My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Furnace Ice Wizard Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Sparky
Giant Snowball
Battle Ram Furnace
Zap
Battle Ram Furnace Sparky
Barbarian Barrel
Battle Ram Furnace Ice Wizard Magic Archer Sparky
The Log
Battle Ram Furnace Sparky
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Battle Ram Ice Wizard Magic Archer Sparky
Fireball
Battle Ram Furnace Ice Wizard Magic Archer Sparky
Poison
Furnace Ice Wizard Magic Archer Sparky
Lightning
Battle Ram Furnace Ice Wizard Magic Archer Sparky
Rocket
Furnace Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Ice Wizard Magic Archer Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log Ice Wizard Magic Archer Goblin Machine Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Ice Wizard Goblin Machine Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Fireball Battle Ram Furnace Magic Archer Goblin Machine Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Ice Wizard Fireball Battle Ram

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Battle Ram The Log Magic Archer Sparky
Battle Ram
The Log Magic Archer Fireball Furnace
Furnace
Battle Ram Sparky
The Log
Battle Ram Fireball Magic Archer Sparky
Ice Wizard
Magic Archer
Battle Ram Fireball The Log
Goblin Machine
Sparky
Fireball Furnace The Log

Defense Synergies 1 6

Fireball
The Log Ice Wizard
Battle Ram
Furnace
Ice Wizard Magic Archer
The Log
Fireball Ice Wizard Magic Archer Sparky
Ice Wizard
Fireball Furnace The Log
Magic Archer
Furnace The Log
Goblin Machine
Sparky
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Magic Archer Sparky
Sparky Furnace The Log Ice Wizard
Furnace Sparky Ice Wizard
Sparky Furnace Ice Wizard
Fireball The Log Sparky
Fireball The Log Furnace Ice Wizard Magic Archer
Furnace Fireball Ice Wizard Magic Archer
Fireball The Log Magic Archer Sparky
Sparky Furnace Ice Wizard
Ice Wizard Sparky
Ice Wizard Fireball Furnace The Log Magic Archer
Fireball Furnace Ice Wizard Magic Archer
Furnace Sparky Fireball The Log Ice Wizard
Fireball Sparky Furnace The Log Magic Archer
Sparky Furnace
Fireball Furnace The Log Sparky
Sparky Fireball Furnace
Fireball Furnace The Log Ice Wizard Magic Archer
Furnace The Log Fireball Ice Wizard Magic Archer
Sparky
Fireball Furnace The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Sparky
Fireball The Log Magic Archer
Furnace The Log Sparky
Fireball The Log Sparky
Sparky
Fireball Furnace Ice Wizard Magic Archer
Sparky Fireball Furnace Ice Wizard
Sparky
Fireball The Log Magic Archer Sparky
Sparky
Sparky
Fireball The Log
Fireball Sparky
Fireball Furnace Magic Archer Sparky
Sparky Fireball Furnace The Log Magic Archer
Fireball The Log Ice Wizard Magic Archer Sparky
Fireball Furnace Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log Sparky
Fireball The Log Ice Wizard Magic Archer
Fireball The Log Magic Archer Sparky
Fireball The Log Sparky
Fireball Furnace The Log Magic Archer Sparky
Fireball Furnace Ice Wizard Magic Archer Goblin Machine
Furnace The Log Magic Archer Sparky
Fireball The Log Ice Wizard Magic Archer
Fireball The Log
Fireball Sparky
Fireball The Log Magic Archer Goblin Machine Sparky
Fireball Magic Archer
Fireball The Log Magic Archer Sparky
Fireball Magic Archer
Fireball Furnace The Log Magic Archer Sparky
Fireball Furnace The Log Magic Archer Sparky
Magic Archer Fireball Furnace The Log Sparky
Fireball Sparky
Sparky
Fireball The Log Magic Archer Goblin Machine Sparky
Fireball The Log Magic Archer Goblin Machine
Fireball The Log Magic Archer Sparky
Fireball
The Log Sparky
Fireball The Log
The Log Fireball Furnace Ice Wizard Magic Archer Goblin Machine Sparky
Fireball The Log Ice Wizard Magic Archer Sparky
Fireball The Log Magic Archer Sparky
Fireball The Log Magic Archer Sparky
Fireball Furnace Ice Wizard Magic Archer Sparky
Fireball
Fireball Sparky
Fireball The Log Magic Archer Sparky
Fireball Magic Archer Sparky
Sparky
Fireball The Log Magic Archer Sparky
Fireball Magic Archer
Fireball Ice Wizard Magic Archer
The Log Fireball
Fireball Magic Archer Sparky
The Log Fireball Magic Archer
Fireball Sparky
Sparky
Fireball The Log Magic Archer Sparky
Fireball Magic Archer
Fireball The Log Magic Archer Sparky
Sparky
Fireball Sparky

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