My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Electro Wizard Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Witch
Zap
Witch Sparky
Barbarian Barrel
Witch Electro Wizard Sparky
The Log
Witch Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Witch P.E.K.K.A Electro Wizard Sparky
Fireball
Witch Electro Wizard Sparky
Poison
Witch Electro Wizard Sparky
Lightning
Witch Electro Wizard Sparky Goblinstein
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Fireball Electro Wizard Witch Goblinstein Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Tornado Fireball Electro Wizard

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Electro Wizard Sparky
Rage
Witch Sparky Electro Wizard
Tornado
Fireball P.E.K.K.A Sparky Witch
Witch
Rage Tornado P.E.K.K.A
P.E.K.K.A
Tornado Electro Wizard Witch
Electro Wizard
P.E.K.K.A Fireball Rage Sparky
Sparky
Rage Tornado Fireball Electro Wizard
Goblinstein

Defense Synergies 3 6

Fireball
Tornado Electro Wizard
Rage
Tornado
Fireball P.E.K.K.A Sparky Witch Electro Wizard Sparky
Witch
Tornado Electro Wizard
P.E.K.K.A
Tornado Electro Wizard
Electro Wizard
Fireball Tornado Witch P.E.K.K.A
Sparky
Tornado Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard Sparky
P.E.K.K.A Sparky Witch Electro Wizard
Tornado Witch P.E.K.K.A Sparky Electro Wizard
Witch P.E.K.K.A Sparky Electro Wizard
Fireball Tornado P.E.K.K.A Sparky
Fireball Tornado Electro Wizard
Tornado Electro Wizard Fireball Witch
Fireball P.E.K.K.A Electro Wizard Sparky
Witch P.E.K.K.A Sparky Tornado
Tornado Electro Wizard Sparky
Witch Electro Wizard Fireball Tornado
Fireball Tornado Witch Electro Wizard
P.E.K.K.A Sparky Fireball Witch Electro Wizard
Fireball Sparky Tornado Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Sparky Electro Wizard
Tornado Fireball P.E.K.K.A Electro Wizard Sparky
Sparky Fireball Tornado Witch P.E.K.K.A Electro Wizard
Fireball Tornado Witch Electro Wizard
Tornado Witch Fireball Electro Wizard
P.E.K.K.A Sparky Tornado Electro Wizard
Fireball Witch P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch P.E.K.K.A Electro Wizard Sparky
Fireball Electro Wizard
P.E.K.K.A Witch Electro Wizard Sparky
P.E.K.K.A Fireball Tornado Electro Wizard Sparky
P.E.K.K.A Witch Sparky
Fireball Tornado Witch Electro Wizard
P.E.K.K.A Sparky Fireball Witch Electro Wizard
P.E.K.K.A Sparky
P.E.K.K.A Electro Wizard Fireball Tornado Witch Sparky
Witch P.E.K.K.A Sparky
P.E.K.K.A Witch Sparky
P.E.K.K.A Fireball Tornado Electro Wizard
P.E.K.K.A Fireball Witch Sparky
Fireball Witch Sparky
Witch Electro Wizard Sparky Fireball Tornado P.E.K.K.A
Fireball Witch P.E.K.K.A Electro Wizard Sparky
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Tornado Electro Wizard
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Tornado Witch
Tornado Witch Sparky
Fireball Tornado
Fireball Tornado
Fireball Tornado Electro Wizard Sparky
Fireball Tornado Electro Wizard Sparky
Fireball Tornado
Fireball Sparky
Fireball
Fireball Sparky
Fireball Witch Sparky
Fireball Sparky
Fireball Tornado Sparky
Sparky
Fireball Electro Wizard Sparky
Fireball Tornado Witch
Fireball Sparky
Fireball Tornado
Tornado Sparky
Fireball
Tornado Fireball Witch Sparky
Witch
Fireball Tornado Witch Electro Wizard Sparky
Fireball Tornado Witch Sparky
Fireball Tornado Sparky
Fireball Tornado Witch Electro Wizard Sparky
Electro Wizard Fireball Witch
Fireball Sparky
Fireball Sparky
Fireball Electro Wizard Sparky
P.E.K.K.A Sparky
Fireball Sparky
Electro Wizard Fireball Witch
Fireball Tornado Witch Electro Wizard
Fireball
Fireball Electro Wizard Sparky
Fireball
Fireball Tornado Sparky
P.E.K.K.A Sparky
Fireball Tornado Witch Electro Wizard Sparky
Fireball Tornado Witch Electro Wizard
Fireball Tornado Witch Electro Wizard Sparky
P.E.K.K.A Sparky
Fireball Sparky

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