My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Flying Machine Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Flying Machine Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Miner
Giant Snowball
Barbarians Flying Machine Skeleton Army Miner
Zap
Firecracker Flying Machine Skeleton Army
Barbarian Barrel
Firecracker Barbarians Elixir Golem Skeleton Army Magic Archer
The Log
Firecracker Barbarians Elixir Golem Skeleton Army
Earthquake
Firecracker Barbarians Elixir Golem Skeleton Army
Arrows
Firecracker Flying Machine Skeleton Army
Royal Delivery
Firecracker Barbarians Elixir Golem Flying Machine Skeleton Army Miner Magic Archer
Fireball
Firecracker Barbarians Elixir Golem Flying Machine Skeleton Army Magic Archer
Poison
Firecracker Barbarians Elixir Golem Flying Machine Skeleton Army Magic Archer
Lightning
Magic Archer
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Skeleton Army Miner Flying Machine Magic Archer Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Elixir Golem Skeleton Army Miner

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Miner Flying Machine Mega Knight
Barbarians
Elixir Golem
Firecracker Flying Machine Magic Archer
Flying Machine
Firecracker Elixir Golem Mega Knight
Skeleton Army
Miner
Firecracker Magic Archer Mega Knight
Magic Archer
Elixir Golem Miner Mega Knight
Mega Knight
Firecracker Flying Machine Miner Magic Archer

Defense Synergies 0 9

Firecracker
Flying Machine Skeleton Army Mega Knight
Barbarians
Skeleton Army
Elixir Golem
Flying Machine
Firecracker Skeleton Army Mega Knight
Skeleton Army
Firecracker Barbarians Flying Machine Magic Archer
Miner
Mega Knight
Magic Archer
Skeleton Army Mega Knight
Mega Knight
Firecracker Flying Machine Miner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Magic Archer
Barbarians Skeleton Army Firecracker Flying Machine Mega Knight
Barbarians Skeleton Army Mega Knight
Barbarians Skeleton Army Firecracker Mega Knight
Firecracker Barbarians Skeleton Army Mega Knight
Skeleton Army Firecracker Flying Machine Magic Archer Mega Knight
Firecracker Flying Machine Magic Archer
Barbarians Flying Machine Magic Archer Mega Knight
Barbarians Skeleton Army
Skeleton Army Firecracker Barbarians Miner Mega Knight
Barbarians Skeleton Army Firecracker Flying Machine Magic Archer Mega Knight
Firecracker Flying Machine Magic Archer
Barbarians Skeleton Army Mega Knight Flying Machine
Skeleton Army Mega Knight Firecracker Barbarians Magic Archer
Barbarians Skeleton Army Mega Knight
Barbarians Skeleton Army Mega Knight
Barbarians Mega Knight Firecracker Skeleton Army
Mega Knight Firecracker Barbarians Flying Machine Skeleton Army Magic Archer
Firecracker Barbarians Flying Machine Magic Archer Mega Knight
Barbarians
Skeleton Army Mega Knight Firecracker Barbarians Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight
Firecracker Flying Machine Miner Magic Archer Mega Knight
Barbarians Skeleton Army Mega Knight
Skeleton Army Mega Knight Barbarians
Barbarians Skeleton Army Mega Knight
Firecracker Flying Machine Magic Archer
Skeleton Army Barbarians Flying Machine
Mega Knight Barbarians Skeleton Army
Mega Knight Firecracker Barbarians Flying Machine Skeleton Army Magic Archer
Barbarians Skeleton Army
Mega Knight Barbarians Flying Machine
Skeleton Army Mega Knight Barbarians
Barbarians Skeleton Army Mega Knight
Firecracker Barbarians Flying Machine Skeleton Army Magic Archer Mega Knight
Barbarians Skeleton Army Firecracker Flying Machine Magic Archer
Mega Knight Firecracker Barbarians Flying Machine Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Flying Machine
Firecracker Flying Machine Miner Magic Archer
Flying Machine Miner Magic Archer
Firecracker Barbarians Flying Machine
Firecracker Magic Archer Mega Knight
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Miner Firecracker Flying Machine
Firecracker Miner Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Flying Machine Firecracker Miner Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Magic Archer Firecracker Flying Machine Mega Knight
Firecracker Flying Machine Magic Archer Mega Knight
Firecracker Flying Machine Miner Magic Archer Mega Knight
Magic Archer Mega Knight
Barbarians Flying Machine
Firecracker Magic Archer Mega Knight
Firecracker Miner Flying Machine Magic Archer
Flying Machine Miner Magic Archer Mega Knight
Miner Firecracker Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine
Miner Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Barbarians Flying Machine Skeleton Army Magic Archer
Firecracker Flying Machine Magic Archer
Miner Firecracker Flying Machine Magic Archer Mega Knight
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Mega Knight
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Miner Magic Archer Mega Knight
Firecracker Mega Knight

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