My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Valkyrie Wizard P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Goblin Cage Valkyrie Wizard Guards
The Log
Firecracker Goblin Cage Guards
Earthquake
Firecracker Goblin Cage Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Goblin Cage Valkyrie Wizard Guards P.E.K.K.A
Fireball
Firecracker Goblin Cage Wizard
Poison
Firecracker Goblin Cage Wizard Guards
Lightning
Goblin Cage Valkyrie Wizard Goblinstein
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Guards Goblin Cage Valkyrie Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Guards Goblin Cage

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Cage Valkyrie P.E.K.K.A
Goblin Cage
Firecracker The Log
Valkyrie
Firecracker Wizard P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Guards
The Log
P.E.K.K.A
Firecracker Valkyrie Wizard The Log
The Log
Goblin Cage Guards P.E.K.K.A
Goblinstein

Defense Synergies 3 13

Firecracker
Valkyrie The Log Goblin Cage Guards P.E.K.K.A
Goblin Cage
Firecracker Wizard Guards The Log
Valkyrie
Firecracker Wizard P.E.K.K.A The Log
Wizard
Goblin Cage Valkyrie Guards P.E.K.K.A The Log
Guards
Firecracker Goblin Cage Wizard The Log
P.E.K.K.A
The Log Firecracker Valkyrie Wizard
The Log
Firecracker P.E.K.K.A Goblin Cage Valkyrie Wizard Guards
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Valkyrie Wizard The Log
P.E.K.K.A Firecracker Goblin Cage Valkyrie The Log
Goblin Cage P.E.K.K.A Valkyrie
Goblin Cage P.E.K.K.A Firecracker Valkyrie Guards
Firecracker Goblin Cage Valkyrie P.E.K.K.A The Log
The Log Firecracker Valkyrie Guards
Firecracker Goblin Cage Wizard
Goblin Cage Valkyrie P.E.K.K.A The Log
P.E.K.K.A Goblin Cage
Guards Firecracker Valkyrie
Valkyrie Guards Firecracker Wizard The Log
Firecracker Wizard
Goblin Cage P.E.K.K.A Valkyrie Wizard Guards The Log
Valkyrie Wizard Firecracker Goblin Cage Guards P.E.K.K.A The Log
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A The Log
Wizard Firecracker Goblin Cage Valkyrie P.E.K.K.A
Goblin Cage Firecracker Valkyrie Wizard Guards The Log
Goblin Cage Valkyrie Wizard The Log Firecracker Guards
P.E.K.K.A Goblin Cage
Valkyrie Wizard Firecracker Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Goblin Cage P.E.K.K.A
Firecracker Valkyrie Wizard The Log
Guards P.E.K.K.A Goblin Cage Valkyrie The Log
Valkyrie Guards P.E.K.K.A Goblin Cage The Log
P.E.K.K.A Goblin Cage Valkyrie Guards
Firecracker Wizard
Guards P.E.K.K.A Goblin Cage Valkyrie
P.E.K.K.A Goblin Cage Valkyrie
Goblin Cage P.E.K.K.A Firecracker Valkyrie The Log
P.E.K.K.A Goblin Cage Guards
P.E.K.K.A Goblin Cage Valkyrie Guards
P.E.K.K.A Goblin Cage Valkyrie Guards The Log
P.E.K.K.A Goblin Cage Valkyrie Wizard Guards
Wizard Firecracker Goblin Cage Valkyrie
Guards Firecracker Goblin Cage Valkyrie P.E.K.K.A The Log
Valkyrie Firecracker Goblin Cage Wizard P.E.K.K.A The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Guards The Log
Firecracker The Log
The Log
Firecracker Valkyrie Guards The Log
Wizard Firecracker Valkyrie The Log
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Guards
Firecracker Valkyrie Wizard The Log
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Valkyrie Wizard
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Firecracker Wizard
Firecracker Wizard Guards
Wizard The Log
Firecracker
P.E.K.K.A
Firecracker Wizard The Log
Guards
Firecracker Wizard
The Log
Firecracker Valkyrie Wizard
The Log Firecracker Wizard
Firecracker P.E.K.K.A
Firecracker Guards The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker Wizard

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