My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Three Musketeers Baby Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Three Musketeers
Giant Snowball
Three Musketeers Baby Dragon
Zap
Firecracker Three Musketeers
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Three Musketeers
The Log
Firecracker Elixir Golem Three Musketeers
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Valkyrie Three Musketeers Baby Dragon
Fireball
Firecracker Elixir Golem Three Musketeers Baby Dragon
Poison
Firecracker Elixir Golem Three Musketeers
Lightning
Valkyrie Three Musketeers Baby Dragon Monk
Rocket
Valkyrie Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Elixir Golem Valkyrie Baby Dragon Monk Lightning Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Elixir Golem Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Valkyrie Three Musketeers Baby Dragon Monk
Elixir Golem
Firecracker Rage Lightning Three Musketeers Baby Dragon Monk
Valkyrie
Firecracker Three Musketeers Baby Dragon
Three Musketeers
Firecracker Elixir Golem Valkyrie Rage Monk
Rage
Elixir Golem Three Musketeers
Baby Dragon
Firecracker Elixir Golem Valkyrie Lightning
Lightning
Elixir Golem Baby Dragon
Monk
Firecracker Elixir Golem Three Musketeers

Defense Synergies 1 2

Firecracker
Valkyrie Baby Dragon
Elixir Golem
Valkyrie
Firecracker Baby Dragon
Three Musketeers
Rage
Baby Dragon
Firecracker Valkyrie
Lightning
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Valkyrie Baby Dragon
Firecracker Valkyrie Three Musketeers Monk
Three Musketeers Valkyrie Lightning
Three Musketeers Firecracker Valkyrie Monk
Lightning Firecracker Valkyrie Monk
Firecracker Valkyrie Baby Dragon
Three Musketeers Lightning Firecracker Baby Dragon
Lightning Valkyrie Baby Dragon Monk
Three Musketeers
Firecracker Valkyrie
Valkyrie Firecracker Baby Dragon
Three Musketeers Firecracker Baby Dragon
Valkyrie Three Musketeers Lightning
Valkyrie Three Musketeers Firecracker Baby Dragon
Three Musketeers
Monk Three Musketeers Lightning
Three Musketeers Firecracker Valkyrie
Valkyrie Firecracker Three Musketeers Baby Dragon
Valkyrie Baby Dragon Firecracker
Three Musketeers
Valkyrie Firecracker Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Firecracker Valkyrie Baby Dragon Lightning Monk
Valkyrie Lightning
Valkyrie Lightning Monk
Valkyrie Three Musketeers
Firecracker Three Musketeers Baby Dragon Monk
Valkyrie Lightning
Valkyrie
Lightning Firecracker Valkyrie Baby Dragon Monk
Three Musketeers
Valkyrie
Lightning Monk Valkyrie
Lightning Valkyrie Three Musketeers
Firecracker Valkyrie Three Musketeers Baby Dragon
Firecracker Valkyrie Three Musketeers Baby Dragon Lightning Monk
Valkyrie Firecracker Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Valkyrie Baby Dragon Monk
Firecracker Monk Baby Dragon
Lightning Baby Dragon
Lightning Firecracker Valkyrie
Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon Monk
Firecracker Baby Dragon
Firecracker Baby Dragon Lightning
Monk Firecracker Lightning
Lightning Three Musketeers
Firecracker Lightning Monk Valkyrie
Lightning Monk Firecracker Baby Dragon
Lightning Firecracker Three Musketeers Baby Dragon
Lightning Firecracker Baby Dragon Monk
Lightning Firecracker Baby Dragon
Lightning Firecracker Three Musketeers Baby Dragon
Lightning Firecracker Three Musketeers Baby Dragon
Lightning Monk Three Musketeers
Lightning
Lightning Firecracker Three Musketeers Baby Dragon Monk
Lightning Firecracker Valkyrie Baby Dragon Monk
Lightning Baby Dragon Monk
Lightning
Lightning Monk
Lightning Baby Dragon Monk
Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon Lightning Monk
Lightning Baby Dragon Monk
Lightning Firecracker Baby Dragon
Lightning Firecracker Baby Dragon
Lightning Firecracker
Lightning
Lightning
Lightning Firecracker Monk
Firecracker Lightning Monk
Lightning
Lightning Firecracker Three Musketeers Baby Dragon Monk
Lightning Firecracker Valkyrie Three Musketeers Baby Dragon
Firecracker Baby Dragon Lightning
Lightning Monk
Firecracker Three Musketeers
Firecracker Baby Dragon Lightning
Firecracker Lightning
Lightning Firecracker Baby Dragon Monk
Lightning Firecracker Monk

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