My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem
Giant Snowball
Barbarians Minion Horde Witch
Zap
Firecracker Minion Horde Witch
Barbarian Barrel
Firecracker Barbarians Elixir Golem Valkyrie Bomb Tower Witch
The Log
Firecracker Barbarians Elixir Golem Witch
Earthquake
Firecracker Barbarians Elixir Golem Bomb Tower Witch
Arrows
Firecracker Minion Horde Witch
Royal Delivery
Firecracker Barbarians Minion Horde Elixir Golem Valkyrie Witch
Fireball
Firecracker Barbarians Minion Horde Elixir Golem Bomb Tower Witch
Poison
Firecracker Barbarians Minion Horde Elixir Golem Bomb Tower Witch
Lightning
Valkyrie Bomb Tower Witch
Rocket
Barbarians Minion Horde Valkyrie Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Valkyrie Bomb Tower Golden Knight Barbarians Minion Horde Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Valkyrie Bomb Tower

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Valkyrie
Barbarians
Minion Horde
Elixir Golem
Firecracker Witch
Valkyrie
Firecracker Witch
Bomb Tower
Witch
Elixir Golem Valkyrie
Golden Knight

Defense Synergies 1 5

Firecracker
Valkyrie Bomb Tower Golden Knight
Barbarians
Minion Horde
Minion Horde
Barbarians
Elixir Golem
Valkyrie
Firecracker Bomb Tower Witch
Bomb Tower
Firecracker Valkyrie
Witch
Valkyrie
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Valkyrie Golden Knight
Barbarians Minion Horde Bomb Tower Firecracker Valkyrie Witch
Barbarians Minion Horde Bomb Tower Witch Valkyrie
Barbarians Minion Horde Bomb Tower Witch Firecracker Valkyrie
Firecracker Barbarians Valkyrie Bomb Tower
Firecracker Valkyrie Bomb Tower
Minion Horde Firecracker Bomb Tower Witch
Barbarians Valkyrie Bomb Tower Golden Knight
Barbarians Minion Horde Witch Bomb Tower
Firecracker Barbarians Minion Horde Valkyrie
Barbarians Minion Horde Valkyrie Witch Firecracker Bomb Tower
Minion Horde Firecracker Witch
Barbarians Minion Horde Bomb Tower Valkyrie Witch
Valkyrie Bomb Tower Firecracker Barbarians Minion Horde Witch Golden Knight
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower Firecracker Valkyrie Witch
Bomb Tower Firecracker Barbarians Minion Horde Valkyrie Witch Golden Knight
Valkyrie Bomb Tower Witch Firecracker Barbarians
Barbarians Bomb Tower
Valkyrie Firecracker Barbarians Minion Horde Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Witch
Firecracker Valkyrie Bomb Tower
Barbarians Minion Horde Valkyrie Bomb Tower Witch Golden Knight
Valkyrie Barbarians Minion Horde
Barbarians Minion Horde Valkyrie Witch
Firecracker Minion Horde Bomb Tower Witch
Barbarians Minion Horde Valkyrie Bomb Tower Witch
Barbarians Minion Horde Valkyrie Bomb Tower
Minion Horde Firecracker Barbarians Valkyrie Bomb Tower Witch
Witch Barbarians Minion Horde
Barbarians Minion Horde Valkyrie Bomb Tower Witch Golden Knight
Barbarians Valkyrie
Barbarians Minion Horde Valkyrie Bomb Tower Witch Golden Knight
Firecracker Barbarians Minion Horde Valkyrie Bomb Tower Witch
Barbarians Witch Firecracker Minion Horde Valkyrie Bomb Tower Golden Knight
Valkyrie Firecracker Barbarians Minion Horde Bomb Tower Witch Golden Knight
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Valkyrie Golden Knight
Firecracker Golden Knight
Minion Horde
Firecracker Barbarians Valkyrie
Firecracker Minion Horde Valkyrie
Firecracker Minion Horde Witch
Firecracker Minion Horde Witch
Firecracker
Firecracker Golden Knight
Minion Horde
Firecracker Minion Horde Valkyrie Golden Knight
Firecracker
Firecracker Golden Knight
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde Witch Golden Knight
Firecracker Minion Horde
Minion Horde
Firecracker
Firecracker Valkyrie Witch Golden Knight
Minion Horde
Barbarians Minion Horde
Firecracker Valkyrie Witch
Minion Horde Witch
Firecracker Witch Golden Knight
Witch Golden Knight
Firecracker Golden Knight
Firecracker Minion Horde Witch
Firecracker Minion Horde Witch
Minion Horde
Minion Horde
Firecracker Minion Horde
Minion Horde
Firecracker
Minion Horde Barbarians Witch
Firecracker Witch
Firecracker Minion Horde Valkyrie
Firecracker
Firecracker Minion Horde
Firecracker Minion Horde Witch Golden Knight
Firecracker Witch
Firecracker Witch Golden Knight
Firecracker

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