My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Sparky
Giant Snowball
Bats
Zap
Bats Sparky
Barbarian Barrel
Elixir Golem Wizard Sparky
The Log
Elixir Golem Sparky
Earthquake
Elixir Golem
Arrows
Bats
Royal Delivery
Bats Elixir Golem Wizard Sparky
Fireball
Elixir Golem Wizard Sparky
Poison
Bats Elixir Golem Wizard Sparky
Lightning
Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Poison Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Rage Poison Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Rage Elixir Golem Fireball Poison Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Rage Elixir Golem

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elixir Golem Rage Sparky
Elixir Golem
Rage Poison Bats Fireball Wizard Mirror Sparky
Fireball
Mirror Elixir Golem Sparky
Wizard
Elixir Golem Rage Sparky
Mirror
Fireball Elixir Golem Poison Sparky
Rage
Elixir Golem Sparky Bats Wizard
Poison
Elixir Golem Mirror
Sparky
Rage Bats Elixir Golem Fireball Wizard Mirror

Defense Synergies 1 4

Bats
Sparky
Elixir Golem
Fireball
Mirror
Wizard
Mirror
Fireball Poison Sparky
Rage
Poison
Mirror Sparky
Sparky
Bats Mirror Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Sparky
Sparky Bats
Sparky Bats
Sparky Bats
Fireball Poison Sparky
Fireball Bats
Bats Fireball Wizard Poison
Fireball Poison Sparky
Sparky
Sparky
Bats Poison Fireball Wizard
Bats Fireball Wizard Poison
Sparky Bats Fireball Wizard
Fireball Wizard Sparky Bats Poison
Sparky
Fireball Sparky
Wizard Sparky Bats Fireball Poison
Fireball Bats Wizard
Wizard Poison Bats Fireball
Sparky
Wizard Bats Fireball Poison Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Sparky
Fireball Poison Wizard
Bats Sparky
Bats Fireball Sparky
Sparky
Fireball Wizard Poison Bats
Sparky Bats Fireball
Sparky
Bats Fireball Poison Sparky
Sparky
Bats Sparky
Fireball Poison
Fireball Wizard Sparky
Wizard Fireball Sparky
Sparky Bats Fireball Poison
Bats Poison Fireball Wizard Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Sparky
Fireball Poison
Fireball Poison Sparky
Fireball Poison Sparky
Fireball Wizard Poison Sparky
Fireball Wizard Poison Bats
Wizard Poison Sparky
Fireball Poison Wizard
Fireball Poison Wizard
Bats Fireball Poison Sparky
Poison Fireball Wizard Sparky
Fireball Poison Wizard
Poison Fireball Sparky
Fireball Poison
Fireball Poison Sparky
Fireball Wizard Poison Sparky
Fireball Wizard Poison Sparky
Fireball Poison Sparky
Bats Sparky
Fireball Wizard Poison Sparky
Fireball Wizard Poison
Fireball Poison Sparky
Fireball Wizard Poison
Sparky
Fireball Poison
Poison Fireball Wizard Sparky
Fireball Poison Wizard Sparky
Fireball Wizard Poison Sparky
Fireball Poison Sparky
Poison Bats Fireball Wizard Sparky
Bats Fireball Wizard Poison
Fireball Sparky
Poison Fireball Wizard Sparky
Fireball Poison Sparky
Sparky
Fireball Wizard Poison Sparky
Bats Fireball
Fireball Poison Wizard
Fireball
Fireball Poison Wizard Sparky
Fireball Wizard Poison
Fireball Poison Sparky
Sparky
Bats Fireball Poison Sparky
Bats Fireball Poison
Poison Fireball Sparky
Sparky
Fireball Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: