My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Prince P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Prince
Giant Snowball
Barbarians Clone
Zap
Firecracker Clone Prince
Barbarian Barrel
Firecracker Barbarians Wizard Clone
The Log
Firecracker Barbarians Clone Prince
Earthquake
Firecracker Barbarians Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Barbarians Wizard Clone Prince P.E.K.K.A
Fireball
Firecracker Barbarians Wizard Clone
Poison
Firecracker Barbarians Wizard Clone
Lightning
Wizard Prince
Rocket
Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Clone Barbarians Wizard Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Clone Barbarians

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Prince P.E.K.K.A Mega Knight
Barbarians
Wizard
Prince P.E.K.K.A Mega Knight
Clone
Prince
Mega Knight Firecracker Wizard The Log
P.E.K.K.A
Firecracker Wizard The Log
The Log
Prince P.E.K.K.A Mega Knight
Mega Knight
Prince Firecracker Wizard The Log

Defense Synergies 3 8

Firecracker
The Log Prince P.E.K.K.A Mega Knight
Barbarians
Wizard
Prince P.E.K.K.A The Log Mega Knight
Clone
Prince
The Log Firecracker Wizard
P.E.K.K.A
The Log Firecracker Wizard
The Log
Firecracker Prince P.E.K.K.A Wizard Mega Knight
Mega Knight
Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
Barbarians P.E.K.K.A Firecracker Prince The Log Mega Knight
Barbarians Prince P.E.K.K.A Mega Knight
Barbarians Prince P.E.K.K.A Firecracker Mega Knight
Firecracker Barbarians Prince P.E.K.K.A The Log Mega Knight
The Log Firecracker Mega Knight
Firecracker Wizard
Barbarians P.E.K.K.A The Log Mega Knight
Barbarians P.E.K.K.A Prince
Firecracker Barbarians Prince Mega Knight
Barbarians Firecracker Wizard The Log Mega Knight
Firecracker Wizard
Barbarians Prince P.E.K.K.A Mega Knight Wizard The Log
Wizard Mega Knight Firecracker Barbarians Prince P.E.K.K.A The Log
Barbarians P.E.K.K.A Prince Mega Knight
Barbarians Prince P.E.K.K.A The Log Mega Knight
Barbarians Wizard Mega Knight Firecracker Prince P.E.K.K.A
Mega Knight Firecracker Barbarians Wizard Prince The Log
Wizard The Log Firecracker Barbarians Mega Knight
Barbarians P.E.K.K.A Prince
Wizard Mega Knight Firecracker Barbarians Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Prince P.E.K.K.A
Firecracker Wizard Prince The Log Mega Knight
Barbarians P.E.K.K.A Mega Knight Prince The Log
Prince P.E.K.K.A Mega Knight Barbarians The Log
Barbarians P.E.K.K.A Prince Mega Knight
Firecracker Wizard
Prince P.E.K.K.A Barbarians
P.E.K.K.A Mega Knight Barbarians Prince
P.E.K.K.A Mega Knight Firecracker Barbarians Prince The Log
P.E.K.K.A Barbarians
P.E.K.K.A Mega Knight Barbarians Prince
P.E.K.K.A Mega Knight Barbarians Prince The Log
Barbarians Prince P.E.K.K.A Mega Knight Wizard
Wizard Firecracker Barbarians Mega Knight
Barbarians Firecracker Prince P.E.K.K.A The Log
Mega Knight Firecracker Barbarians Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker Barbarians Prince The Log
Wizard Firecracker The Log Mega Knight
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Prince
Firecracker Wizard Prince The Log
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker Wizard The Log
Firecracker Wizard The Log Mega Knight
Firecracker Wizard Prince The Log Mega Knight
Firecracker Wizard The Log Mega Knight
Prince The Log Mega Knight
Wizard
Prince The Log
Barbarians The Log
Firecracker The Log Wizard Mega Knight
Firecracker The Log Wizard
Wizard Prince The Log Mega Knight
Firecracker The Log
Firecracker Wizard
Firecracker Wizard
Wizard The Log Mega Knight
Firecracker
P.E.K.K.A Prince Mega Knight
Firecracker Wizard The Log
Barbarians Prince
Firecracker Wizard
The Log
Firecracker Wizard Prince Mega Knight
The Log Firecracker Wizard
Firecracker Prince P.E.K.K.A Mega Knight
Firecracker The Log
Firecracker
Firecracker Prince The Log Mega Knight
Prince P.E.K.K.A
Firecracker Wizard Mega Knight

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