My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Ghost Sparky Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Graveyard Sparky Skeleton King
Giant Snowball
Clone Graveyard Skeleton King
Zap
Firecracker Clone Graveyard Sparky Skeleton King
Barbarian Barrel
Firecracker Clone Royal Ghost Graveyard Sparky Skeleton King
The Log
Firecracker Clone Graveyard Sparky Skeleton King
Earthquake
Firecracker Clone Graveyard Skeleton King
Arrows
Firecracker Clone Graveyard Skeleton King
Royal Delivery
Firecracker Clone Royal Ghost Graveyard Sparky Skeleton King
Fireball
Firecracker Clone Sparky Skeleton King
Poison
Firecracker Clone Graveyard Sparky Skeleton King
Lightning
Sparky Skeleton King
Rocket
Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Royal Ghost Sparky Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Royal Ghost Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Clone Royal Ghost Skeleton King Graveyard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Clone Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Sparky Mega Knight
Clone
Sparky
The Log
Graveyard Sparky Mega Knight
Royal Ghost
Mega Knight
Graveyard
Skeleton King The Log Sparky Mega Knight
Sparky
Firecracker Clone The Log Graveyard
Mega Knight
Firecracker The Log Royal Ghost Graveyard
Skeleton King
Graveyard

Defense Synergies 1 5

Firecracker
The Log Mega Knight
Clone
The Log
Firecracker Royal Ghost Sparky Mega Knight
Royal Ghost
The Log Mega Knight
Graveyard
Sparky
The Log
Mega Knight
Firecracker The Log Royal Ghost
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Sparky
Sparky Firecracker The Log Mega Knight
Sparky Mega Knight
Sparky Firecracker Mega Knight Skeleton King
Firecracker The Log Sparky Mega Knight
The Log Firecracker Royal Ghost Mega Knight
Firecracker
The Log Sparky Mega Knight
Sparky Skeleton King
Firecracker Royal Ghost Sparky Mega Knight
Firecracker The Log Royal Ghost Mega Knight Skeleton King
Firecracker
Sparky Mega Knight The Log
Sparky Mega Knight Firecracker The Log Royal Ghost Skeleton King
Sparky Mega Knight Skeleton King
The Log Sparky Mega Knight
Sparky Mega Knight Firecracker
Mega Knight Firecracker The Log Royal Ghost
The Log Firecracker Royal Ghost Mega Knight
Sparky
Royal Ghost Mega Knight Firecracker The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Sparky
Firecracker The Log Royal Ghost Mega Knight
Mega Knight The Log Sparky
Mega Knight The Log Sparky
Sparky Mega Knight
Firecracker
Sparky
Mega Knight Sparky
Mega Knight Firecracker The Log Sparky
Sparky
Mega Knight Sparky
Mega Knight The Log
Mega Knight Sparky Skeleton King
Firecracker Sparky Mega Knight
Sparky Firecracker The Log Skeleton King
Mega Knight Firecracker The Log Royal Ghost Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Royal Ghost Sparky
Firecracker The Log Royal Ghost
The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky Mega Knight
Firecracker
Firecracker The Log Sparky
The Log Firecracker
The Log Firecracker
Sparky
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky Mega Knight
Sparky
Sparky
Firecracker The Log Sparky Mega Knight
Firecracker The Log Mega Knight
The Log Sparky Mega Knight
The Log Sparky
The Log
Firecracker The Log Sparky Mega Knight
Firecracker The Log Royal Ghost Sparky
The Log Sparky Mega Knight
Firecracker The Log Sparky
Firecracker Sparky
Firecracker
Sparky
The Log Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker The Log Sparky
Firecracker
The Log
Firecracker Sparky Mega Knight
The Log Firecracker Skeleton King
Sparky
Firecracker Sparky Mega Knight
Firecracker The Log Sparky Skeleton King
Firecracker
Firecracker The Log Royal Ghost Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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