My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Golem Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Night Witch
Giant Snowball
Skeleton Army Night Witch
Zap
Firecracker Inferno Tower Skeleton Army Night Witch
Barbarian Barrel
Firecracker Inferno Tower Skeleton Army Magic Archer Night Witch
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army Night Witch
Royal Delivery
Firecracker Skeleton Army Magic Archer Night Witch
Fireball
Firecracker Inferno Tower Skeleton Army Magic Archer Night Witch
Poison
Firecracker Inferno Tower Skeleton Army Magic Archer Night Witch
Lightning
Inferno Tower Magic Archer Night Witch
Rocket
Inferno Tower Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Fireball Magic Archer Night Witch Inferno Tower Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Skeleton Army Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Golem
Fireball
Golem The Log Magic Archer
Inferno Tower
Skeleton Army
Golem
Fireball Night Witch Firecracker The Log Magic Archer
The Log
Fireball Golem Magic Archer
Magic Archer
Fireball Golem The Log
Night Witch
Golem

Defense Synergies 4 10

Firecracker
The Log Inferno Tower Skeleton Army Night Witch
Fireball
The Log Inferno Tower
Inferno Tower
Skeleton Army The Log Firecracker Fireball Night Witch
Skeleton Army
Inferno Tower Firecracker The Log Magic Archer
Golem
The Log
Firecracker Fireball Inferno Tower Skeleton Army Magic Archer Night Witch
Magic Archer
Skeleton Army The Log Night Witch
Night Witch
Firecracker Inferno Tower The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower The Log Magic Archer
Inferno Tower Skeleton Army Firecracker The Log Night Witch
Inferno Tower Skeleton Army Night Witch
Inferno Tower Skeleton Army Night Witch Firecracker
Firecracker Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Firecracker Magic Archer Night Witch
Inferno Tower Firecracker Fireball Magic Archer Night Witch
Fireball Inferno Tower The Log Magic Archer
Inferno Tower Skeleton Army Night Witch
Skeleton Army Firecracker Inferno Tower Night Witch
Skeleton Army Firecracker Fireball The Log Magic Archer Night Witch
Inferno Tower Firecracker Fireball Magic Archer Night Witch
Inferno Tower Skeleton Army Night Witch Fireball The Log
Fireball Skeleton Army Firecracker The Log Magic Archer Night Witch
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Fireball The Log
Firecracker Fireball Inferno Tower Skeleton Army Night Witch
Fireball Firecracker Skeleton Army The Log Magic Archer Night Witch
The Log Firecracker Fireball Magic Archer
Inferno Tower
Skeleton Army Firecracker Fireball The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Inferno Tower
Fireball Firecracker The Log Magic Archer
Skeleton Army Inferno Tower The Log
Skeleton Army Fireball Inferno Tower The Log Night Witch
Inferno Tower Skeleton Army Night Witch
Firecracker Fireball Magic Archer
Skeleton Army Fireball Inferno Tower Night Witch
Inferno Tower Skeleton Army
Firecracker Fireball Inferno Tower Skeleton Army The Log Magic Archer
Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Fireball The Log
Skeleton Army Fireball Inferno Tower Night Witch
Firecracker Fireball Skeleton Army Magic Archer
Inferno Tower Skeleton Army Firecracker Fireball The Log Magic Archer Night Witch
Firecracker Fireball Inferno Tower The Log Magic Archer
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker The Log
Firecracker Fireball The Log Magic Archer
Fireball The Log Magic Archer
Firecracker Fireball The Log
Fireball Firecracker The Log Magic Archer
Firecracker Fireball Magic Archer
Firecracker The Log Magic Archer
Fireball The Log Firecracker Magic Archer
Fireball The Log Firecracker
Fireball Night Witch
Firecracker Fireball The Log Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball The Log Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball The Log Magic Archer
Firecracker Fireball The Log Magic Archer
Magic Archer Firecracker Fireball The Log
Fireball
Night Witch
Firecracker Fireball The Log Magic Archer
Firecracker Fireball The Log Magic Archer
Fireball The Log Magic Archer Night Witch
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Magic Archer
Firecracker Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Firecracker The Log Magic Archer
Firecracker Fireball Magic Archer Night Witch
Firecracker Fireball
Fireball Night Witch
Fireball The Log Magic Archer Night Witch
Firecracker Fireball Magic Archer
Firecracker Fireball The Log Magic Archer
Fireball Skeleton Army Magic Archer Night Witch
Fireball Firecracker Magic Archer
The Log Fireball
Fireball Firecracker Magic Archer
The Log Firecracker Fireball Magic Archer
Fireball
Firecracker
Firecracker Fireball The Log Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball The Log Magic Archer
Fireball Firecracker

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