My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Prince
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch Prince
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch
The Log
Skeleton Army Witch Prince
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Skeleton Army Witch Prince
Fireball
Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch Prince
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Tornado Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tornado Fireball Valkyrie Giant Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Tornado Fireball Valkyrie

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Giant
Valkyrie
Prince Giant Wizard Tornado Witch
Giant
Prince Fireball Valkyrie Wizard Tornado Witch
Wizard
Tornado Valkyrie Giant Prince
Skeleton Army
Tornado
Fireball Wizard Valkyrie Giant Witch
Witch
Valkyrie Giant Tornado Prince
Prince
Valkyrie Giant Wizard Witch

Defense Synergies 2 11

Fireball
Tornado Valkyrie
Valkyrie
Fireball Wizard Tornado Witch Prince
Giant
Wizard
Tornado Valkyrie Skeleton Army Prince
Skeleton Army
Wizard Prince
Tornado
Fireball Wizard Valkyrie Witch Prince
Witch
Valkyrie Tornado Prince
Prince
Valkyrie Wizard Skeleton Army Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Skeleton Army Valkyrie Witch Prince
Skeleton Army Tornado Witch Prince Valkyrie
Skeleton Army Witch Prince Valkyrie
Fireball Valkyrie Skeleton Army Tornado Prince
Fireball Skeleton Army Tornado Valkyrie
Tornado Fireball Wizard Witch
Fireball Valkyrie
Witch Skeleton Army Tornado Prince
Skeleton Army Tornado Valkyrie Prince
Valkyrie Skeleton Army Witch Fireball Wizard Tornado
Fireball Wizard Tornado Witch
Skeleton Army Prince Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Skeleton Army Tornado Witch Prince
Skeleton Army Prince
Skeleton Army Tornado Fireball Prince
Wizard Fireball Valkyrie Skeleton Army Tornado Witch Prince
Fireball Valkyrie Wizard Skeleton Army Tornado Witch Prince
Valkyrie Wizard Tornado Witch Fireball
Tornado Prince
Valkyrie Wizard Skeleton Army Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Witch Prince
Fireball Valkyrie Wizard Prince
Skeleton Army Valkyrie Witch Prince
Valkyrie Skeleton Army Prince Fireball Tornado
Valkyrie Skeleton Army Witch Prince
Fireball Wizard Tornado Witch
Skeleton Army Prince Fireball Valkyrie Witch
Valkyrie Skeleton Army Prince
Fireball Valkyrie Skeleton Army Tornado Witch Prince
Witch Skeleton Army
Valkyrie Witch Prince
Skeleton Army Fireball Valkyrie Tornado Prince
Skeleton Army Prince Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Skeleton Army Witch
Skeleton Army Witch Fireball Valkyrie Tornado Prince
Valkyrie Fireball Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Tornado
Fireball
Fireball Valkyrie Prince
Fireball Wizard Valkyrie
Fireball Wizard Tornado Witch
Wizard Tornado Witch
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado Prince
Fireball Valkyrie Wizard Tornado Prince
Fireball Wizard Tornado
Fireball
Fireball
Fireball Prince
Fireball Wizard Witch
Fireball Wizard
Fireball Tornado
Fireball Wizard Prince
Fireball Valkyrie Wizard Tornado Witch
Fireball Prince
Fireball Wizard Tornado
Tornado Prince
Fireball
Tornado Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Tornado Witch
Fireball Wizard Tornado Witch Prince
Fireball Tornado
Fireball Wizard Tornado Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Prince
Fireball Wizard
Fireball Skeleton Army Witch Prince
Fireball Wizard Tornado Witch
Fireball
Fireball Valkyrie Wizard Prince
Fireball Wizard
Fireball Tornado
Prince
Fireball Tornado Witch
Fireball Tornado Witch
Fireball Tornado Witch Prince
Prince
Fireball Wizard

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