My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Prince P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Witch
Zap
Firecracker Witch Prince
Barbarian Barrel
Firecracker Wizard Witch Electro Wizard Magic Archer
The Log
Firecracker Witch Prince
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Wizard Witch Prince P.E.K.K.A Electro Wizard Magic Archer
Fireball
Firecracker Wizard Witch Electro Wizard Magic Archer
Poison
Firecracker Wizard Witch Electro Wizard Magic Archer
Lightning
Wizard Witch Prince Electro Wizard Magic Archer
Rocket
Wizard Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Electro Wizard Magic Archer Wizard Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Fireball Electro Wizard Magic Archer

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Prince P.E.K.K.A
Fireball
Electro Wizard Magic Archer
Wizard
Prince P.E.K.K.A
Witch
Prince P.E.K.K.A
Prince
Firecracker Wizard Witch Electro Wizard Magic Archer
P.E.K.K.A
Electro Wizard Magic Archer Firecracker Wizard Witch
Electro Wizard
P.E.K.K.A Fireball Prince Magic Archer
Magic Archer
P.E.K.K.A Fireball Prince Electro Wizard

Defense Synergies 0 13

Firecracker
Prince P.E.K.K.A Electro Wizard
Fireball
Electro Wizard
Wizard
Prince P.E.K.K.A Electro Wizard
Witch
Prince Electro Wizard
Prince
Firecracker Wizard Witch Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Wizard Electro Wizard
Electro Wizard
Firecracker Fireball Wizard Witch Prince P.E.K.K.A Magic Archer
Magic Archer
Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard Electro Wizard Magic Archer
P.E.K.K.A Firecracker Witch Prince Electro Wizard
Witch Prince P.E.K.K.A Electro Wizard
Witch Prince P.E.K.K.A Firecracker Electro Wizard
Firecracker Fireball Prince P.E.K.K.A
Fireball Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker Fireball Wizard Witch Magic Archer
Fireball P.E.K.K.A Electro Wizard Magic Archer
Witch P.E.K.K.A Prince
Firecracker Prince Electro Wizard
Witch Electro Wizard Firecracker Fireball Wizard Magic Archer
Firecracker Fireball Wizard Witch Electro Wizard Magic Archer
Prince P.E.K.K.A Fireball Wizard Witch Electro Wizard
Fireball Wizard Firecracker Witch Prince P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Prince Electro Wizard
Fireball Prince P.E.K.K.A Electro Wizard
Wizard Firecracker Fireball Witch Prince P.E.K.K.A Electro Wizard
Fireball Firecracker Wizard Witch Prince Electro Wizard Magic Archer
Wizard Witch Firecracker Fireball Electro Wizard Magic Archer
P.E.K.K.A Prince Electro Wizard
Wizard Firecracker Fireball Witch Prince P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Prince P.E.K.K.A Electro Wizard
Fireball Electro Wizard Firecracker Wizard Prince Magic Archer
P.E.K.K.A Witch Prince Electro Wizard
Prince P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Witch Prince
Firecracker Fireball Wizard Witch Electro Wizard Magic Archer
Prince P.E.K.K.A Fireball Witch Electro Wizard
P.E.K.K.A Prince
P.E.K.K.A Electro Wizard Firecracker Fireball Witch Prince Magic Archer
Witch P.E.K.K.A
P.E.K.K.A Witch Prince
P.E.K.K.A Fireball Prince Electro Wizard
Prince P.E.K.K.A Fireball Wizard Witch
Wizard Firecracker Fireball Witch Magic Archer
Witch Electro Wizard Firecracker Fireball Prince P.E.K.K.A Magic Archer
Firecracker Fireball Wizard Witch P.E.K.K.A Electro Wizard Magic Archer
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker
Firecracker Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Firecracker Fireball Prince
Fireball Wizard Firecracker Magic Archer
Firecracker Fireball Wizard Witch Magic Archer
Firecracker Wizard Witch Magic Archer
Fireball Firecracker Wizard Magic Archer
Fireball Firecracker Wizard
Fireball Prince Electro Wizard
Firecracker Fireball Wizard Prince Electro Wizard Magic Archer
Fireball Firecracker Wizard Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Prince Magic Archer
Firecracker Fireball Wizard Witch Magic Archer
Magic Archer Firecracker Fireball Wizard
Fireball
Firecracker Fireball Wizard Prince Electro Wizard Magic Archer
Firecracker Fireball Wizard Witch Magic Archer
Fireball Prince Magic Archer
Fireball Wizard
Prince
Fireball
Firecracker Fireball Wizard Witch Magic Archer
Witch
Firecracker Fireball Wizard Witch Electro Wizard Magic Archer
Fireball Wizard Witch Prince Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball Wizard Witch Electro Wizard Magic Archer
Electro Wizard Firecracker Fireball Wizard Witch
Fireball
Fireball Wizard Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
P.E.K.K.A Prince
Firecracker Fireball Wizard Magic Archer
Electro Wizard Fireball Witch Prince Magic Archer
Fireball Firecracker Wizard Witch Electro Wizard Magic Archer
Fireball
Fireball Firecracker Wizard Prince Electro Wizard Magic Archer
Firecracker Fireball Wizard Magic Archer
Fireball
Firecracker Prince P.E.K.K.A
Firecracker Fireball Witch Electro Wizard Magic Archer
Firecracker Fireball Witch Electro Wizard Magic Archer
Firecracker Fireball Witch Prince Electro Wizard Magic Archer
Prince P.E.K.K.A
Fireball Firecracker Wizard

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