My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Witch Electro Dragon Golem Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem Goblin Machine Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Baby Dragon Witch Electro Dragon
Zap
Firecracker Witch Sparky
Barbarian Barrel
Firecracker Witch Sparky
The Log
Firecracker Witch Sparky
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Baby Dragon Witch Electro Dragon Sparky
Fireball
Firecracker Baby Dragon Witch Electro Dragon Sparky
Poison
Firecracker Witch Electro Dragon Sparky
Lightning
Baby Dragon Witch Electro Dragon Sparky Monk
Rocket
Witch Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch Electro Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Electro Dragon Goblin Machine Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Golem Goblin Machine Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Baby Dragon Witch Electro Dragon Goblin Machine Monk Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Baby Dragon Witch Electro Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Baby Dragon Golem Sparky Monk
Baby Dragon
Golem Firecracker Witch Electro Dragon Sparky
Witch
Baby Dragon Golem
Electro Dragon
Golem Baby Dragon Sparky
Golem
Baby Dragon Electro Dragon Firecracker Witch Sparky
Goblin Machine
Sparky
Firecracker Baby Dragon Electro Dragon Golem
Monk
Firecracker

Defense Synergies 0 5

Firecracker
Baby Dragon Electro Dragon
Baby Dragon
Firecracker Witch Electro Dragon
Witch
Baby Dragon Electro Dragon
Electro Dragon
Firecracker Baby Dragon Witch
Golem
Goblin Machine
Sparky
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Electro Dragon Sparky
Sparky Firecracker Witch Electro Dragon Monk
Witch Sparky Electro Dragon
Witch Sparky Firecracker Electro Dragon Monk
Firecracker Sparky Monk
Firecracker Baby Dragon Electro Dragon
Firecracker Baby Dragon Witch Electro Dragon
Baby Dragon Electro Dragon Sparky Monk
Witch Sparky
Firecracker Sparky
Witch Firecracker Baby Dragon Electro Dragon
Firecracker Baby Dragon Witch Electro Dragon
Sparky Witch Electro Dragon
Sparky Firecracker Baby Dragon Witch Electro Dragon
Sparky
Monk Sparky
Sparky Firecracker Witch Electro Dragon
Firecracker Baby Dragon Witch Electro Dragon
Baby Dragon Witch Firecracker Electro Dragon
Sparky
Firecracker Baby Dragon Witch Electro Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Sparky
Firecracker Baby Dragon Electro Dragon Monk
Witch Electro Dragon Sparky
Sparky Monk
Witch Sparky
Firecracker Baby Dragon Witch Electro Dragon Monk
Sparky Witch
Sparky
Electro Dragon Firecracker Baby Dragon Witch Sparky Monk
Witch Sparky
Witch Electro Dragon Sparky
Monk
Witch Sparky
Firecracker Baby Dragon Witch Electro Dragon Sparky
Witch Electro Dragon Sparky Firecracker Baby Dragon Monk
Firecracker Baby Dragon Witch Electro Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Electro Dragon Sparky Monk
Firecracker Monk Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Sparky
Firecracker Sparky
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon Witch Electro Dragon Goblin Machine Monk
Firecracker Baby Dragon Witch Sparky
Firecracker Baby Dragon Electro Dragon
Monk Firecracker Electro Dragon
Electro Dragon Sparky
Firecracker Monk Electro Dragon Goblin Machine Sparky
Monk Firecracker Baby Dragon Electro Dragon
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon Electro Dragon Monk
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon Witch Electro Dragon Sparky
Firecracker Baby Dragon Electro Dragon Sparky
Monk Sparky
Sparky
Firecracker Baby Dragon Electro Dragon Goblin Machine Sparky Monk
Firecracker Baby Dragon Witch Electro Dragon Goblin Machine Monk
Baby Dragon Sparky Monk
Sparky Monk
Baby Dragon Electro Dragon Monk
Firecracker Baby Dragon Witch Electro Dragon Goblin Machine Sparky
Witch
Firecracker Baby Dragon Witch Electro Dragon Sparky Monk
Baby Dragon Witch Electro Dragon Sparky Monk
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon Witch Electro Dragon Sparky
Electro Dragon Firecracker Witch
Sparky
Electro Dragon Sparky
Firecracker Electro Dragon Sparky Monk
Sparky
Firecracker Sparky Monk
Witch Electro Dragon
Firecracker Baby Dragon Witch Electro Dragon Monk
Firecracker Baby Dragon Electro Dragon Sparky
Firecracker Baby Dragon Electro Dragon
Monk Sparky
Firecracker Electro Dragon Sparky
Electro Dragon Firecracker Baby Dragon Witch Sparky
Firecracker Witch Electro Dragon
Electro Dragon Firecracker Baby Dragon Witch Sparky Monk
Sparky
Firecracker Electro Dragon Sparky Monk

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