My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers Skeleton Army
Giant Snowball
Barbarians Wall Breakers Skeleton Army
Zap
Firecracker Wall Breakers Skeleton Army
Barbarian Barrel
Firecracker Barbarians Elite Barbarians Wizard Wall Breakers Skeleton Army
The Log
Firecracker Barbarians Elite Barbarians Wall Breakers Skeleton Army
Earthquake
Firecracker Barbarians Skeleton Army
Arrows
Firecracker Wall Breakers Skeleton Army
Royal Delivery
Firecracker Barbarians Elite Barbarians Wizard Wall Breakers Skeleton Army
Fireball
Firecracker Barbarians Elite Barbarians Wizard Wall Breakers Skeleton Army
Poison
Firecracker Barbarians Wizard Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Barbarians Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Firecracker Skeleton Army Fireball Freeze Barbarians Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Firecracker Skeleton Army Fireball

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Wall Breakers
Barbarians
Elite Barbarians
Firecracker Fireball Wizard
Fireball
Elite Barbarians Wall Breakers Freeze
Wizard
Elite Barbarians
Wall Breakers
Firecracker Fireball
Skeleton Army
Freeze
Fireball

Defense Synergies 0 7

Firecracker
Skeleton Army
Barbarians
Skeleton Army
Elite Barbarians
Wizard
Fireball
Freeze
Wizard
Elite Barbarians Skeleton Army Freeze
Wall Breakers
Skeleton Army
Firecracker Barbarians Wizard Freeze
Freeze
Fireball Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard
Barbarians Elite Barbarians Skeleton Army Firecracker
Barbarians Skeleton Army Elite Barbarians Freeze
Barbarians Elite Barbarians Skeleton Army Firecracker
Firecracker Barbarians Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army Freeze Firecracker
Firecracker Fireball Wizard Freeze
Barbarians Fireball
Barbarians Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Barbarians
Barbarians Skeleton Army Firecracker Fireball Wizard Freeze
Firecracker Fireball Wizard
Barbarians Skeleton Army Elite Barbarians Fireball Wizard Freeze
Fireball Wizard Skeleton Army Firecracker Barbarians Freeze
Barbarians Elite Barbarians Skeleton Army
Barbarians Skeleton Army Elite Barbarians Fireball Freeze
Barbarians Wizard Firecracker Elite Barbarians Fireball Skeleton Army
Fireball Firecracker Barbarians Elite Barbarians Wizard Skeleton Army
Wizard Freeze Firecracker Barbarians Fireball
Barbarians Elite Barbarians
Wizard Skeleton Army Firecracker Barbarians Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Elite Barbarians Fireball
Fireball Firecracker Elite Barbarians Wizard
Barbarians Skeleton Army Elite Barbarians
Skeleton Army Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Skeleton Army
Firecracker Fireball Wizard Freeze
Skeleton Army Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Skeleton Army
Freeze Firecracker Barbarians Elite Barbarians Fireball Skeleton Army
Barbarians Skeleton Army
Barbarians Elite Barbarians
Skeleton Army Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Skeleton Army Fireball Wizard
Wizard Firecracker Barbarians Fireball Skeleton Army
Barbarians Elite Barbarians Skeleton Army Firecracker Fireball Freeze
Firecracker Barbarians Elite Barbarians Fireball Wizard Freeze
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Freeze
Firecracker Fireball
Fireball
Firecracker Barbarians Fireball Freeze
Fireball Wizard Firecracker
Firecracker Fireball Wizard Freeze
Firecracker Wizard
Fireball Firecracker Wizard Freeze
Fireball Firecracker Wizard
Elite Barbarians Fireball
Firecracker Fireball Wizard
Fireball Firecracker Wizard
Firecracker Elite Barbarians Fireball
Firecracker Fireball Freeze
Firecracker Elite Barbarians Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball Freeze
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball
Firecracker Freeze Fireball Wizard
Firecracker Fireball Wizard
Fireball Wizard
Fireball Firecracker
Elite Barbarians Firecracker Fireball Wizard
Firecracker Fireball Wizard Freeze
Elite Barbarians Fireball
Fireball Wizard
Firecracker Fireball Freeze
Firecracker Fireball Wizard
Barbarians Fireball Skeleton Army Freeze
Fireball Firecracker Wizard
Freeze
Fireball
Fireball Firecracker Wizard
Firecracker Fireball Wizard
Fireball
Firecracker Elite Barbarians
Firecracker Elite Barbarians Fireball Freeze
Firecracker Fireball
Firecracker Fireball Freeze
Fireball Firecracker Wizard

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