My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Dark Prince Golem Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Wizard Dark Prince
The Log
Firecracker Mini P.E.K.K.A Dark Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Dark Prince
Fireball
Firecracker Wizard
Poison
Firecracker Wizard
Lightning
Mini P.E.K.K.A Wizard Dark Prince Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Fireball Mini P.E.K.K.A Dark Prince Wizard Goblinstein Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Fireball Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Dark Prince Golem
Fireball
Golem Dark Prince The Log
Mini P.E.K.K.A
Firecracker Wizard Dark Prince Golem The Log
Wizard
Mini P.E.K.K.A Dark Prince Golem
Dark Prince
Firecracker Fireball Mini P.E.K.K.A Wizard Golem
Golem
Fireball Firecracker Mini P.E.K.K.A Wizard Dark Prince The Log
The Log
Fireball Mini P.E.K.K.A Golem
Goblinstein

Defense Synergies 3 8

Firecracker
The Log Mini P.E.K.K.A Dark Prince
Fireball
The Log Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
The Log Firecracker Fireball Wizard
Wizard
Mini P.E.K.K.A Dark Prince The Log
Dark Prince
Firecracker Fireball Wizard The Log
Golem
The Log
Firecracker Fireball Mini P.E.K.K.A Wizard Dark Prince
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard The Log
Mini P.E.K.K.A Firecracker Dark Prince The Log
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Firecracker Dark Prince
Firecracker Fireball Mini P.E.K.K.A Dark Prince The Log
Fireball The Log Firecracker Dark Prince
Firecracker Fireball Wizard
Fireball The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Dark Prince
Firecracker Fireball Wizard Dark Prince The Log
Firecracker Fireball Wizard
Mini P.E.K.K.A Fireball Wizard Dark Prince The Log
Fireball Wizard Firecracker Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Wizard Firecracker Fireball Mini P.E.K.K.A Dark Prince
Fireball Firecracker Wizard Dark Prince The Log
Wizard The Log Firecracker Fireball Dark Prince
Mini P.E.K.K.A
Wizard Dark Prince Firecracker Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Dark Prince
Fireball Firecracker Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A Dark Prince Fireball The Log
Mini P.E.K.K.A Dark Prince
Firecracker Fireball Wizard
Mini P.E.K.K.A Dark Prince Fireball
Mini P.E.K.K.A Dark Prince
Firecracker Fireball Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A Dark Prince
Fireball Dark Prince The Log
Mini P.E.K.K.A Dark Prince Fireball Wizard
Wizard Firecracker Fireball
Firecracker Fireball Mini P.E.K.K.A Dark Prince The Log
Firecracker Fireball Mini P.E.K.K.A Wizard Dark Prince The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball Dark Prince The Log
Fireball Wizard Firecracker Dark Prince The Log
Firecracker Fireball Wizard
Firecracker Wizard The Log
Fireball The Log Firecracker Wizard
Fireball The Log Firecracker Wizard
Fireball Mini P.E.K.K.A
Firecracker Fireball Wizard Dark Prince The Log
Fireball Firecracker Wizard
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Wizard The Log
Firecracker Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Wizard Dark Prince The Log
Firecracker Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
Firecracker The Log Fireball Wizard Dark Prince
Firecracker Fireball The Log Wizard
Fireball Wizard The Log
Fireball Firecracker The Log
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Firecracker Fireball
Firecracker Fireball Wizard The Log
Fireball Dark Prince
Fireball Firecracker Wizard
The Log Fireball
Fireball Firecracker Mini P.E.K.K.A Wizard Dark Prince
The Log Firecracker Fireball Wizard
Fireball
Firecracker Dark Prince
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Dark Prince The Log
Fireball Firecracker Wizard

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