My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit Skeleton King
Giant Snowball
Battle Ram Skeleton King
Zap
Battle Ram Bandit Skeleton King
Barbarian Barrel
Battle Ram Royal Ghost Bandit Electro Wizard Magic Archer Skeleton King
The Log
Battle Ram Bandit Skeleton King
Earthquake
Skeleton King
Arrows
Skeleton King
Royal Delivery
Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard Magic Archer Skeleton King
Fireball
Battle Ram Bandit Electro Wizard Magic Archer Skeleton King
Poison
Electro Wizard Magic Archer Skeleton King
Lightning
Battle Ram Bandit Electro Wizard Magic Archer Skeleton King
Rocket
Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Bandit Fireball Battle Ram Electro Wizard Magic Archer Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Royal Ghost Bandit Fireball Battle Ram

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Battle Ram Electro Wizard Magic Archer Skeleton King
Battle Ram
Bandit Magic Archer Fireball P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A
Electro Wizard Magic Archer Battle Ram
Royal Ghost
Battle Ram Bandit Electro Wizard Magic Archer
Bandit
Battle Ram Royal Ghost Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Fireball Battle Ram Royal Ghost Bandit Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Fireball Royal Ghost Bandit Electro Wizard
Skeleton King
Fireball

Defense Synergies 0 7

Fireball
Bandit Electro Wizard
Battle Ram
P.E.K.K.A
Electro Wizard
Royal Ghost
Electro Wizard
Bandit
Fireball Electro Wizard Magic Archer
Electro Wizard
Fireball P.E.K.K.A Royal Ghost Bandit Magic Archer
Magic Archer
Bandit Electro Wizard
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard Skeleton King
Fireball P.E.K.K.A
Fireball Royal Ghost Bandit Electro Wizard Magic Archer
Electro Wizard Fireball Magic Archer
Fireball P.E.K.K.A Bandit Electro Wizard Magic Archer
P.E.K.K.A Skeleton King
Royal Ghost Bandit Electro Wizard
Electro Wizard Fireball Royal Ghost Bandit Magic Archer Skeleton King
Fireball Electro Wizard Magic Archer
P.E.K.K.A Fireball Bandit Electro Wizard
Fireball P.E.K.K.A Royal Ghost Electro Wizard Magic Archer Skeleton King
P.E.K.K.A Bandit Electro Wizard Skeleton King
Fireball P.E.K.K.A Bandit Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Fireball Royal Ghost Bandit Electro Wizard Magic Archer
Fireball Royal Ghost Bandit Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Royal Ghost Fireball P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball Bandit Electro Wizard Royal Ghost Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Fireball Bandit Electro Wizard
P.E.K.K.A Bandit
Fireball Electro Wizard Magic Archer
P.E.K.K.A Fireball Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Fireball Bandit Skeleton King
Fireball Magic Archer
Electro Wizard Fireball P.E.K.K.A Magic Archer Skeleton King
Fireball P.E.K.K.A Royal Ghost Electro Wizard Magic Archer Skeleton King
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Royal Ghost Bandit
Fireball Royal Ghost Bandit Electro Wizard Magic Archer
Fireball Bandit Magic Archer
Fireball
Fireball Magic Archer
Fireball Magic Archer
Magic Archer
Fireball Magic Archer
Fireball Bandit
Fireball Electro Wizard
Fireball Bandit Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball Bandit Magic Archer
Magic Archer Fireball Bandit
Fireball
Fireball Bandit Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball Magic Archer
Fireball Royal Ghost Bandit Electro Wizard Magic Archer
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Electro Wizard Magic Archer
Electro Wizard Fireball
Fireball
Fireball Bandit Magic Archer
Fireball Electro Wizard Magic Archer
P.E.K.K.A
Fireball Magic Archer
Electro Wizard Fireball Bandit Magic Archer
Fireball Electro Wizard Magic Archer
Fireball
Fireball Electro Wizard Magic Archer
Fireball Magic Archer Skeleton King
Fireball
P.E.K.K.A
Fireball Electro Wizard Magic Archer Skeleton King
Fireball Electro Wizard Magic Archer
Fireball Royal Ghost Bandit Electro Wizard Magic Archer
P.E.K.K.A
Fireball

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