My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Giant Skeleton P.E.K.K.A Bandit Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton P.E.K.K.A Bandit Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton Bandit Skeleton King
Giant Snowball
Balloon Skeleton King
Zap
Balloon Bandit Skeleton King
Barbarian Barrel
Giant Skeleton Bandit Magic Archer Skeleton King
The Log
Giant Skeleton Bandit Skeleton King
Earthquake
Skeleton King
Arrows
Skeleton King
Royal Delivery
Balloon Giant Skeleton P.E.K.K.A Bandit Magic Archer Skeleton King
Fireball
Balloon Bandit Magic Archer Skeleton King
Poison
Balloon Magic Archer Skeleton King
Lightning
Balloon Bandit Magic Archer Skeleton King
Rocket
Balloon Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Bandit Fireball Magic Archer Skeleton King Balloon Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Bandit Fireball Magic Archer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Magic Archer Skeleton King
Rage
Balloon Giant Skeleton
Balloon
Rage Giant Skeleton Bandit Magic Archer
Giant Skeleton
Rage Balloon Bandit Magic Archer
P.E.K.K.A
Magic Archer
Bandit
Balloon Giant Skeleton Magic Archer
Magic Archer
P.E.K.K.A Fireball Balloon Giant Skeleton Bandit
Skeleton King
Fireball

Defense Synergies 0 3

Fireball
Bandit
Rage
Balloon
Giant Skeleton
Magic Archer
P.E.K.K.A
Bandit
Fireball Magic Archer
Magic Archer
Giant Skeleton Bandit
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer
P.E.K.K.A Bandit
P.E.K.K.A Giant Skeleton Bandit
P.E.K.K.A Bandit Skeleton King
Fireball Giant Skeleton P.E.K.K.A
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball Giant Skeleton P.E.K.K.A Bandit Magic Archer
P.E.K.K.A Skeleton King
Giant Skeleton Bandit
Fireball Giant Skeleton Bandit Magic Archer Skeleton King
Fireball Magic Archer
P.E.K.K.A Fireball Giant Skeleton Bandit
Fireball P.E.K.K.A Magic Archer Skeleton King
P.E.K.K.A Bandit Skeleton King
Fireball P.E.K.K.A Bandit
Fireball P.E.K.K.A
Fireball Bandit Magic Archer
Fireball Giant Skeleton Bandit Magic Archer
P.E.K.K.A
Fireball Giant Skeleton P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton P.E.K.K.A Bandit
Fireball Bandit Magic Archer
Giant Skeleton P.E.K.K.A Bandit
Giant Skeleton P.E.K.K.A Fireball Bandit
Giant Skeleton P.E.K.K.A Bandit
Fireball Magic Archer
P.E.K.K.A Fireball Giant Skeleton Bandit
Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Fireball Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Giant Skeleton
P.E.K.K.A Fireball Giant Skeleton
Giant Skeleton P.E.K.K.A Fireball Bandit Skeleton King
Fireball Magic Archer
Fireball Giant Skeleton P.E.K.K.A Magic Archer Skeleton King
Fireball Giant Skeleton P.E.K.K.A Magic Archer Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Giant Skeleton Bandit
Fireball Bandit Magic Archer
Fireball Giant Skeleton Bandit Magic Archer
Fireball Giant Skeleton
Fireball Magic Archer
Fireball Magic Archer
Magic Archer
Fireball Magic Archer
Fireball Bandit
Fireball
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball Bandit Magic Archer
Magic Archer Fireball Bandit
Fireball
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball Giant Skeleton Magic Archer
Fireball
Fireball
Fireball Magic Archer
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball Bandit Magic Archer
Fireball Magic Archer
P.E.K.K.A Giant Skeleton
Fireball Magic Archer
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball
Fireball Magic Archer
Fireball Magic Archer Skeleton King
Fireball Giant Skeleton
P.E.K.K.A
Fireball Giant Skeleton Magic Archer Skeleton King
Fireball Magic Archer
Fireball Giant Skeleton Bandit Magic Archer
P.E.K.K.A
Fireball

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