My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Cannon Cart P.E.K.K.A Fisherman Mother Witch Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Fisherman Ram Rider
Giant Snowball
Fisherman Ram Rider
Zap
Firecracker Cannon Cart Fisherman Ram Rider
Barbarian Barrel
Firecracker Cannon Cart
The Log
Firecracker Cannon Cart Fisherman Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Cannon Cart P.E.K.K.A Fisherman Mother Witch Ram Rider
Fireball
Firecracker Cannon Cart Fisherman Mother Witch Ram Rider
Poison
Firecracker Fisherman Mother Witch
Lightning
Cannon Cart Fisherman Mother Witch Ram Rider Goblinstein
Rocket
Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fisherman Fireball Mother Witch Cannon Cart Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Fisherman Fireball Mother Witch

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Cannon Cart P.E.K.K.A Fisherman Ram Rider
Fireball
Ram Rider
Cannon Cart
Firecracker Fisherman Mother Witch Ram Rider
P.E.K.K.A
Firecracker Fisherman Mother Witch Ram Rider
Fisherman
Firecracker Cannon Cart P.E.K.K.A Ram Rider
Mother Witch
Cannon Cart P.E.K.K.A Ram Rider
Ram Rider
Firecracker Fireball Cannon Cart P.E.K.K.A Fisherman Mother Witch
Goblinstein

Defense Synergies 0 6

Firecracker
P.E.K.K.A Fisherman
Fireball
Ram Rider
Cannon Cart
P.E.K.K.A
Firecracker Fisherman
Fisherman
Firecracker P.E.K.K.A Mother Witch Ram Rider
Mother Witch
Fisherman
Ram Rider
Fireball Fisherman
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Fireball Ram Rider
P.E.K.K.A Firecracker Cannon Cart Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider Cannon Cart
P.E.K.K.A Firecracker Cannon Cart Fisherman Ram Rider
Firecracker Fireball P.E.K.K.A
Fireball Firecracker Cannon Cart Mother Witch
Ram Rider Firecracker Fireball
Fireball Cannon Cart P.E.K.K.A Ram Rider
P.E.K.K.A Fisherman
Firecracker Cannon Cart Fisherman
Mother Witch Firecracker Fireball Cannon Cart Fisherman Ram Rider
Firecracker Fireball Ram Rider
P.E.K.K.A Fireball Cannon Cart Ram Rider
Fireball Firecracker Cannon Cart P.E.K.K.A
P.E.K.K.A Cannon Cart Ram Rider
Fireball P.E.K.K.A Fisherman Ram Rider
Firecracker Fireball Cannon Cart P.E.K.K.A Fisherman
Fireball Firecracker Cannon Cart Fisherman Ram Rider
Firecracker Fireball Cannon Cart Fisherman Mother Witch Ram Rider
P.E.K.K.A Cannon Cart Fisherman Ram Rider
Firecracker Fireball Cannon Cart P.E.K.K.A Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Cannon Cart P.E.K.K.A Fisherman
Fireball Firecracker Cannon Cart Fisherman
P.E.K.K.A Cannon Cart Fisherman Ram Rider
P.E.K.K.A Fireball Cannon Cart Fisherman Ram Rider
P.E.K.K.A Cannon Cart Fisherman Ram Rider
Firecracker Fireball Mother Witch Ram Rider
P.E.K.K.A Fireball Cannon Cart Ram Rider
P.E.K.K.A Cannon Cart Fisherman
P.E.K.K.A Firecracker Fireball Cannon Cart
P.E.K.K.A
P.E.K.K.A Cannon Cart
P.E.K.K.A Fireball
Cannon Cart P.E.K.K.A Fireball Ram Rider
Firecracker Fireball Cannon Cart
Firecracker Fireball Cannon Cart P.E.K.K.A Fisherman
Firecracker Fireball Cannon Cart P.E.K.K.A Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Fisherman Ram Rider
Fireball Cannon Cart
Cannon Cart Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Mother Witch Ram Rider
Firecracker
Fireball Firecracker Ram Rider
Fireball Firecracker Fisherman Ram Rider
Fireball Fisherman
Firecracker Fireball Cannon Cart Fisherman Ram Rider
Fireball Firecracker
Firecracker Fireball Cannon Cart Fisherman
Firecracker Fireball Cannon Cart Fisherman
Firecracker Fireball Cannon Cart Fisherman
Firecracker Fireball Cannon Cart
Firecracker Fireball Cannon Cart
Fireball
Fisherman
Firecracker Fireball Fisherman
Firecracker Fireball Mother Witch
Fireball
Fireball
Fisherman
Fireball Cannon Cart
Firecracker Mother Witch Fireball
Fisherman
Firecracker Fireball Fisherman Ram Rider
Fireball Fisherman Ram Rider
Fireball Firecracker Fisherman
Firecracker Fireball Mother Witch
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Fireball Cannon Cart
Fireball Firecracker Ram Rider
Fireball
Fireball Firecracker Cannon Cart
Firecracker Fireball
Fireball
Firecracker Cannon Cart P.E.K.K.A
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Cannon Cart
Cannon Cart P.E.K.K.A
Fireball Firecracker

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