My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Skeleton Army Cannon Cart Miner
Giant Snowball
Bats Wall Breakers Skeleton Army Witch Miner
Zap
Bats Wall Breakers Skeleton Army Witch Cannon Cart
Barbarian Barrel
Wall Breakers Skeleton Army Witch Cannon Cart
The Log
Wall Breakers Skeleton Army Witch Cannon Cart
Earthquake
Skeleton Army Witch
Arrows
Bats Wall Breakers Skeleton Army Witch
Royal Delivery
Bats Wall Breakers Skeleton Army Witch Cannon Cart Miner
Fireball
Wall Breakers Skeleton Army Witch Cannon Cart
Poison
Bats Skeleton Army Witch
Lightning
Witch Cannon Cart
Rocket
Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Skeleton Army Miner Fireball Witch Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Wall Breakers Cannon Cart
Fireball
Wall Breakers The Log Miner
Wall Breakers
Miner Bats Fireball The Log
Skeleton Army
Witch
Cannon Cart Miner
Cannon Cart
The Log Bats Witch Miner
The Log
Cannon Cart Fireball Wall Breakers Miner
Miner
Bats Wall Breakers Fireball Witch Cannon Cart The Log

Defense Synergies 1 8

Bats
Cannon Cart The Log
Fireball
The Log Miner
Wall Breakers
Skeleton Army
Cannon Cart The Log
Witch
Cannon Cart The Log
Cannon Cart
Bats Skeleton Army Witch
The Log
Fireball Bats Skeleton Army Witch Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Fireball The Log
Skeleton Army Bats Witch Cannon Cart The Log
Skeleton Army Witch Bats Cannon Cart
Skeleton Army Witch Bats Cannon Cart
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Bats Cannon Cart
Bats Fireball Witch
Fireball Cannon Cart The Log
Witch Skeleton Army
Skeleton Army Cannon Cart Miner
Bats Skeleton Army Witch Fireball Cannon Cart The Log
Bats Fireball Witch
Skeleton Army Bats Fireball Witch Cannon Cart The Log
Fireball Skeleton Army Bats Witch Cannon Cart The Log
Skeleton Army Cannon Cart
Skeleton Army Fireball The Log
Bats Fireball Skeleton Army Witch Cannon Cart
Fireball Bats Skeleton Army Witch Cannon Cart The Log
Witch The Log Bats Fireball Cannon Cart
Cannon Cart
Skeleton Army Bats Fireball Witch Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch Cannon Cart
Fireball Cannon Cart The Log Miner
Skeleton Army Bats Witch Cannon Cart The Log
Skeleton Army Bats Fireball Cannon Cart The Log
Skeleton Army Witch Cannon Cart
Fireball Bats Witch
Skeleton Army Bats Fireball Witch Cannon Cart
Skeleton Army Cannon Cart
Bats Fireball Skeleton Army Witch Cannon Cart The Log
Witch Skeleton Army
Bats Witch Cannon Cart
Skeleton Army Fireball The Log
Skeleton Army Cannon Cart Fireball Witch
Fireball Skeleton Army Witch Cannon Cart
Skeleton Army Witch Bats Fireball Cannon Cart The Log
Bats Fireball Witch Cannon Cart The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner
Fireball Cannon Cart The Log Miner
Cannon Cart Fireball The Log
Fireball The Log
Fireball Bats Witch
Witch The Log
Fireball The Log
Fireball The Log Miner
Bats Fireball
Miner Fireball Cannon Cart The Log
Fireball
Fireball Cannon Cart The Log Miner
Fireball Cannon Cart
Fireball Cannon Cart The Log
Fireball Witch Cannon Cart The Log
Fireball Cannon Cart The Log
Fireball
Bats
Fireball The Log
Fireball Witch The Log Miner
Fireball The Log
Fireball
The Log
Fireball Cannon Cart The Log
The Log Fireball Witch
Witch
Fireball The Log Miner Witch
Fireball Witch The Log Miner
Fireball Miner The Log
Bats Fireball Witch
Bats Fireball Witch
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Bats Fireball Skeleton Army Witch Cannon Cart
Fireball Witch
The Log Fireball
Fireball Miner Cannon Cart
The Log Fireball
Fireball
Cannon Cart
Bats Fireball Witch The Log
Bats Fireball Witch
Fireball Witch Cannon Cart The Log Miner
Cannon Cart
Fireball

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