My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Hunter Prince Goblin Giant Electro Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Goblin Giant Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Prince Goblin Giant Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince Night Witch
Giant Snowball
Barbarians Battle Ram Night Witch
Zap
Firecracker Battle Ram Prince Goblin Giant Night Witch
Barbarian Barrel
Firecracker Barbarians Battle Ram Hunter Night Witch
The Log
Firecracker Barbarians Battle Ram Hunter Prince
Earthquake
Firecracker Barbarians
Arrows
Firecracker Night Witch
Royal Delivery
Firecracker Barbarians Battle Ram Hunter Prince Night Witch
Fireball
Firecracker Barbarians Battle Ram Hunter Night Witch
Poison
Firecracker Barbarians Hunter Night Witch
Lightning
Battle Ram Hunter Prince Night Witch
Rocket
Barbarians Hunter Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Hunter Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Prince Electro Giant Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Battle Ram Hunter Night Witch Barbarians Prince Goblin Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Battle Ram Hunter Night Witch

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Prince Goblin Giant
Barbarians
Battle Ram
Firecracker Hunter
Hunter
Battle Ram Prince Goblin Giant
Prince
Firecracker Hunter Electro Giant
Goblin Giant
Firecracker Hunter Night Witch
Electro Giant
Prince
Night Witch
Goblin Giant

Defense Synergies 0 5

Firecracker
Hunter Prince Night Witch
Barbarians
Battle Ram
Hunter
Firecracker Prince
Prince
Firecracker Hunter Electro Giant
Goblin Giant
Electro Giant
Prince
Night Witch
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant
Barbarians Hunter Firecracker Prince Night Witch
Barbarians Hunter Prince Night Witch
Barbarians Hunter Prince Night Witch Firecracker
Firecracker Barbarians Prince
Firecracker Hunter Night Witch
Hunter Firecracker Night Witch
Barbarians Goblin Giant Electro Giant
Barbarians Hunter Prince Night Witch
Firecracker Barbarians Hunter Prince Night Witch
Barbarians Firecracker Hunter Goblin Giant Electro Giant Night Witch
Hunter Firecracker Night Witch
Barbarians Hunter Prince Night Witch
Firecracker Barbarians Hunter Prince Night Witch
Barbarians Hunter Prince
Barbarians Hunter Prince Electro Giant
Barbarians Firecracker Hunter Prince Night Witch
Firecracker Barbarians Hunter Prince Night Witch
Hunter Firecracker Barbarians
Barbarians Hunter Prince
Firecracker Barbarians Hunter Prince Goblin Giant Electro Giant Night Witch
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Prince Electro Giant
Firecracker Hunter Prince
Barbarians Hunter Prince Goblin Giant
Hunter Prince Barbarians Goblin Giant Night Witch
Barbarians Hunter Prince Goblin Giant Night Witch
Firecracker Electro Giant Hunter Goblin Giant
Prince Barbarians Hunter Goblin Giant Night Witch
Barbarians Hunter Prince Goblin Giant
Firecracker Barbarians Prince
Barbarians Goblin Giant
Barbarians Hunter Prince
Barbarians Prince Goblin Giant Electro Giant
Barbarians Prince Hunter Goblin Giant Night Witch
Firecracker Barbarians Electro Giant
Barbarians Electro Giant Firecracker Hunter Prince Goblin Giant Night Witch
Firecracker Barbarians Hunter Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Goblin Giant
Firecracker Barbarians Prince
Firecracker
Firecracker Electro Giant Hunter Goblin Giant
Firecracker
Firecracker Hunter
Firecracker
Prince Night Witch
Firecracker Prince
Firecracker
Firecracker Hunter
Firecracker
Firecracker Prince
Firecracker Hunter
Firecracker
Night Witch
Firecracker Hunter Prince
Firecracker Electro Giant
Prince Night Witch
Prince
Barbarians
Firecracker Electro Giant Hunter
Firecracker Hunter
Prince
Firecracker
Firecracker Hunter Electro Giant Night Witch
Firecracker Electro Giant
Night Witch
Hunter Night Witch
Firecracker
Prince
Firecracker
Barbarians Prince Night Witch
Firecracker Hunter
Firecracker Hunter Prince
Firecracker
Electro Giant
Firecracker Prince
Electro Giant Firecracker
Firecracker
Firecracker Prince Goblin Giant Electro Giant
Prince
Firecracker

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