My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch Prince Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Prince Skeleton King
Giant Snowball
Battle Ram Skeleton Army Witch Skeleton King
Zap
Battle Ram Skeleton Army Witch Prince Skeleton King
Barbarian Barrel
Battle Ram Wizard Skeleton Army Witch Skeleton King
The Log
Battle Ram Skeleton Army Witch Prince Skeleton King
Earthquake
Skeleton Army Witch Skeleton King
Arrows
Skeleton Army Witch Skeleton King
Royal Delivery
Battle Ram Wizard Skeleton Army Witch Prince Skeleton King
Fireball
Battle Ram Wizard Skeleton Army Witch Skeleton King
Poison
Wizard Skeleton Army Witch Skeleton King
Lightning
Battle Ram Wizard Witch Prince Skeleton King
Rocket
Wizard Witch Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Fireball Battle Ram Skeleton King Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Fireball Battle Ram

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Battle Ram The Log Skeleton King
Battle Ram
The Log Fireball Witch
Wizard
Prince
Skeleton Army
Skeleton King
Witch
Battle Ram Prince Skeleton King
Prince
Wizard Witch The Log
The Log
Battle Ram Fireball Prince
Skeleton King
Skeleton Army Fireball Witch

Defense Synergies 2 9

Fireball
The Log
Battle Ram
Wizard
Skeleton Army Prince The Log Skeleton King
Skeleton Army
Wizard Prince The Log Skeleton King
Witch
Prince The Log
Prince
The Log Wizard Skeleton Army Witch
The Log
Fireball Prince Wizard Skeleton Army Witch
Skeleton King
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Skeleton Army Witch Prince The Log
Skeleton Army Witch Prince
Skeleton Army Witch Prince Skeleton King
Fireball Skeleton Army Prince The Log
Fireball Skeleton Army The Log
Fireball Wizard Witch
Fireball The Log
Witch Skeleton Army Prince Skeleton King
Skeleton Army Prince
Skeleton Army Witch Fireball Wizard The Log Skeleton King
Fireball Wizard Witch
Skeleton Army Prince Fireball Wizard Witch The Log
Fireball Wizard Skeleton Army Witch Prince The Log Skeleton King
Skeleton Army Prince Skeleton King
Skeleton Army Fireball Prince The Log
Wizard Fireball Skeleton Army Witch Prince
Fireball Wizard Skeleton Army Witch Prince The Log
Wizard Witch The Log Fireball
Prince
Wizard Skeleton Army Fireball Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch Prince
Fireball Wizard Prince The Log
Skeleton Army Witch Prince The Log
Skeleton Army Prince Fireball The Log
Skeleton Army Witch Prince
Fireball Wizard Witch
Skeleton Army Prince Fireball Witch
Skeleton Army Prince
Fireball Skeleton Army Witch Prince The Log
Witch Skeleton Army
Witch Prince
Skeleton Army Fireball Prince The Log
Skeleton Army Prince Fireball Wizard Witch Skeleton King
Wizard Fireball Skeleton Army Witch
Skeleton Army Witch Fireball Prince The Log Skeleton King
Fireball Wizard Witch The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball Prince The Log
Fireball Wizard The Log
Fireball Wizard Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Prince
Fireball Wizard Prince The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball Prince The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Fireball Wizard Prince The Log
Fireball Wizard Witch The Log
Fireball Prince The Log
Fireball Wizard
Prince The Log
Fireball The Log
The Log Fireball Wizard Witch
Witch
Fireball The Log Wizard Witch
Fireball Wizard Witch Prince The Log
Fireball The Log
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard The Log
Fireball
Prince
Fireball Wizard The Log
Fireball Skeleton Army Witch Prince
Fireball Wizard Witch
The Log Fireball
Fireball Wizard Prince
The Log Fireball Wizard Skeleton King
Fireball
Prince
Fireball Witch The Log Skeleton King
Fireball Witch
Fireball Witch Prince The Log

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