My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Prince Bowler Goblin Giant Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Prince Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Sparky
Giant Snowball
Baby Dragon Lumberjack
Zap
Prince Goblin Giant Sparky
Barbarian Barrel
Valkyrie Lumberjack Sparky
The Log
Prince Lumberjack Sparky
Earthquake
Arrows
Royal Delivery
Valkyrie Baby Dragon Prince Bowler Lumberjack Sparky
Fireball
Baby Dragon Bowler Lumberjack Sparky
Poison
Sparky
Lightning
Valkyrie Baby Dragon Prince Bowler Lumberjack Sparky
Rocket
Valkyrie Prince Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon Bowler Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Prince Bowler Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Baby Dragon Lumberjack Prince Bowler Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Valkyrie Baby Dragon Lumberjack

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Goblin Giant Baby Dragon Sparky
Valkyrie
Prince Lumberjack Baby Dragon Sparky
Baby Dragon
Fireball Valkyrie Prince Bowler Goblin Giant Lumberjack Sparky
Prince
Valkyrie Baby Dragon Bowler Lumberjack
Bowler
Baby Dragon Prince Lumberjack
Goblin Giant
Fireball Sparky Baby Dragon Lumberjack
Lumberjack
Valkyrie Baby Dragon Prince Bowler Goblin Giant Sparky
Sparky
Goblin Giant Fireball Valkyrie Baby Dragon Lumberjack

Defense Synergies 1 13

Fireball
Goblin Giant Valkyrie Lumberjack
Valkyrie
Fireball Baby Dragon Prince Bowler Lumberjack Sparky
Baby Dragon
Valkyrie Prince Bowler Lumberjack
Prince
Valkyrie Baby Dragon Bowler
Bowler
Valkyrie Baby Dragon Prince Lumberjack
Goblin Giant
Fireball Sparky
Lumberjack
Fireball Valkyrie Baby Dragon Bowler
Sparky
Valkyrie Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Valkyrie Baby Dragon Goblin Giant Sparky
Lumberjack Sparky Valkyrie Prince
Prince Bowler Lumberjack Sparky Valkyrie
Prince Lumberjack Sparky Valkyrie Bowler
Fireball Valkyrie Prince Bowler Lumberjack Sparky
Fireball Bowler Valkyrie Baby Dragon Lumberjack
Fireball Baby Dragon
Bowler Fireball Valkyrie Baby Dragon Goblin Giant Sparky
Sparky Prince Lumberjack
Valkyrie Prince Bowler Lumberjack Sparky
Valkyrie Fireball Baby Dragon Bowler Goblin Giant Lumberjack
Fireball Baby Dragon
Prince Bowler Lumberjack Sparky Fireball Valkyrie
Fireball Valkyrie Bowler Sparky Baby Dragon Prince Lumberjack
Sparky Prince Lumberjack
Fireball Prince Bowler Lumberjack Sparky
Sparky Fireball Valkyrie Prince Bowler Lumberjack
Fireball Valkyrie Baby Dragon Prince Bowler Lumberjack
Valkyrie Baby Dragon Fireball Bowler Lumberjack
Sparky Prince Lumberjack
Valkyrie Bowler Fireball Baby Dragon Prince Goblin Giant Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball Prince Bowler Sparky
Fireball Valkyrie Baby Dragon Prince Bowler Lumberjack
Lumberjack Valkyrie Prince Bowler Goblin Giant Sparky
Valkyrie Prince Bowler Lumberjack Fireball Goblin Giant Sparky
Valkyrie Prince Bowler Goblin Giant Lumberjack Sparky
Fireball Baby Dragon Goblin Giant
Prince Sparky Fireball Valkyrie Bowler Goblin Giant Lumberjack
Valkyrie Prince Goblin Giant Lumberjack Sparky
Fireball Valkyrie Baby Dragon Prince Sparky
Goblin Giant Sparky
Valkyrie Prince Bowler Lumberjack Sparky
Fireball Valkyrie Prince Bowler Goblin Giant
Prince Bowler Fireball Valkyrie Goblin Giant Lumberjack Sparky
Fireball Valkyrie Baby Dragon Bowler Sparky
Sparky Fireball Valkyrie Baby Dragon Prince Bowler Goblin Giant Lumberjack
Valkyrie Bowler Fireball Baby Dragon Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon Sparky
Fireball Baby Dragon Bowler
Fireball Baby Dragon Goblin Giant Sparky
Fireball Valkyrie Prince Sparky
Fireball Valkyrie Baby Dragon Bowler Sparky
Fireball Baby Dragon Goblin Giant
Baby Dragon Bowler Sparky
Fireball Baby Dragon Bowler
Fireball
Fireball Prince Bowler Lumberjack Sparky
Fireball Valkyrie Prince Bowler Sparky
Fireball Baby Dragon
Fireball Baby Dragon Bowler Sparky
Fireball Baby Dragon
Fireball Baby Dragon Prince Sparky
Fireball Baby Dragon Bowler Sparky
Fireball Baby Dragon Bowler Sparky
Fireball Sparky
Sparky
Fireball Baby Dragon Prince Bowler Sparky
Fireball Valkyrie Baby Dragon Bowler
Fireball Baby Dragon Prince Bowler Sparky
Fireball
Prince Bowler Sparky
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Bowler Sparky
Fireball Baby Dragon Bowler Sparky
Fireball Baby Dragon Prince Bowler Sparky
Fireball Baby Dragon Sparky
Fireball Baby Dragon Sparky
Fireball
Fireball Bowler Sparky
Fireball Sparky
Fireball Sparky
Prince Sparky
Fireball Bowler Sparky
Fireball Prince
Fireball Baby Dragon
Fireball
Fireball Valkyrie Baby Dragon Prince Bowler Lumberjack Sparky
Fireball Baby Dragon Bowler
Fireball Sparky
Prince Sparky
Fireball Baby Dragon Bowler Sparky
Fireball
Fireball Baby Dragon Prince Bowler Goblin Giant Sparky
Prince Sparky
Fireball Bowler Sparky

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