My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Giant Skeleton Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Giant Skeleton Skeleton King
Giant Snowball
Zappies Guards Skeleton King
Zap
Firecracker Zappies Guards Skeleton King
Barbarian Barrel
Firecracker Bomb Tower Zappies Guards Giant Skeleton Skeleton King
The Log
Firecracker Zappies Guards Giant Skeleton Skeleton King
Earthquake
Firecracker Bomb Tower Zappies Guards Skeleton King
Arrows
Firecracker Zappies Guards Skeleton King
Royal Delivery
Firecracker Zappies Guards Giant Skeleton Skeleton King
Fireball
Firecracker Bomb Tower Zappies Skeleton King
Poison
Firecracker Bomb Tower Zappies Guards Skeleton King
Lightning
Bomb Tower Skeleton King
Rocket
Bomb Tower Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bomb Tower Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Fireball Bomb Tower Zappies Skeleton King Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Guards Fireball Bomb Tower

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Zappies Giant Skeleton Mega Knight
Fireball
Mega Knight Skeleton King
Bomb Tower
Zappies
Firecracker Giant Skeleton Mega Knight
Guards
Giant Skeleton
Firecracker Zappies
Mega Knight
Firecracker Fireball Zappies
Skeleton King
Fireball

Defense Synergies 0 13

Firecracker
Bomb Tower Zappies Guards Giant Skeleton Mega Knight
Fireball
Bomb Tower Zappies Mega Knight
Bomb Tower
Firecracker Fireball
Zappies
Firecracker Fireball Guards Giant Skeleton Mega Knight Skeleton King
Guards
Firecracker Zappies Giant Skeleton
Giant Skeleton
Firecracker Zappies Guards
Mega Knight
Firecracker Fireball Zappies
Skeleton King
Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Zappies
Bomb Tower Firecracker Zappies Mega Knight
Bomb Tower Mega Knight Zappies Giant Skeleton
Bomb Tower Firecracker Zappies Guards Mega Knight Skeleton King
Firecracker Fireball Bomb Tower Giant Skeleton Mega Knight
Fireball Firecracker Bomb Tower Zappies Guards Mega Knight
Firecracker Fireball Bomb Tower Zappies
Fireball Bomb Tower Giant Skeleton Mega Knight
Zappies Bomb Tower Skeleton King
Guards Firecracker Zappies Giant Skeleton Mega Knight
Guards Firecracker Fireball Bomb Tower Zappies Giant Skeleton Mega Knight Skeleton King
Firecracker Fireball Zappies
Bomb Tower Mega Knight Fireball Zappies Guards Giant Skeleton
Fireball Bomb Tower Mega Knight Firecracker Zappies Guards Skeleton King
Bomb Tower Zappies Mega Knight Skeleton King
Bomb Tower Fireball Zappies Mega Knight
Bomb Tower Mega Knight Firecracker Fireball Zappies
Fireball Bomb Tower Mega Knight Firecracker Zappies Guards
Bomb Tower Firecracker Fireball Zappies Guards Giant Skeleton Mega Knight
Bomb Tower Zappies
Mega Knight Firecracker Fireball Bomb Tower Zappies Guards Giant Skeleton
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fireball Zappies Giant Skeleton
Fireball Firecracker Bomb Tower Mega Knight
Zappies Guards Giant Skeleton Mega Knight Bomb Tower
Guards Giant Skeleton Mega Knight Fireball Zappies
Giant Skeleton Zappies Guards Mega Knight
Firecracker Fireball Bomb Tower Zappies
Guards Fireball Bomb Tower Zappies Giant Skeleton
Giant Skeleton Mega Knight Bomb Tower Zappies
Giant Skeleton Mega Knight Firecracker Fireball Bomb Tower Zappies
Zappies Guards
Mega Knight Bomb Tower Zappies Guards Giant Skeleton
Mega Knight Fireball Guards Giant Skeleton
Giant Skeleton Mega Knight Fireball Bomb Tower Zappies Guards Skeleton King
Firecracker Fireball Bomb Tower Zappies Mega Knight
Zappies Guards Firecracker Fireball Bomb Tower Giant Skeleton Skeleton King
Mega Knight Firecracker Fireball Bomb Tower Zappies Giant Skeleton Skeleton King
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards Giant Skeleton
Firecracker Fireball
Fireball Giant Skeleton
Firecracker Fireball Guards Giant Skeleton
Fireball Firecracker Mega Knight
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Fireball Guards
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball Mega Knight
Fireball Giant Skeleton Mega Knight
Fireball
Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball
Fireball Mega Knight
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball Zappies Guards
Fireball
Fireball Mega Knight
Firecracker Fireball Zappies
Giant Skeleton Mega Knight
Firecracker Fireball
Fireball Zappies Guards
Fireball Firecracker Zappies
Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Skeleton King
Fireball Giant Skeleton
Firecracker Mega Knight
Firecracker Fireball Zappies Guards Giant Skeleton Skeleton King
Firecracker Fireball Zappies
Firecracker Fireball Giant Skeleton Mega Knight
Fireball Firecracker Mega Knight

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