My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Giant Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Inferno Dragon
Giant Snowball
Fisherman Inferno Dragon
Zap
Inferno Tower Fisherman Inferno Dragon
Barbarian Barrel
Electro Spirit Inferno Tower Wizard
The Log
Electro Spirit Fisherman
Earthquake
Inferno Tower
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Wizard Fisherman Inferno Dragon
Fireball
Inferno Tower Wizard Fisherman Inferno Dragon
Poison
Inferno Tower Wizard Fisherman
Lightning
Inferno Tower Wizard Fisherman Inferno Dragon
Rocket
Inferno Tower Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Void Fisherman Fireball Inferno Dragon Inferno Tower Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Void Fisherman Fireball

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Electro Giant
Fireball
Electro Spirit
Inferno Tower
Wizard
Void
Electro Giant
Electro Giant
Electro Spirit Void Fisherman Inferno Dragon
Fisherman
Electro Giant
Inferno Dragon
Electro Giant

Defense Synergies 0 5

Electro Spirit
Fisherman
Fireball
Inferno Tower
Inferno Tower
Fireball Fisherman
Wizard
Void
Electro Giant
Fisherman Inferno Dragon
Fisherman
Electro Spirit Inferno Tower Electro Giant
Inferno Dragon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard Void
Inferno Tower Inferno Dragon Fisherman
Inferno Tower Fisherman Void Inferno Dragon
Inferno Tower Inferno Dragon Fisherman
Fireball
Fireball Electro Spirit
Inferno Tower Inferno Dragon Electro Spirit Fireball Wizard Void
Electro Spirit Fireball Inferno Tower Void Electro Giant
Inferno Tower Inferno Dragon Fisherman
Inferno Tower Fisherman
Electro Spirit Fireball Wizard Electro Giant Fisherman
Inferno Tower Inferno Dragon Fireball Wizard
Inferno Tower Fireball Wizard
Fireball Wizard Electro Spirit
Inferno Tower Inferno Dragon
Inferno Tower Fireball Electro Giant Fisherman Inferno Dragon
Wizard Fireball Inferno Tower Fisherman
Fireball Electro Spirit Wizard Fisherman
Wizard Electro Spirit Fireball Fisherman Inferno Dragon
Inferno Tower Fisherman Inferno Dragon
Wizard Electro Spirit Fireball Electro Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Void Electro Giant Fisherman
Fireball Void Wizard Fisherman Inferno Dragon
Inferno Tower Fisherman
Fireball Inferno Tower Fisherman
Inferno Tower Fisherman Inferno Dragon
Fireball Wizard Electro Giant Electro Spirit
Fireball Inferno Tower Void
Inferno Tower Fisherman Inferno Dragon
Void Electro Spirit Fireball Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Inferno Tower
Fireball Void Electro Giant
Fireball Inferno Tower Wizard
Wizard Fireball Electro Giant
Inferno Tower Electro Giant Electro Spirit Fireball Fisherman Inferno Dragon
Electro Spirit Fireball Inferno Tower Wizard Electro Giant Inferno Dragon
Electro Spirit Fireball Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void
Fireball Void Fisherman
Fireball Void
Fireball Void
Fireball Wizard
Fireball Wizard Electro Giant Electro Spirit
Wizard
Fireball Wizard
Fireball Void Wizard Fisherman
Fireball Void Fisherman
Void Fireball Wizard Fisherman
Fireball Void Wizard
Fireball Void Fisherman
Fireball Void Fisherman
Fireball Fisherman
Fireball Wizard
Fireball Wizard
Fireball
Fisherman
Void Fireball Wizard Fisherman
Fireball Wizard Void Electro Giant
Fireball Void
Fireball Wizard Void
Void Fisherman
Fireball Void
Electro Giant Electro Spirit Fireball Wizard
Fisherman Inferno Dragon
Fireball Void Wizard Fisherman
Fireball Void Wizard Fisherman
Fireball Void Fisherman
Fireball Wizard Void Electro Giant
Electro Spirit Fireball Wizard Void Electro Giant
Fireball Void
Void Fireball Wizard
Void Electro Spirit Fireball
Fireball Wizard
Electro Spirit Fireball Void
Fireball Wizard
Fireball
Fireball Void Wizard
Fireball Wizard
Void Fireball Electro Giant
Electro Giant Electro Spirit Fireball
Fireball Void
Void Fireball Electro Giant
Inferno Dragon
Fireball Wizard Void
Void

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