witch Magic Archer
Fireball Witch Electro Dragon Magic Archer
Electro Dragon Fireball Witch Electro Giant Magic Archer
Fireball Electro Dragon

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