My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

4 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Balloon Prince P.E.K.K.A Fisherman Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon Prince P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon Prince Fisherman
Giant Snowball
Balloon Fisherman Lumberjack
Zap
Firecracker Dark Prince Balloon Prince Fisherman
Barbarian Barrel
Firecracker Dark Prince Lumberjack
The Log
Firecracker Dark Prince Prince Fisherman Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Dark Prince Balloon Prince P.E.K.K.A Fisherman Lumberjack
Fireball
Firecracker Balloon Fisherman Lumberjack
Poison
Firecracker Balloon Fisherman
Lightning
Dark Prince Balloon Prince Fisherman Lumberjack
Rocket
Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fisherman Dark Prince Lumberjack Balloon Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Fisherman Dark Prince Lumberjack

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dark Prince Balloon Prince P.E.K.K.A Fisherman Lumberjack Mega Knight
Dark Prince
Prince Firecracker Balloon Fisherman Lumberjack
Balloon
Lumberjack Firecracker Dark Prince Fisherman Mega Knight
Prince
Dark Prince Mega Knight Firecracker Lumberjack
P.E.K.K.A
Firecracker Fisherman Lumberjack
Fisherman
Firecracker Dark Prince Balloon P.E.K.K.A Mega Knight
Lumberjack
Balloon Firecracker Dark Prince Prince P.E.K.K.A Mega Knight
Mega Knight
Prince Firecracker Balloon Fisherman Lumberjack

Defense Synergies 0 10

Firecracker
Dark Prince Prince P.E.K.K.A Fisherman Lumberjack Mega Knight
Dark Prince
Firecracker Prince
Balloon
Prince
Firecracker Dark Prince Fisherman
P.E.K.K.A
Firecracker Fisherman
Fisherman
Firecracker Prince P.E.K.K.A Mega Knight
Lumberjack
Firecracker
Mega Knight
Firecracker Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
P.E.K.K.A Lumberjack Firecracker Dark Prince Prince Fisherman Mega Knight
Prince P.E.K.K.A Fisherman Lumberjack Mega Knight Dark Prince
Prince P.E.K.K.A Lumberjack Firecracker Dark Prince Fisherman Mega Knight
Firecracker Dark Prince Prince P.E.K.K.A Lumberjack Mega Knight
Firecracker Dark Prince Lumberjack Mega Knight
Firecracker
P.E.K.K.A Mega Knight
P.E.K.K.A Prince Fisherman Lumberjack
Firecracker Dark Prince Prince Fisherman Lumberjack Mega Knight
Firecracker Dark Prince Fisherman Lumberjack Mega Knight
Firecracker
Prince P.E.K.K.A Lumberjack Mega Knight Dark Prince
Mega Knight Firecracker Dark Prince Prince P.E.K.K.A Lumberjack
P.E.K.K.A Prince Lumberjack Mega Knight
Prince P.E.K.K.A Fisherman Lumberjack Mega Knight
Mega Knight Firecracker Dark Prince Prince P.E.K.K.A Fisherman Lumberjack
Mega Knight Firecracker Dark Prince Prince Fisherman Lumberjack
Firecracker Dark Prince Fisherman Lumberjack Mega Knight
P.E.K.K.A Prince Fisherman Lumberjack
Dark Prince Mega Knight Firecracker Prince P.E.K.K.A Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Dark Prince Prince P.E.K.K.A Fisherman
Firecracker Prince Fisherman Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Dark Prince Prince Fisherman
Dark Prince Prince P.E.K.K.A Lumberjack Mega Knight Fisherman
P.E.K.K.A Dark Prince Prince Fisherman Lumberjack Mega Knight
Firecracker
Dark Prince Prince P.E.K.K.A Lumberjack
P.E.K.K.A Mega Knight Dark Prince Prince Fisherman Lumberjack
P.E.K.K.A Mega Knight Firecracker Dark Prince Prince
P.E.K.K.A
P.E.K.K.A Mega Knight Dark Prince Prince Lumberjack
P.E.K.K.A Mega Knight Dark Prince Prince
Dark Prince Prince P.E.K.K.A Mega Knight Lumberjack
Firecracker Mega Knight
Firecracker Dark Prince Prince P.E.K.K.A Fisherman Lumberjack
Mega Knight Firecracker Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Fisherman
Firecracker Dark Prince Prince
Firecracker Dark Prince Mega Knight
Firecracker
Firecracker
Firecracker
Firecracker Fisherman
Prince Fisherman Lumberjack
Firecracker Dark Prince Prince Fisherman
Firecracker
Firecracker Fisherman
Firecracker Fisherman
Firecracker Prince Fisherman
Firecracker
Firecracker Mega Knight
Fisherman
Firecracker Dark Prince Prince Fisherman Mega Knight
Firecracker Mega Knight
Prince Mega Knight
Prince Fisherman
Firecracker Dark Prince Mega Knight
Fisherman
Firecracker Fisherman
Prince Fisherman Mega Knight
Firecracker Fisherman
Firecracker
Firecracker
Mega Knight
Firecracker
P.E.K.K.A Prince Mega Knight
Firecracker
Dark Prince Prince
Firecracker
Firecracker Dark Prince Prince Lumberjack Mega Knight
Firecracker
Firecracker Dark Prince Prince P.E.K.K.A Mega Knight
Firecracker
Firecracker
Firecracker Dark Prince Prince Mega Knight
Prince P.E.K.K.A
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: