My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Electro Wizard Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Goblin Hut Inferno Dragon Ram Rider
Zap
Firecracker Goblin Hut Inferno Dragon Ram Rider
Barbarian Barrel
Firecracker Goblin Hut Electro Wizard
The Log
Firecracker Goblin Hut Ram Rider
Earthquake
Firecracker Goblin Hut
Arrows
Firecracker Goblin Hut
Royal Delivery
Firecracker Goblin Hut Electro Wizard Inferno Dragon Ram Rider
Fireball
Firecracker Goblin Hut Electro Wizard Inferno Dragon Ram Rider
Poison
Firecracker Goblin Hut Electro Wizard
Lightning
Goblin Hut Electro Wizard Inferno Dragon Ram Rider
Rocket
Goblin Hut Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Electro Wizard Inferno Dragon Goblin Hut Ram Rider Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Firecracker Electro Wizard Inferno Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Hut Mirror Inferno Dragon Ram Rider Mega Knight
Goblin Hut
Firecracker Mirror Ram Rider Mega Knight
Mirror
Firecracker Goblin Hut Lightning Ram Rider
Lightning
Ram Rider Mirror
Electro Wizard
Ram Rider Mega Knight
Inferno Dragon
Mega Knight Firecracker
Ram Rider
Lightning Firecracker Goblin Hut Mirror Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Firecracker Goblin Hut Electro Wizard Ram Rider

Defense Synergies 0 13

Firecracker
Goblin Hut Mirror Electro Wizard Mega Knight
Goblin Hut
Firecracker Mirror Electro Wizard
Mirror
Firecracker Goblin Hut Electro Wizard Inferno Dragon Mega Knight
Lightning
Electro Wizard
Firecracker Goblin Hut Mirror Inferno Dragon Ram Rider Mega Knight
Inferno Dragon
Mirror Electro Wizard Mega Knight
Ram Rider
Electro Wizard
Mega Knight
Firecracker Mirror Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Goblin Hut Electro Wizard Ram Rider
Inferno Dragon Firecracker Goblin Hut Electro Wizard Ram Rider Mega Knight
Goblin Hut Ram Rider Mega Knight Lightning Electro Wizard Inferno Dragon
Goblin Hut Inferno Dragon Firecracker Electro Wizard Ram Rider Mega Knight
Lightning Firecracker Mega Knight
Firecracker Electro Wizard Mega Knight
Lightning Electro Wizard Inferno Dragon Ram Rider Firecracker Goblin Hut
Lightning Electro Wizard Ram Rider Mega Knight
Inferno Dragon Goblin Hut
Firecracker Electro Wizard Mega Knight
Electro Wizard Firecracker Goblin Hut Ram Rider Mega Knight
Inferno Dragon Firecracker Goblin Hut Electro Wizard Ram Rider
Goblin Hut Mega Knight Lightning Electro Wizard Ram Rider
Mega Knight Firecracker Goblin Hut Electro Wizard
Inferno Dragon Goblin Hut Electro Wizard Ram Rider Mega Knight
Goblin Hut Lightning Electro Wizard Inferno Dragon Ram Rider Mega Knight
Mega Knight Firecracker Goblin Hut Electro Wizard
Mega Knight Firecracker Goblin Hut Electro Wizard Ram Rider
Firecracker Goblin Hut Electro Wizard Inferno Dragon Ram Rider Mega Knight
Goblin Hut Electro Wizard Inferno Dragon Ram Rider
Mega Knight Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut Electro Wizard
Electro Wizard Firecracker Lightning Inferno Dragon Mega Knight
Mega Knight Goblin Hut Lightning Electro Wizard Ram Rider
Lightning Mega Knight Electro Wizard Ram Rider
Goblin Hut Inferno Dragon Ram Rider Mega Knight
Firecracker Goblin Hut Electro Wizard Ram Rider
Goblin Hut Lightning Electro Wizard Ram Rider
Mega Knight Inferno Dragon
Lightning Electro Wizard Mega Knight Firecracker Goblin Hut Inferno Dragon
Goblin Hut Inferno Dragon
Inferno Dragon Mega Knight Goblin Hut
Lightning Mega Knight Electro Wizard
Lightning Mega Knight Ram Rider
Firecracker Mega Knight
Goblin Hut Electro Wizard Firecracker Lightning Inferno Dragon
Mega Knight Firecracker Goblin Hut Electro Wizard Inferno Dragon
Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker Electro Wizard Ram Rider
Lightning Goblin Hut
Lightning Firecracker
Firecracker Mega Knight
Firecracker Ram Rider
Firecracker
Firecracker Lightning Ram Rider
Firecracker Lightning Ram Rider
Lightning Electro Wizard
Firecracker Lightning Electro Wizard Ram Rider
Lightning Firecracker
Lightning Firecracker Goblin Hut
Lightning Firecracker
Lightning Firecracker Goblin Hut
Lightning Firecracker Goblin Hut
Lightning Firecracker Goblin Hut Mega Knight
Lightning
Lightning
Lightning Firecracker Electro Wizard Mega Knight
Lightning Firecracker Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning
Firecracker Mega Knight
Inferno Dragon
Firecracker Lightning Electro Wizard Ram Rider
Lightning Ram Rider Mega Knight
Lightning Firecracker
Lightning Firecracker Electro Wizard
Lightning Electro Wizard Firecracker Goblin Hut
Lightning
Lightning Mega Knight
Lightning Firecracker Electro Wizard
Mega Knight
Firecracker Lightning
Lightning Electro Wizard Goblin Hut
Lightning Firecracker Electro Wizard Ram Rider
Lightning Firecracker Electro Wizard Mega Knight
Firecracker Lightning
Lightning
Firecracker Mega Knight
Firecracker Lightning Electro Wizard
Firecracker Lightning Electro Wizard
Lightning Firecracker Electro Wizard Mega Knight
Inferno Dragon
Lightning Firecracker Mega Knight

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